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  #61  
Old 10-17-2012, 04:10 PM
Dragonzord Dragonzord is offline
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id rather see a new server pop up than custom content. classic eq is classic and its the only thing that makes this server unique.
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  #62  
Old 10-17-2012, 04:14 PM
Picked Picked is offline
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Quote:
Originally Posted by Dragonzord [You must be logged in to view images. Log in or Register.]
id rather see a new server pop up than custom content. classic eq is classic and its the only thing that makes this server unique.
Definitely got a point there.
  #63  
Old 10-17-2012, 04:32 PM
Kope Kope is offline
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Quote:
Originally Posted by Dragonzord [You must be logged in to view images. Log in or Register.]
id rather see a new server pop up than custom content. classic eq is classic and its the only thing that makes this server unique.
They mentioned the idea of a 1 time transfer of a character to their "custom content" server. This would retain the p99 server but still allow you to transfer your main character over to the custom content server. You get what you want, the other people get what they want.
  #64  
Old 10-17-2012, 04:50 PM
stonez138 stonez138 is offline
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Quote:
AAs were never meant to customize your character.
I didn't know you designed the AA system.
  #65  
Old 10-17-2012, 05:19 PM
Picked Picked is offline
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Quote:
Originally Posted by stonez138 [You must be logged in to view images. Log in or Register.]
I didn't know you designed the AA system.
If AA's would have been implemented for "customization" reasons only....you wouldn't have been able to buy them all. You would have chosen certain ones from a specific category that you wanted.

Putting AA's in and allowing everyone that class to get all of the AA's listed is not what I consider character customization. It's simply character progression. There is a difference.

Now for the sake of argument if there was 100 Ranger AA's and 50 were for melee Rangers and 50 were for Ranged Rangers and you had to choose between the two? Then yes that is customization...to a degree.
  #66  
Old 10-17-2012, 05:25 PM
Spitty Spitty is offline
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When AA first came out, it definitely was a system intended to customize one's character to fit the playstyle of the account owner. Reason being, it took a damned long time to get an AA - 4 hours was a decent solo AA, 2.5 hours doing AE groups wasn't bad. If you wanted 50 AA, you invested something like 150 hours to get that and not everyone spent those AA in the same fashion.

Later on, when an AA point was a 15 minute event, people had enough banked to spend them on anything worthwhile and the custom aspect of it was nullified.

I suppose I'm not fundamentally opposed to implementing some AA after a couple years of Velious, but oh boy would the devs need to be careful about what's put in. Apply the wrong set of AA and suddenly a lot of Velious raiding can be locked up with one group.
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  #67  
Old 10-18-2012, 09:05 AM
Acillatem Acillatem is offline
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If AA's were introduced, I do agree it would have to be in conjunction with custom content. As they stand by themselves, introducing themselves "as is" would be overpowering for Classic thru Velious.

However when AA's were first introduced, as Spitty and myself have said it most definitely was intended to be a way to customize your character:

Quote:
Originally Posted by Sony
At level 51 and higher, players can now toggle their experience gain between advancing level or alternate abilities. The flow can be set in increments of 10%. This allows level 60 players to continue to develop their characters as well as differentiate themselves from other members of their same class.
Unfortunately, becuz of no restrictions or modifications, everyone just took the same cookie-cutter paths in the beginning.

Which is why I had suggested a cap per Tier, as well as randomizing initial Tier distribution. By making a "random" prerequisite, you randomize the player pool so that not every WIZ goes Run3/Regen3/Mental Clarity3/Manaburn from the get-go. Using WIZ racing to Manaburn as an example, with randomization, might instead look like this:

WIZ 1: Innate CR3 /Regen3/ Spell Casting Subtelety3 /Mental Clarity3/ Exodus /Manaburn
WIZ 2: Innate STR3 /Regen3/ Spell Casting Fury3 /Mental Clarity3/ Quick Evac3 /Manaburn.

With italicized AA's being the random "pre-requisite". By then capping AA totals in general, you will have a truly "customized" pool of Wizards on P99.

Would apply to all classes obviously, just used WIZ as an example.

As far as the argument of: "Well capping it at 100 AAs would just cause people to cry for more", we all came into this with the expectation of it pretty much ending at Velious so anything extra is just that - extra.

But something like this, in conjunction with custom content (I remember, and really enjoyed the thread Falkun necro'd) would be great.

Of course - we are all just brainstorming so /shrug.
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  #68  
Old 10-18-2012, 09:26 AM
Jacquouille Jacquouille is offline
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This is classic EQ, if you want mod go play somewhere else !
  #69  
Old 10-18-2012, 10:28 AM
webrunner5 webrunner5 is offline
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The biggest problem I see on P1999 is there is not many Hybrids that play long term. Ranger, Pally top the list. I know one of the main problems is the XP penality on them, but Rangers and Pally's are pretty much a broken class on here.

And Velious, other than Panic Animal for a Ranger, is not going to help them much either. AA's helped a Ranger probably the most just with the Endless Quiver AA alone. Extended Tracking also.

This game has WAY too many Druids, Shamans, Necro's. Hardly any mid level tanks, like 12 Wizards, and a shit pot of Epic Rogues now. Pretty lop sided if you ask me.
  #70  
Old 10-18-2012, 10:42 AM
fadetree fadetree is offline
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Yah, AM3/EQ functionality was pretty significant, to put it mildly.
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