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  #61  
Old 06-29-2010, 12:43 AM
thxer thxer is offline
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SOE will get my money when they make EQ3, until then, screw them. They messed up EQ1, EQ2 could have been amazing and they screwed that up too and made it a generic WoW. If they manage to make an EQ3 with the same feel as EQ1, and polish of EQ2/WoW, then they can have me.
  #62  
Old 06-29-2010, 04:21 AM
Gwence Gwence is offline
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Cant imagine that a progression would win any vote if there even is one if the ruleset is the same as it was before.
  #63  
Old 06-29-2010, 05:18 AM
mitic mitic is offline
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Quote:
Originally Posted by thxer [You must be logged in to view images. Log in or Register.]
SOE will get my money when they make EQ3, until then, screw them. They messed up EQ1, EQ2 could have been amazing and they screwed that up too and made it a generic WoW. If they manage to make an EQ3 with the same feel as EQ1, and polish of EQ2/WoW, then they can have me.
so you srsly think that after the failure of eq2 (besides eq1 PoP< ) there will be a change "backwards" with eq3?

on a side note there has been vanguard and we all know what happened to that game
  #64  
Old 06-29-2010, 05:21 AM
Smuuglie Smuuglie is offline
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Vanguard was so much fun in my opinion... people just found it too hard I guess...
And EQ2 had the best roleplay in MMO games ever, fuck I loved house designing!
  #65  
Old 06-29-2010, 07:24 AM
Reiker Reiker is offline
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People didn't find Vanguard too hard, it was just bullshit. I played until that patch that fixed all the broken Cleric abilities and added new Cleric abilities (and Clerics were already balanced around half their abilities being broken). So all of a sudden my room mate became the best tank, dps, and healer in the game. That was when I realized they had no idea what the fuck they were doing (I realized it before that I was just trying to deny it and enjoy the game).

But for the first few months, the classes were great, the world was amazing, and the quests and lore were by far the best of any MMO.

The game had big mix of totally awesome and totally shitty elements, nothing in between. Like, some dungeons were totally epic like that ancient castle ruins. While in other areas, there was literally the same mine dungeon copy and pasted 3 times next to a town.

But people miss that Vanguard had a lot of potential. I would have played that game for years if they spent more time on it. People say you can't get that "awe" back from your first MMO, but Vanguard was really close exploring the amazingly designed world and lore.
Last edited by Reiker; 06-29-2010 at 07:28 AM..
  #66  
Old 06-29-2010, 07:59 AM
Jify Jify is offline
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It was pretty good for the first bit.. But ya, I agree.

Totally awesome... or totally shitty. There was no inbetween.
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  #67  
Old 06-29-2010, 08:09 AM
Frighteous Frighteous is offline
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Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
so you srsly think that after the failure of eq2 (besides eq1 PoP< ) there will be a change "backwards" with eq3?

on a side note there has been vanguard and we all know what happened to that game
It was a situation of hungry developers (Verant) with an innovative idea that Everquest emerged from, once SoE got their hands on Everquest it turned to shit. The same thing with all these other MMOs you see getting released, and if you'll notice the larger the company, the worse the MMO - excluding Blizzard, and that's just because of it's success rate, I can't stand wow. Vanguard was horrible, it was hyped while it was in development. Just like with all these other games like Warhammer, AOC, Aion and etc. They're hyped while they're in development, then launch comes and people play it and realize that the game seems to be designed by a team led by a guy with a degree in Business Management, paid salary with minimal reason to want to 'push his team to make a better product' - The guys at Verant at the time just made Everquest their own little personal monster and it seemed they all were passionate about the game even more than the players, this is why it was such a unique experience. But like I said, they were also hungry, just like any other professional if you look at it from a general standpoint. Performers, entertainers etc all are at their best, well most of them, when they're hungry.
  #68  
Old 06-29-2010, 09:07 AM
Tronjer Tronjer is offline
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Got bored from Vanguard Beta 2 already but came back some months after release. Leveled a char to 50 in roughly 4 weeks and left again, because the two group raid encounters with 10 min. fights were just ridiculous. Last year I made a toon on Mayong and was immedialety turned off, as SOE introduced mercenenary and removed the necessity of corpse runs.

I'm still the committed player I used to be 10 years ago and even my time is restricted now, the very last thing I want is a casual version of EQ for people who prefer to solo and can't focus for longer than 60 min. So whatever server SOE is announcing now, I'll pass.
  #69  
Old 06-29-2010, 09:41 AM
mitic mitic is offline
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Quote:
Originally Posted by Tronjer [You must be logged in to view images. Log in or Register.]
/snip
Last year I made a toon on Mayong and was immedialety turned off, as SOE introduced mercenenary and removed the necessity of corpse runs.
/snip
and thats evidence enuf for me why we will never see a worthy successor of eq1 from soe
  #70  
Old 06-29-2010, 01:03 PM
Cyrano Cyrano is offline
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Quote:
Originally Posted by Frighteous [You must be logged in to view images. Log in or Register.]
It was a situation of hungry developers (Verant) with an innovative idea that Everquest emerged from, once SoE got their hands on Everquest it turned to shit. The same thing with all these other MMOs you see getting released, and if you'll notice the larger the company, the worse the MMO - excluding Blizzard, and that's just because of it's success rate, I can't stand wow. Vanguard was horrible, it was hyped while it was in development. Just like with all these other games like Warhammer, AOC, Aion and etc. They're hyped while they're in development, then launch comes and people play it and realize that the game seems to be designed by a team led by a guy with a degree in Business Management, paid salary with minimal reason to want to 'push his team to make a better product' - The guys at Verant at the time just made Everquest their own little personal monster and it seemed they all were passionate about the game even more than the players, this is why it was such a unique experience. But like I said, they were also hungry, just like any other professional if you look at it from a general standpoint. Performers, entertainers etc all are at their best, well most of them, when they're hungry.
That's completely incorrect, Verant was SoE. The game was developed from the ground up in the same office space where 989 studios was developing games. However Sony didn't originally want their name on the product because of the uncertainty of success for such a new idea.

EQ was and always has been a product of Sony game development.
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