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#7131
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![]() I've retired in the plane of justice.
Also, guild hopper - the guy that's followed one guild over the course of 4+ years? | ||
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#7132
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#7133
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Dem shady bunch [You must be logged in to view images. Log in or Register.] | |||
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#7134
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P2 caps at 36 in Air/Earth and Water/Fire, and caps at 18 in Undead P3-6 your raid is merged The typical PoTime strategy is to break your raid into three teams. 3 groups - Air/Earth 3 groups - Water/Fire 3 groups - Undead Then have your last 3 groups AFK for 20-30min while you do the first trials. Basically the Air/Earth time will beat the Air trial, have a wizard AE TL and everyone takes it or Evans to the graveyard, zones back into Time A and gather up at the Earth dial. Then when everyone is present and ready click into Earth. (Same for Fire/Water). As far as how to split it up. Each trial will generally have 2-4 mobs active at a time that you need to tank. They're all slowable and most can be tanked by hybrids like Ranger/Beast. The Air/Earth trial you'll want 2 enchanters in. The Air/Earth and Fire/Water trials will each want a wizard for AE TL. The Undead trial you'll want your Paladins in for Slay. Set one raid assist per team and split up in vent channels if you use voice chat. Air Trial: 4 Phoenixes spawn, mix of mezzable/unmezzable. Mez whatever you can, and have the MA work through them one by one. When the 4th Phoenix dies, 4 more phoenixes and the boss spawns. The two phoenixes located next to the boss are mezzable every time. The two phoenixes on the outside are not. So set up tank/mez assignments as the last Phoenix in the first wave dies and pick up everything once it spawns. Work through the tankable phoenixes, boss, then mezzable phoenixes. When the trial is clear AE TL out. Earth Trial: 3 big rock dudes spawn. Slow and tank all of them. Kill one at a time. When each dies, 2-4 baby rock dudes spawn. The babies are mezzable. Mez the extras and work your way through the baby dudes until they're all dead. Kill another big rock dude and repeat. Once you have killed 6 baby rock dudes, the boss will spawn. So you could kill each of the big rock dudes then have 2 babies spawn and kill those for a total of 6 and have the boss spawn... or you could kill 2 big rock dudes spawning 4 babies each, and that would leave you with 2 mezzed babies and 1 big rock dude. Just plan to be offtanking a big rock dude and mezzing 1-2 babies while you kill the boss. This trial is really easy just slow. Water Trial: Boss and 2 trash spawn. Kill the trash and then get on the boss. 2ish times through the fight the boss will spawn 2 adds. One you can mez, one you must get off and kill. Repeat until boss is dead and then kill the mezzed adds. TL out and head to fire. Fire Trial: 3 mephits spawn. Slow and tank them, kill one at a time. Each time one dies two adds spawn. One will be mezzable and one won't be. Obviously mez and kill the other, then kill the mezzed one and repeat two more times. Boss spawns. Mark of Kings the DS off the boss. Randomly he will spawn adds, sometimes mezzable sometimes not, just get DPS off him and kill the adds, then get back on him. Undead Trial: 3 skeletons spawn. Slow and tank them, kill one at a time. When all are dead, 4 skeletons spawn. Kill them. Again when all of those die, 4 more skeletons spawn. Kill them. When this set dies the boss and 2 trash skeletons spawn. Kill the boss and offtank the adds then kill the adds. ---- When all 5 trials are down, some script will happen and the dials will unlock allowing you into Phase 2. For the Air/Earth and Fire/Water teams it would be advisable to invis and run to the back of Phase 2 (the next dial) and split the trash mobs to there. These merged up trials allow 36 players so anyone sitting out can come into these trials through their respective click ins. Just have them invis their way to you. Basically those merged Phase 2 trials are all the same. Sets of adds activate on a timer. Each side has a set of 2, then a set of 3 then a set of 4 + boss. You can split these and pull in only 2-3 at a time. Ideally you want to be pulling from each side as they are activating. So pull the 2 on air, then the 2 on earth side. Just so you don't clear out one side and have to split from 10 mobs on the other side. Really though this isn't hard at all, just a faceroll. The undead trial in phase 2 is really just more of Phase 1. Kill shit, more shit spawns and eventually a boss spawns to kill. ---- After all of Phase 2 is clear have your raid invis and run to the back of Phase 2 at the portal. Then have your monks work on splitting the trash to pull to the portal. Basically don't get over half of the mobs per wave and you're good. The two bosses can be done simultaneously but 2 bosses and 8 trash is bad news. Repeat this for 8 waves. The final wave of trash in Phase 3 (you will see all the grey con named disappear), it's one of the PoTorment model waves... make sure you move your raid out into the center of the area away from the portal before you kill the final mob. Otherwise you have 2 raid boss rockmen spawn on your raid.
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#7135
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Later took an honorary Forsaken Officer title that was given to me out of respect, while a bidding war raged between the newly formed Aftermath and Rustle; both guilds then came to a compromise and let me tag on char in each guild. Not a single guild hop. | |||
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#7136
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Monk of Bregan D'Aerth
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#7137
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![]() I like that the flying vagina monsters call me a hero when transporting me into our personal pixel bubble.
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hello i'm cucumbers
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#7138
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#7139
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![]() I think I got 3 AAs from raid exp doing Fire/Earth A splits yesterday.
At this rate I should be good on AAs when GoD drops without much more grouping necessary $$$.
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#7140
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Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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