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  #61  
Old 09-12-2012, 04:40 PM
Nirgon Nirgon is offline
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I dunno, pick up the phone and call him : /.

Just sayin'. There's no patch notes any where that it was ever changed. Shouldn't be able to man.
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  #62  
Old 09-13-2012, 05:08 AM
uygi uygi is offline
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Nirgon, as proud as I am that you've posted some evidence, posting it over and over again doesn't make it any better. Do more research and spend less time dwelling on how you think it should be. Nobody cares WHY you think it should be that way, EVEN if you're 100% right, without a solid BODY of evidence it's just one guy whining. My bug reports have more evidence, less opinion, LESS DISAGREEMENT, and they're still unaddressed. You really, really are going about this all wrong.
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6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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  #63  
Old 09-13-2012, 01:39 PM
Nirgon Nirgon is offline
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EQMac I think wraps this one up nicely.

There's another post that's been bumped without any new evidence by a certain someone. But correctly so because its a great fix. I'll leave this one alone. Starting... now.
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  #64  
Old 09-13-2012, 02:01 PM
SamwiseBanned SamwiseBanned is offline
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common sense says this is/was NOT intended. anyone defending this exploit is a dumbass. whether its classic or not, well I could care less its a joke to keep it in.
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  #65  
Old 09-13-2012, 06:03 PM
Xadion Xadion is offline
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you may see it as dumb, but well... It indeed was how it was and is how it is. And calling people dumbasses outside rnf? Ya may wanna edit that one as I got a waning for flaming and all I did was disagree...so...just saying.

any classic sk that had a prenerf cos will tell you that invs pulling worked.
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  #66  
Old 09-13-2012, 06:14 PM
Zeelot Zeelot is offline
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Circlet of shadow/hide to pull was legit throughout classic -> Velious. Though it's not as useful in Velious since a lot of things see invis and hide.

I played it, was there and so did a lot of others. If you want, go get commentary from the other SK's who played at the same time. The SK community was pretty tight knit serverwide via shadowknight.org (now evilgamer.net). Get to that research Nirgon! <3
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  #67  
Old 09-13-2012, 06:21 PM
CrystalBlue CrystalBlue is offline
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Join Date: Aug 2012
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The Knights Watch was where the real SKs congregated.
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  #68  
Old 09-13-2012, 10:02 PM
Xadion Xadion is offline
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shadowknight.org was mad legit till ign sellout.
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  #69  
Old 09-14-2012, 07:32 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Zeelot [You must be logged in to view images. Log in or Register.]
Circlet of shadow/hide to pull was legit throughout classic -> Velious. Though it's not as useful in Velious since a lot of things see invis and hide.

I played it, was there and so did a lot of others. If you want, go get commentary from the other SK's who played at the same time. The SK community was pretty tight knit serverwide via shadowknight.org (now evilgamer.net). Get to that research Nirgon! <3
Where's the patch note when they changed it past Velious?

Sounds like EQ Emu code problem and its working on Mac.
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  #70  
Old 09-14-2012, 11:25 PM
anotherfiz anotherfiz is offline
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Join Date: Sep 2010
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So , there are two things wrong with how the mechanics work on this server.

1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt.

2) Invis pulling is supposed to work , but only if the mobs are on a different faction table.

The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work.

The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel.
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