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#1
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I know the botb winners were, I definitely wouldn't consider them anti-pk but they didn't random. Also, there was definitely a rather sizable random pk population. | |||
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#2
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Maybe if you leveled past your 30s or 40s, you'd know that there was way more pve than pvp at upper levels, in high lvl dungeons and zones. Unless you were looking for guildwar targets, you were just playing EQ like anyone else would, on any other server. Thats the point. Thats classic EQ. You have the option of doing either, but it was not nonstop pvp unless you were sitting in a newbie area on a newbie char.
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#3
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#4
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There was like what, 1 or 2 guilds that had high level pks? They were permabanned from doing any dungeons, I hardly ever saw them.
If you're not pk, your anti-pk. Doesn't mean anti-pvp, but they didn't roll around killing just anyone. Prior to Luclin, i can think of like DB.. who else?
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Last edited by Dullah; 08-04-2012 at 01:07 AM..
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#5
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classic eq pvp wasnt about getting rooted or snared or hit by anything magic base. there were whole other aspects that required entirely different skillset that is nonexistant here. not classic
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Last edited by bamzal; 08-04-2012 at 01:34 AM..
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#6
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If youre really being honest about EQ pvp being about endgame fighting over content, then youd want people to actually go out and challenge Nihi on raids.
Id go and fuckin 5v30 all nite against Nihi but regrinding all that xp afterwards id rather poke my eyes out with rusted forks. Thats the biggest prob to me with xp loss, somebodys always gonna be the zerg, and nobody is going to bother trying to stop em when you have to spend hours grinding back the xp youll lose fighting an uphill battle because its boring as fuck. Holocaust didnt wanna admit that, because they were having their fun griefing noobs and afk people with the xp loss mechanic, so it served them as well. | ||
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Last edited by Tradesonred; 08-04-2012 at 03:55 AM..
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#7
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Brushing aside neckbearded philosophizing on the nature of red server Everquest, I'll be keeping an eye on this box to see how it does with upcoming Kubark release.
I was hoping Nildog would put teams in, but the exp boost (announced in advance! to the players! on the forum!) is a good move. I'm skeptical that current/committed LoZ players will jump ship for it, but it will probably bring back some players who just haven't been playing at all. | ||
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#8
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I am pretty indifferent to xp loss on pvp death b/c the amount of xp lost is fairly inconsequential anyway(I guess unless you are taking 20+pvp deaths in a row), but "I want to piss off Nihilum without consequence" is a bad argument imo. I agree that the server will be much more interesting when people are challenging Nihi, but challenge them in a way that you can actually kill the target after you wear them down. | |||
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#9
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Not from trying for 30 minutes though, where i will be banging my head against a wall of pve xp grind for giving a shot at cockblocking a raid guild that has seen no opposition for months. I think making xp loss in pvp irrelevant to the point that as long as youre not going to die for a couple hours in a row, youre not going to feel it is an acceptable compromise. Dont forget you still have to sit down and med after each death. Its not like a zerg is going to try hard to kill 5 people, its just an extra challenge. | |||
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Last edited by Tradesonred; 08-04-2012 at 06:31 PM..
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