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#1
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![]() Quote:
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#2
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![]() Leave it how it is. It's fine.
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#3
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![]() What if you get xp for a pvp kill if you did 50%+ dmg?
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#4
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![]() bump.
This is where item loot discussion should be happening. from another thread: Quote:
It was considered. I like item loot and I have posted many times about it. My vote on this topic was some type of modified item loot to see if it worked. If it didn't, it could be removed. It seems to be an entire element to the game missing for me, but that's just an opinion. The first question usually asked of me of a new person is, does the pvp server have item loot? No? Well that's boring what's the point other than zone control/im gonna play pve. I have no answer for them. Argument #1: Item loot would decrease population. Since it hasn't been tried on r99, even in beta, I have no faith in this argument. Trying it a couple of times, within the past 10 years on different eqemulator servers doesn't count for me as empirical data. It also makes people think twice about taking a geared-out twink to attack noobs with. A gang of noobs might take an expensive item. The most prevalent argument against it is.. casters can fight naked. While that is true, so can melee if they have their weapons. So something like.. not allowing the looting of primary/secondary/range OR no drop items would go far in this department. Counterargument is.. melee can't fight casters without resist gear. Well, resist gear, from what I've seen, isn't obtained early on. So, that's irrelevant to the argument. Next argument is.. people will bag their gear before they die. One idea I thought was interesting was any droppable item that wasn't equipped, could be available for loot. This means players wouldn't choose to bag their items, because those are the items players could loot. I've also seen suggestions like, any non-magical bagged item, such as gems or random armor. The other biggest argument I've seen was, "I don't want to camp an fbss for 10 hours to lose it in a fight". Aside from the custom item loot rulesets which may protect against this, no one is making anyone camp an fbss for 10 hours. I'd like to think there is some type of item loot ruleset which people could agree with. More features = win. [/mostly opinions about item loot] | |||
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#5
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![]() Quote:
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#6
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#7
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![]() Quote:
If no safe-rule is implemented to counter this, bard's rare instruments will never be used. Of course basic instruments are cheap, and they could use them only, but that would be a side-effect nerf and still doesn't solve bard melee weapons switched out at time of death.
__________________
Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg. ![]() | |||
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#8
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![]() only way item loot will work is with the removal of no drop tags, and to avoid the server pop cutting itself in half over it equipped shit should probably not be lootable.
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#9
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![]() Item loot will kill the server. Why is this even up for discussion? Haven't you learned from previous boxes? Maybe start with yellow text and global ooc.
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#10
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![]() Quote:
My pvp experience so far is been really weak as well. I have probably killed around 15 people, but no one has even attacked me yet. I am not saying no one has killed me, I'm saying no one has even attacked me. There really isn't any point right now, you just risk losing exp and there are no teams so it just seems like a dick move really. Every time I kill someone I just shrug and go hmmm that was pointless, and then move on. | |||
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