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#61
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id rather see a new server pop up than custom content. classic eq is classic and its the only thing that makes this server unique.
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#62
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#63
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#64
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#65
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Putting AA's in and allowing everyone that class to get all of the AA's listed is not what I consider character customization. It's simply character progression. There is a difference. Now for the sake of argument if there was 100 Ranger AA's and 50 were for melee Rangers and 50 were for Ranged Rangers and you had to choose between the two? Then yes that is customization...to a degree. | |||
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#66
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When AA first came out, it definitely was a system intended to customize one's character to fit the playstyle of the account owner. Reason being, it took a damned long time to get an AA - 4 hours was a decent solo AA, 2.5 hours doing AE groups wasn't bad. If you wanted 50 AA, you invested something like 150 hours to get that and not everyone spent those AA in the same fashion.
Later on, when an AA point was a 15 minute event, people had enough banked to spend them on anything worthwhile and the custom aspect of it was nullified. I suppose I'm not fundamentally opposed to implementing some AA after a couple years of Velious, but oh boy would the devs need to be careful about what's put in. Apply the wrong set of AA and suddenly a lot of Velious raiding can be locked up with one group.
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[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#67
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If AA's were introduced, I do agree it would have to be in conjunction with custom content. As they stand by themselves, introducing themselves "as is" would be overpowering for Classic thru Velious.
However when AA's were first introduced, as Spitty and myself have said it most definitely was intended to be a way to customize your character: Quote:
Which is why I had suggested a cap per Tier, as well as randomizing initial Tier distribution. By making a "random" prerequisite, you randomize the player pool so that not every WIZ goes Run3/Regen3/Mental Clarity3/Manaburn from the get-go. Using WIZ racing to Manaburn as an example, with randomization, might instead look like this: WIZ 1: Innate CR3 /Regen3/ Spell Casting Subtelety3 /Mental Clarity3/ Exodus /Manaburn WIZ 2: Innate STR3 /Regen3/ Spell Casting Fury3 /Mental Clarity3/ Quick Evac3 /Manaburn. With italicized AA's being the random "pre-requisite". By then capping AA totals in general, you will have a truly "customized" pool of Wizards on P99. Would apply to all classes obviously, just used WIZ as an example. As far as the argument of: "Well capping it at 100 AAs would just cause people to cry for more", we all came into this with the expectation of it pretty much ending at Velious so anything extra is just that - extra. But something like this, in conjunction with custom content (I remember, and really enjoyed the thread Falkun necro'd) would be great. Of course - we are all just brainstorming so /shrug.
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![]() <The Mystical Order> Alts: [34 Wizard] Motlee Crue (Human) <The Mystical Order> [4 Wizard] Aysee Deecee (Human) <The Mystical Order> [2 Wizard] Vhan Halen (Human) <The Mystical Order> Live - Tallon Zek 2000-2005 / Drinal 2007-2008 [80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary> | |||
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#68
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This is classic EQ, if you want mod go play somewhere else !
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#69
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The biggest problem I see on P1999 is there is not many Hybrids that play long term. Ranger, Pally top the list. I know one of the main problems is the XP penality on them, but Rangers and Pally's are pretty much a broken class on here.
And Velious, other than Panic Animal for a Ranger, is not going to help them much either. AA's helped a Ranger probably the most just with the Endless Quiver AA alone. Extended Tracking also. This game has WAY too many Druids, Shamans, Necro's. Hardly any mid level tanks, like 12 Wizards, and a shit pot of Epic Rogues now. Pretty lop sided if you ask me. | ||
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#70
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Yah, AM3/EQ functionality was pretty significant, to put it mildly.
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The Ancient Ranger
Awake again. | ||
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