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  #701  
Old 01-04-2026, 09:15 PM
BradZax BradZax is online now
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Voice acting and copy pasting to a new engine is not $50 of value or anywhere close to developing a new game, most of which do not cost that much. It's a ripoff and an insulting price point.
You vastly do not understand how it works.

1. They have to hire sag actors because if they dont they can't hire them for any other games the company makes. that makes the actors thousands of dollars per hour more.

2. Programmers for games can be paid 200k salaries for doing the same work building AI death machines with palmer lucky, but they chose to make kids happy, should they make no money if they make that choice?

3. Marketing alone costs more money than you can possibly imagine, dwarfing both of these other two.

It's not insulting to sell a game for 40$, something that (you should keep for your whole life so you can play it for free when you're 40 years old).
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  #702  
Old 01-04-2026, 09:17 PM
Cecily Cecily is online now
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Voice acting and copy pasting to a new engine is not $50 of value or anywhere close to developing a new game, most of which do not cost that much. It's a ripoff and an insulting price point.
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  #703  
Old 01-04-2026, 09:21 PM
BradZax BradZax is online now
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You're right about that, a new game should cost 150$

Burt square didnt copy and paste this game, and that's not how porting to new platforms works either.
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  #704  
Old 01-04-2026, 09:31 PM
Cecily Cecily is online now
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I think it should be free and they should just use AI art.
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  #705  
Old 01-04-2026, 09:38 PM
BradZax BradZax is online now
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Well that's cool with me!

I feel the same way you do about being ripped off with Netflix, and enad global 7.

Here's how some of the cost breaks down. It's crazy how much this stuff costs to mass produce!

If a tactics-style port sells something like 200k copies at ~$40 average price, that’s about $8M gross.

After the store takes its cut (often ~30%)

Platform royalties about 5-10$ for each platform that it's sold on.

Physical copies manufactured, shipped, and distributed costs around 10$ per unit.

(Switch cartridge chip manufacturing/logistics eats up 20$ per unit for every switch game!)

A 200k unit port could only net Square at 2-4 million in revenue.

And we haven't even factored in marketing/salaries yet!

I hope this helps ease the pain, I'm glad you like such a great game. Sorry that it's so frustrating.

IIRC something like 1 in 10 games pays for the other 9 a publisher makes! Thats how much of a loss these companies take.
Last edited by BradZax; 01-04-2026 at 09:49 PM..
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  #706  
Old 01-05-2026, 05:08 PM
Ennewi Ennewi is offline
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  #707  
Old 01-05-2026, 05:32 PM
Ekco Ekco is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
that's really awesome, hope he keeps working at it and gets stuff like npc ai/pathing working
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  #708  
Old 01-05-2026, 05:46 PM
BradZax BradZax is online now
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If you did that with everquest you would go to jail.
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  #709  
Old 01-05-2026, 06:25 PM
Duik Duik is offline
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@ ekco

ASCII and yea shall receivii.
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  #710  
Old 01-05-2026, 06:26 PM
Duik Duik is offline
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Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
If you did that with everquest you would go to jail.
I welcome my (secret) DBG overlord.
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