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#1
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Alarti, how does "Velious" change the raid scene any more than offering a new location for old problems? Sadly, I don't have any suggestions to offer myself, but "Velious" doesn't fix the problem. "Kunark" was supposed to fix the "Classic" problem, but it didn't.
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#2
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Kunark was never meant to fix the "classic" problem. There simply isnt enough raid real estate. This is part of the reason why Velious came out so close to Kunark's release on live. Kunark was designed as a leveling expansion with more raids and Epix. Velious was designed much more in a raid fashion. The only "raid zone" in Kunark is VP. I define a "raid zone" as a zone where you progress through raid content, that was designed for raiding specifically. Velious has 4 or 5. Most of these raid zones will take significantly longer times to clear than VP. | |||
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#3
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My system doesn't work for everyone. Those that enjoy the PVP aspect of a PVE server (if you don't understand that, please feel free to excuse yourself from the conversation) will not enjoy it. But those who play on a PVE server for PVE challenges (albeit "easy", 13 year old ones) will have a fair playground to see the world they missed or remember from 13 years ago, free of drama. Both systems are expandable to accommodate additional content, but the "competition" philosophy creates a "trickle-down" effect while the "socialistic" philosophy allows persons and guilds to progress at their own pace. People like Fountree (reference a different thread) would still have things to do in Kunark were this server to use the "socialistic" philosophy.
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#4
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Do you really think a TMO occupied in NToV is going to be able to make it quickly to a Dain, Vindi Velk, or Tormie pop?(provided variance is still in effect). Velious will allow more casual raid teams to get a much larger "piece of the pie". | |||
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#5
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the game isn't perfect. Except it for what it is. 99.9% of these "fixes" are stupid. When velious comes out, things will be much much better. Perfect? No, but better. As good as this game will get.
Will velious content satisfy things years or two later, where three or four guilds on the server have geared up sufficiently to take down AoW? Probably not. A few small minor changes to improve life is always appreciated. But all these crazy ass off-the-wall suggestions aren't helping anything. I personally would like to play on a 1,000 person sullon zek style pvp server. But i accept that not everybody likes that version of eq. Other people should accept it when not everyone is keen on their off-the-wall vision of what would make p1999 better. Dolic | ||
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#6
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Isoka your suggestion was patently ridiculous, not very well thought out, and requires an immense amount of player cooperation to fix a problem of a lack of player cooperation. It was ridiculous and if you wanted a closed forum discussion you should have invited other guild leaders into an IRC channel or something to discuss it, NOT POST IT ON AN OPEN FORUM. If you can't even organize THAT how in the HELL do you propose your plan is functional?
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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#7
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bump for Spaceman's post.
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#8
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I've read posts from TMO members stating they will carry around the turn in lute for Undead Bard just to get more Trak BPs, effectively continuing the Bard epic clock block. Velious sure to fix all problems though.
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#9
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#10
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can't wait to get my necro BP!
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