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  #61  
Old 02-20-2013, 04:01 AM
triad triad is offline
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Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Second this.
Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game.
you would still have skill it up the compass on live would just point randomly until your skill was up iirc
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Originally Posted by Sirken View Post
blue tights, check.

red cape, check.

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  #62  
Old 02-20-2013, 04:57 AM
Kagatob Kagatob is offline
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Originally Posted by triad [You must be logged in to view images. Log in or Register.]
you would still have skill it up the compass on live would just point randomly until your skill was up iirc
Only during Luclin/PoP. LoY changed it so you didn't have to. Velious didn't have a compass at all (Besides the item).
  #63  
Old 02-20-2013, 05:33 AM
Clark Clark is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
The thought of duoing with a cleric and us each handing my charmed pet a steel hilted flint dagger is just...

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  #64  
Old 02-20-2013, 05:59 AM
Kagatob Kagatob is offline
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I remember being able to leave items (including no-drop ones) in forges for other players to remove.
  #65  
Old 02-20-2013, 07:36 AM
Lyssia Lyssia is offline
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Or simply bind your sense heading key to your left right key and move on and quit whining
  #66  
Old 02-20-2013, 09:00 AM
Seredoc Seredoc is offline
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Well this is kind of a change/nerf thing but has to do with velious release. I noticed on the wurmy that is states "Note: Changed to PRIMARY only on blue in 2/13/13 patch (Possibly 02/21/2001 on live).
Note: Will Not Fit Inside Any Bag (Even Giant Size Bags) Until Velious. "

So this means that p1999 is using patch info from up through velious....does that mean that snare/root will stack since it was the jan 09, 2001 patch that changed it?
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common sense will set u free.
  #67  
Old 02-21-2013, 09:00 AM
nilbog nilbog is offline
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Originally Posted by Wutno [You must be logged in to view images. Log in or Register.]
The devs nerfed halfling and freeport guard spawn timers for some reason. This is not classic.

Just because people are levelling there is no reason to make it unclassic.

Wutno
Jumping to conclusions. Prekunark, the guard timers were 6 minutes. In the patch of May, 2000, that was changed. Here:

Quote:
MAY 12, 2000

<hr size="1"> Newbie Guards:

As we are sure many people are aware, there are guards that exist specifically for the purpose of giving new characters a place to run in order to be saved from a certain death. However, as many people have mentioned, these guards are frequently either dead, or engaged by players choosing to hunt them. This makes things very frustrating for newer players, and with the large influx of new players due to the release of EverQuest: The Ruins of Kunark, we decided that a change was warranted.
Though we do not have a problem with players choosing to hunt guards, the newbie guards themselves, specifically the ones at the gates of cities and in the vicinity of newbie zones, need to remain alive under most circumstances. To that end, we have buffed up these newbie-protecting guards, made them immune to magic, and given them some pretty good healing properties, in order to make them less attractive to people hunting them.
In addition, though we have left the guards inside cities as-is from the perspective of power, we've also found a problem with the respawn rate. Previously they were typically on a six-minute timer, making them spawn much faster than an equivalent NPC would in a dungeon. We have normalized the respawn time of guards inside cities to bring them in line with dungeon NPCs.
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Also, getting a high lvl ds from a druid or mage was one of the coolest things as a noob. 15 minutes of great xp!! Why nerf that? People have multiple 60s and lvling noobs is one of the fun things. It's both fun and classic.
If this is wrong per timeline, it's not intentional.

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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
I can't wait for coin drop.
This should be possible with some client magic. [tech question]Does anyone know where to find the texture for the coins in any of the s3ds? [/tech question]

Quote:
Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Second this.
Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game.
Maybe not enjoyment, but it definitely adds to the classic experience.

Quote:
Originally Posted by Seredoc [You must be logged in to view images. Log in or Register.]
Well this is kind of a change/nerf thing but has to do with velious release. I noticed on the wurmy that is states "Note: Changed to PRIMARY only on blue in 2/13/13 patch (Possibly 02/21/2001 on live).
Note: Will Not Fit Inside Any Bag (Even Giant Size Bags) Until Velious. "

So this means that p1999 is using patch info from up through velious....does that mean that snare/root will stack since it was the jan 09, 2001 patch that changed it?
Correct.
Last edited by nilbog; 02-21-2013 at 09:05 AM..
  #68  
Old 02-21-2013, 09:22 AM
rsloans84 rsloans84 is offline
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Actually back in "classic" u could go into a room back away from someone drop twink items log your alt and collect items.. Not too sure this works or not on p99 was scared my items would disappear
  #69  
Old 02-21-2013, 09:31 AM
nilbog nilbog is offline
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Quote:
Originally Posted by rsloans84 [You must be logged in to view images. Log in or Register.]
Actually back in "classic" u could go into a room back away from someone drop twink items log your alt and collect items.. Not too sure this works or not on p99 was scared my items would disappear
Dropping items works, yes. But, as you said, you should be scared someone might pick them up, or if for some reason you couldn't log back in within the allotted time, they would disappear.
  #70  
Old 02-21-2013, 09:35 AM
rsloans84 rsloans84 is offline
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What is alotted time on decay on p99
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