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#61
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Omnimorph - Enchanter
I enchant things... | |||
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#62
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#63
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A level 50 magician in hateplane.. lets see, thats lava bolt, at 810 dmg? forsaken revenant ~ 10120 hp 1 nuke is 8% | |||
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#64
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![]() Mobs level 46+ summon'd a lot... Definitely close to 50. I remember going to Sebilis and getting summon'd quite a bit trying to get to zone out from the mobs near Zone in.
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#65
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![]() Summon had a threshhold, after that was crossed (be it a static number of hit points, or a percentage) the mob would begin summoning. This turned out to be roughly 97% on most npcs.
The summons were based on the hate list. | ||
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#66
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![]() just to confirm what others have said, summoning mobs that were rooted, would still summon the #1 on the hatelist. It just let you if you were grouped w/o a tank or soloing, to get out of melee for a few rounds. I recall doing this with a group of wizard/druids/shaman and we'd rotate our instant evac aa for emergencies. So this wasn't classic, but I don't see that being different from classic.
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#67
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![]() Some high end Velious encounters (for example, Vulak Aerr) summoned via a spell and not the ability: http://lucy.allakhazam.com/spell.htm...80&source=Live
Mobs with this spell could summon much more rapidly and at 100% HP. This was done to avoid pre-debuffing and aggro building before engaging a raid mob. Edit: I also remember mobs with this spell (which I think was just all the Lords/Ladies, Aaryonar, LTK, and Dozekar) would spam it. Tanks would constantly have to reposition every 5 seconds, and you would get summoned as soon as you entered their aggro range. As the game progressed summoning wasn't very much dependent on level. I remember some really low level (20-30?) mobs in Luclin summoning. Alternately, the level 68 mobs at the "tables" in PoFire wouldn't summon, I used to solo them all day at 65 for some phat AA exp. | ||
Last edited by Reiker; 06-02-2010 at 08:26 PM..
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#68
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Silverleaf - Wood Elf Druid
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#69
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![]() Because no one seems to have pointed this out, i would like to say that the magic number for summoning is 96% HP. 97% or above and you were safe. I remember lots of mobs; summoning trash in sol ro's tower, dragons in WW, and the Rhags in Ssra. You could do whatever you wanted to the mob, until that mob hit 96%, then you'd be summoned. Summon was on a 12 second timer for every mob that used summon as an ability (read: not a spell), I never saw nor remember hearing of any variances. It was easy to solo the permarooted Rhags in Ssra for spells and alt loot because as a necro you can dot the hell out of them, sit pretty until 96%, then alternate lifetapping and dotting by running out of melee range during the 12 seconds it took for summon to refresh.
As to the above, I don't think the drakes summoned, only Yvolcarn did (he was 51). The drakes just AE dispelled, which sucked when multiple people were quadding/killing/resting/cybering (true storey, i caught 2 people in the druid rings) there.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
Last edited by Yinikren; 06-02-2010 at 09:01 PM..
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#70
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![]() @Reiker: Those mobs had Call of the Zero. That was their anti-exploit.
The 2% or 100 damage is the right answer. I remember most FG's summoning, same for the IG's after the Diplomat, This hypothesis is supported by the spawn log based on levels.
Now, it would be easy based on these facts to say that mobs 49+ would be your summoning threshold. This would leave some FG's to Summon, some IG's to summon and most planar mobs to summon. This would also fit the sketchy recollection I have from Kunark of Dar's/Kor's/Jin's not using summon, but the frog after Dar's (Bok's)could, but not always. 57+ is the enrage barrier. So, based on the above info. I have to put my support to > 48 being the summoning threshold.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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