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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 12-18-2009, 09:18 AM
Matrim Matrim is offline
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Agreed, agreed, agreed.

This server is named project1999. PLEASE hold to that vision.

GMs should never be dictating rights to mobs before they've spawned- it kills the rush to mobilize, it kills the competitive nature raid guilds thrive on. Any system that awards the claim to a raid mob in advance is NOT Everquest, and it's not appealing to someone who plays here looking for a classic experience.

All of these posts about alternate systems need to be scrapped. The GM staff of this server needs to take a step back and ask themselves why they're so determined to undermine the work of the developers.
Last edited by Matrim; 12-18-2009 at 09:23 AM..
  #2  
Old 12-18-2009, 10:39 AM
Rigget Rigget is offline
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Quote:
Originally Posted by Matrim [You must be logged in to view images. Log in or Register.]
it's not appealing to someone who plays here looking for a classic experience.
What was the first thing you thought of when you discovered an emulator attempting to recreate a classic everquest environment? Guild bickering and drama associated with raid mob rights? Kill stealing, intentional training, and loot mongering?

I doubt it.

I bet the first thoughts into your mind were "Wow I remember that! I can remake my old Dwarf Paladin and camp in Crushbone for a SBS! Unrest was so awesome, I hope I can find a group there to go into THE BASEMENT! I'll get to do the Soulfire quest! Lower Guk? Yea I remember that crazy place! Oh wait, there were dragons too, I'd really like to do that again. Never went to Plane of Fear when I played on Live, I bet that would be a fun experience." And so on and so on.

I really doubt most people were thinking about how they'd love to sit and watch as one (or maybe two) top guild take all the fun content. People came to enjoy the content of the game, not its side effects.
  #3  
Old 12-18-2009, 10:51 AM
Matrim Matrim is offline
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Actually, I did that all on live, and I've been doing it again on other emulated servers. The thing those other servers lack (with the possible exception of VZTZ's hackfest), and the best* part of eq for me: competitive raiding.

So, in short- you're wrong.

This server is about recreating the EQlive experience during this era- or at least that's the impression I was given through word-of-mouth, the website, and the forum. A lot* of effort has been put into reproducing every minute detail of this game, down to drops that were only in briefly and then never again. Changing something as fundamental and essential to the makeup of the game as the right for players to compete for every raid mob undermines that effort at epic levels.

I don't want to have to log into a forum to determine which raid mob I'm allowed to kill in game this week. I don't want a GM entering the zone, ruining EQ's amazing level of immersion, and dictating to guilds to leave the zone until next week.

EQ in this era through Velious is closer to perfection than any mmo I've ever played- and I've played every major mmo for the past decade. Many other emulated servers have tried to alter and improve upon it- they have ALL failed without a single exception. Please, do not make the same mistake here. Hold to Verant's vision. Let players raid as we did on live during this era.
Last edited by Matrim; 12-18-2009 at 11:11 AM..
  #4  
Old 12-18-2009, 11:08 AM
guineapig guineapig is offline
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Let me start by saying that I agree that zones should not be reserved for certain guilds on certain days.
Let me follow that up by saying that boss rotation between 2 guilds is a win win situation that you should take while the taking is good.
As I have said before, enjoy the fact that there are only 2 of you right now because that's not going to last much longer.

You have it so good you don't even realize!!! You have very little competition and access to every single great item in the game right now. Chances are your very existence will slow the progress of other guilds as anyone who reaches 50 will jump ship from their "family guilds" to join yours. I have seen this happen time and time again on live. Stop crying and this goes for both guilds.

Quote:
Originally Posted by Matrim [You must be logged in to view images. Log in or Register.]
Actually, I did that all on live, and I've been doing it again on other emulated servers. The thing those other servers lack (with the possible exception of VZTZ's hackfest), and the best* part of eq for me: competitive raiding.

So, in short- you're wrong.

See, this is what I get hung up on.
Raiding is all about working together as a team to overcome extremely difficult encounters. Now if it's a race to be the first on the server to do something... well then we are too late for that with the existing bosses.

What's the competition now exactly??? To down a boss ten times while the other guild only downed it 5 times? To have 6 people in your guild owning a rare item as opposed to just 3 people in the opposing guild?

What am I missing? Everyone seems to be bragging on how easily bosses are being killed with much fewer players than was ever attempted back in 1999. So we know the loot obviously isn't essential for success, at least not at this point.

So I ask again, what exactly is the competition, other than greed? What have you to prove? That you can run to a zone faster than the other team? That you kill the mob faster? That's pretty lame...
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Last edited by guineapig; 12-18-2009 at 11:15 AM..
  #5  
Old 12-18-2009, 11:17 AM
Matrim Matrim is offline
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Lame or not- that's Everquest as Verant intended. Many of us love it.
  #6  
Old 12-18-2009, 12:11 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Rigget [You must be logged in to view images. Log in or Register.]
What was the first thing you thought of when you discovered an emulator attempting to recreate a classic everquest environment? Guild bickering and drama associated with raid mob rights? Kill stealing, intentional training, and loot mongering?
Yes. Welcome to Everquest. LOADING, PLEASE WAIT..
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  #7  
Old 12-18-2009, 12:23 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Yes. Welcome to Everquest. LOADING, PLEASE WAIT..
Honestly you are a pale representation of Hardcore raiding guilds that were on Live.
  #8  
Old 12-18-2009, 02:18 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Supreme [You must be logged in to view images. Log in or Register.]
Honestly you are a pale representation of Hardcore raiding guilds that were on Live.
Coming from a complete scrub like you, that's a badge of honor.
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  #9  
Old 12-18-2009, 12:24 PM
Witness Witness is offline
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I suggest the rotation goes away. IF IB or trans or whoever the guild is that is sitting on spawns for 14 hours continues to do that they WILL get burnt out. Cmon guys we've all played Everquest for many yeas. You all should know by now that this absurd camping lasts all of a couple weeks and then people realize they have jobs/family/they need to eat. The only time on my old server we would do something like this is when we have been waiting to kill a mob for a long time we would camp it for 14 hours, otherwise it was just a mad dash for everyone online to make it to the mob.

With that said, if the people want to camp the mob for 14 hours let them. The flame will burn out and they will quit EQ and you will then have ALL the raid mobs to yourself. If I was the other guild I would be saying heck, let them camp for 14 hours, because I KNOW, from my previous 10 years of experience, they WILL get burned out.
  #10  
Old 12-18-2009, 12:28 PM
Supreme Supreme is offline
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Quote:
Originally Posted by Witness [You must be logged in to view images. Log in or Register.]
I suggest the rotation goes away. IF IB or trans or whoever the guild is that is sitting on spawns for 14 hours continues to do that they WILL get burnt out. Cmon guys we've all played Everquest for many yeas. You all should know by now that this absurd camping lasts all of a couple weeks and then people realize they have jobs/family/they need to eat. The only time on my old server we would do something like this is when we have been waiting to kill a mob for a long time we would camp it for 14 hours, otherwise it was just a mad dash for everyone online to make it to the mob.

With that said, if the people want to camp the mob for 14 hours let them. The flame will burn out and they will quit EQ and you will then have ALL the raid mobs to yourself. If I was the other guild I would be saying heck, let them camp for 14 hours, because I KNOW, from my previous 10 years of experience, they WILL get burned out.
Took me 6 years to get burned out on it and here i am still=(.
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