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#711
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I think there is going to have to be less guilds when Velious comes out. The big mobs there are a LOT harder and the zones that TMO, FE wil tend to ignore in Kunark will take a lot more than the usual 15 to 20 guys that show up on the "Lesser" guilds have on average. So I can see some merging of some to make it happen. I know there will be more people on here when and if Velious ever comes out but more will be in TMO, FE also. But I see it working out a lot better in the long run. Just too many zones to cover for any one guild. But I am sure Zeelot has been planing. [You must be logged in to view images. Log in or Register.] Remember it takes a hell of a lot of time and work for faction in Veloius,. So I think it is going to be hard to play more than just a couple of toons, and harder for the average person or lesser guilds. It will be interesting. | |||
Last edited by webrunner5; 05-31-2013 at 07:57 PM..
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#712
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![]() TC: The few times I asked about serious raiding, I was always told that to even have any business with the bigger targets, you need to be a member of TMO, FE, or BDA, as those three guilds have the entire raiding scene on lockdown 24/7 for the most part.
And, as I understand their requirements, you must be Lv60 with a full set of Resist Magic equipment to even apply for TMO. This was a while ago though; things may have changed. | ||
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#713
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#715
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(The in-game bot version still has some bugs too, but it is a good idea; good to keep server pop numbers up during low-traffic times.)
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go go go
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#716
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![]() Dammit, even the threads for this game are locked down by a minority of players.
(serious note: read a fair amount of this thread, 40 pages is enough for me for now. And there are some good points being made, and I, at least imho, saw some interesting new ideas and potential fixes. Some sort of anti-camp, and zoning, and logging rules for high end guilds on who call this game Farm Hunter, are the only thing that can stop this kind of dead end end game (DEEG) I am guessing. You have to eliminate the fish in barrel lock down they depend on to win. But, in respect to here, I am just going to keep with my simple observation. Not a single player has told me to plan on raiding the end game unless I want what I always ran away from in my almost 10 years of eq1 and 2: massive roster zerg guilds who get mobs strictly because of those two features 1) massive roster 2) zerg. The Massive Roster Zerg Guild, the MRZG. AKA, what this server has decided to cultivate as its end game scene. Congratulations: the worst guild form eq had to suffer through, and you guys decided, yeah, that's how you pwn! Very sad, very very sad. Not every classic server was "like this" you know. And no, not "every top player" plays this style. Some of us find it embarrassing. So, I have no personal problem with the MRZG model, but I would laugh at anyone who said, that is how it's done, or that there is much honor in that. "Players who really know their class" are in these guilds? Maybe. But yer in a MRZG playing an endless game of Farm Hunter. That's not skill, that's min max ocd. Skilled Advanced Determined and Respectable Enchanters (SADRE's) tend to prefer guilds that have rosters that are nearly equal to their fielded raid force, and still win. Unless, a MRZG is on the server. Then, SADRE's have a much more difficult road to success, because they have to figure out out how to wear down the MRZG That is very hard to do. It requires lengthy brute force domination, usually via an alliance, until the zerg riders and the farm hunters start to drop out from not getting things easy mode. That is my take. Nothing personal.)
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go go go
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Last edited by Sadre Spinegnawer; 06-01-2013 at 01:34 PM..
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#717
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#718
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![]() Nirgon your posts are gold.
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#719
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![]() shoulda let this thread die -_-
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Escapegoat / Pharmakos / Madriax
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