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  #701  
Old 10-25-2014, 01:49 PM
Lazie Lazie is offline
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Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Honest question here, why would the rotation be starved with higher variance? If the mean time between pops is the same, the average number of mobs that go to class R is the same regardless if variance is high or low (there's a 6 hour window so generally one of the larger class R guild will kill pops by then). Class R will always get 33% of mobs in the rotation, and the actual number that constitutes 33% is determined by the mean repop time but independent of the variance (again, unless the claim is that some class R mobs would be left up for over 6 hours, which I think would be unlikely and would only happen on occasion, given guilds like BDA and Taken can come clean up at hour 5).

Lower variance only helps class R get mobs from class C during non-sim-repop FFA situations as far as I see.

I'm not sure how sim repops play into this though, that one is pretty big since it's both extra mobs and ties up class C in VP for 2 hours.
Longer windows and extended variance. Ask FE and TMO about a few mobs that extended several times. With shorter windows they spawn quicker. Mob goes in window it spawns within 16 hours. Before it was withing 72 hours with a chance to extend.
  #702  
Old 10-25-2014, 01:50 PM
Lazie Lazie is offline
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within^

I mean it's simple math. A mob before could be in window 3 days or longer. Now its 16 hours.
  #703  
Old 10-25-2014, 02:15 PM
Juryiel Juryiel is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
within^

I mean it's simple math. A mob before could be in window 3 days or longer. Now its 16 hours.
But variance is symmetric (assuming it really is variance).

So like, a mob spawns every 3 days +/-1 hour. Or a mob spawns every 3 days +/- 1 day, in either case, over a long period of time you can expect to get one mob every 3 days.
  #704  
Old 10-25-2014, 02:16 PM
Juryiel Juryiel is offline
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In the one case, a mob spawns almost exactly every 3 days. In the other case, the mob may spawn at day 4, but may also spawn at day 2. As long as that spawn is locked to class R for 6 hours, some R guild will get it 90% of the time or more, even if it isn't the one currently up on rotation.
  #705  
Old 10-25-2014, 02:18 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
But variance is symmetric (assuming it really is variance).

So like, a mob spawns every 3 days +/-1 hour. Or a mob spawns every 3 days +/- 1 day, in either case, over a long period of time you can expect to get one mob every 3 days.
That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.
  #706  
Old 10-25-2014, 02:24 PM
Juryiel Juryiel is offline
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Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
That isn't how it played out in practice. The longer variance always made for fewer spawns over the long term.
Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.
  #707  
Old 10-25-2014, 02:36 PM
Lazie Lazie is offline
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Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Right, there's assumptions in my claim (of symmetric distribution, as opposed to a distribution whose mean scales with variance). I guess they may be doing something more complicated if that's the case.
Yeah. I mean if they put an even smaller variance with the same no sock rules it would open up things even wider. Maybe even expand on the no sock rules with penalties. You wouldn't need the class system without a doubt. Everyone would have the short windows and learn how to engage based on the rules. I am sure there would still be disputes and a few headaches, but it would make raid widely approachable in any form.
  #708  
Old 10-25-2014, 02:37 PM
Lazie Lazie is offline
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raiding^
  #709  
Old 10-25-2014, 02:49 PM
Juryiel Juryiel is offline
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Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Yeah. I mean if they put an even smaller variance with the same no sock rules it would open up things even wider. Maybe even expand on the no sock rules with penalties. You wouldn't need the class system without a doubt. Everyone would have the short windows and learn how to engage based on the rules. I am sure there would still be disputes and a few headaches, but it would make raid widely approachable in any form.
I don't think making penalties for socking is the way to go. People will always stop doing things that don't reward them. They could just make socking not effective (e.g. announce spawns in broadcast, longer windows in class R in which to kill such as a 24 hour window would mean no one in R would sock non FFA targets) etc. Not saying those are the solutions, just giving examples of how you can effectively get people to do what you want without creating a billion little rules about stuff.
  #710  
Old 10-25-2014, 03:11 PM
Kushie Kushie is offline
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73 pages deep and I still don't know what's going on.
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