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#1
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I definately feel that sony ruined the game I love and we have a chance to make it right this time around. First off, please don't dumb down the game or make it easy ever. We also have to keep the world feeling big. You should have to run places not use and book. Also the economy tanked when the bazaar opened it took out the whole aspect of trade/barter, and made the game less personal. While I agree that luclin and PoP were awsome expansion, and every expansion had something to offfer, I do not think they should be released. Instead I think the Devs should mold them into a more classic theme, somethign more believable. I also think that the planes should be the ultimate goal and the game should end with them. However, why can't we make the plans expansions in themselves? For example, have multiple zones varying in dificulty that you must progress through in order to face the god ruling over them. One possiblility would be to open the door in the hole after killing Master yael. Also the Plane of Time I always envision differently in regards to what it is. I think that plane could open up all new possibilities because EQ has a lush history dating pre classic and even in the furture. Why not make the plane of time a gateway to the past and furture? Relive past events such as the great combine empire, or the explosion at the Hole. There are so many things that could be done with the Plane of Time, and it should all be progression based. As for the game play it self AAs should most definately be introduced , but modified a little. No other game has come close to making a system like AAs that let you continue to strive to be better once your maxed in level. Also don't go adding in all these new spells for the lower levels because it makes the game way to easy. Keep the starting cities so the old world can still be useful and remain populated. There is definately alot about EQlive that we can build off of, but peices must be used instead of the whole. You can reuse zones just in different places/storyline/creatures.
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#2
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Great suggestions so far guys, keep em coming!
Here's some I loved!: * New content added should be on the existing continents and not lots of new zones * Implement planar access in a similiar fashion to Hate, Fear and Sky * Do not make Velious end game content obsolete * Create custom AAs and implement them in a different way * Add more Player-to-Player Orientated content, PVP, Coop etc * Do not make the game easy * Do not change our current trading system (East Commonlands) * Bring back some of the favourite luclin zones (Bring Ssra back to Norrath? Overthere maybe?) * More dragons * If races from other expansions are added keep them old world (Kerra Ridge was one idea) * Never trivialise travel (Pok Books, Nexus etc) * Playable Monsters - See Project M * Implement Dirty High Elf Women | ||
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#3
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On AA's, I wouldn't mind if you started some on velious personally. Kunark raises the cap to 60, so I wouldn't mind velious doing some aas, even if its just the normal +2 to stats, tradeskills, food/water lasting longer.. resists. You could look at the general/archtype and chose the ones that you guys felt weren't too strong. I mean like.. Innate Lung Capacity Increases your lung capacity by 10%, 25%, and 50%. but probably not Combat Stability Increases your melee damage mitigation by 2%, 5%, and 10%. Each subsequent expansion slightly raising the bars, but not exponentially. | |||
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#4
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It would be awesome though, you could come up with hard to reach places for the zone in's kind of like plane of mischief. Not to mention PoP raiding was the shit, its just everything else about it that sucked - PoK and such.
__________________
Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | |||
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#5
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Luclin wouldnt hurt. It brought a new element to the game and didnt destroy it. IMO some of the best raiding, altho millions of HPs was in luclin/PoP. Maybe not include Nexus scions so finding a port to luclin back and forth isnt as trivial.
For PoP dont add books, and dont add all the zones could do stuff like. *Level 46+ required. *All items are NO DROP *PoTranq doesnt exist. *Access to PoEarth the the gate at the bottom of the Hole behind Yael. *Access to PoWater in Kedge in Phinny's room. *Access to PoFire somewhere in Burning Woods. *Access to PoAir in Velks Lab. The possibilites are endless with an active Dev team that cares about what the players want and wont ruin the game, unlike Verant/Sony did. | ||
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#6
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PoFire could be portal from temple of sol ro. water in kedge works well, Earth at bottom of the hole behind a mob that DT's? not too keen on that, but ... hole is a good choice. Depends how the server pans out over the next few expansions i suppose.
__________________
Omnimorph - Enchanter
I enchant things... | |||
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#7
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I'd like to see velious be around for a year, and then a server wipe and start over from classic
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#8
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Being a casual player, both then on the live servers and now on this one, I felt Luclin was where things started going down hill.
Like others posted, I felt travel became trivial with Luclin. It may have not been that bad if you could only have traveled to and from the moon from one spot in the old world. That would still mean having to travel to the transport site (Nexus). In this way, you couldn't use the moon to quickly get from one spot in the old world to another. I never really paid much attention to the bazaar. I really was never interested in trade that much, so it didn't affect me. But, I can see how it could ruin the trade market. I would say no to the bazaar. Another thing I noticed was a change in the overall feel of the game as one expansion after another came out. The focus became all about the end game. It seemed all about the raids and the items that go along with it. The lower levels were just a means to get to the raids and high end content. It seemed like it was all rushed. It just seemed to me that either there were few new players discovering the game for the first time, or they just didn't care to explore the game. What ever it was, the old world zones were becoming more and more vacant. Being a casual player, I felt left behind. By the time I stopped playing in 2006 (and not really all that much after 2004), my highest character was only in the mid 20s. Hopefully, this time around, I can make it much further and explore areas I didn't get to the first time around. I started on this server in March and already have a lvl 17 mage and lvl 12 druid. So, imo, whatever they do after Velious has to do the following: 1) Do not trivialize travel. 2) Don't ruin the economy. 3) Don't make the game such that the lower levels are just a means to get to the endgame. In other words, don't trivialize the lower levels. | ||
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#9
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#10
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Depends on how many people are playing. If there are enough people, then Luclin I guess...without the Bazaar if possible. That's as far as it should go though. After that it started to go downhill in my opinion.
Edit: Nevermind. I missed Nilbog's post. [You must be logged in to view images. Log in or Register.] I guess just regular GM events if possible. I loved the Halloween events they would do, for example. | ||
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Last edited by SpartanEQ; 06-06-2010 at 08:26 AM..
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