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  #61  
Old 06-22-2012, 05:58 AM
Danyelle Danyelle is offline
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Originally Posted by Harmonium [You must be logged in to view images. Log in or Register.]
How is this question any different than asking if your favorite song is the best song ever?

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  #62  
Old 06-22-2012, 09:03 AM
lawll lawll is offline
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Originally Posted by Anesthia [You must be logged in to view images. Log in or Register.]
Vanilla WoW was not the pinnacle of MMORPGs. It was the only game of its kind in town at the time. And it was HOT. Unlike classic WoW, EQ did the MMO thing first and claims the nostalgia title. You can cite DAoC and Meridian 59, but EQ did it first on a public-friendly, mass-appeal scale.
WoW is the pinnacle of MMORPG game engines. It has the most responsive smooth game engine than any mmo even to this day. WoW is so big because of that and from day one everyone knew the engine had such potential. Only if new mmos would use WoWs game engine as a standard to develop their own.
  #63  
Old 06-22-2012, 09:10 AM
azeth azeth is offline
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Originally Posted by lawll [You must be logged in to view images. Log in or Register.]
WoW is the pinnacle of MMORPG game engines. It has the most responsive smooth game engine than any mmo even to this day. WoW is so big because of that and from day one everyone knew the engine had such potential. Only if new mmos would use WoWs game engine as a standard to develop their own.
I agree with this. WoW has in game goings on down pretty perfectly. It's game direction and decision making that propels Verant & Sony to the top though.
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  #64  
Old 06-22-2012, 09:38 AM
Atmas Atmas is offline
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Originally Posted by lawll [You must be logged in to view images. Log in or Register.]
WoW is the pinnacle of MMORPG game engines. It has the most responsive smooth game engine than any mmo even to this day. WoW is so big because of that and from day one everyone knew the engine had such potential. Only if new mmos would use WoWs game engine as a standard to develop their own.
I have to agree, the engine was/is awesome.
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  #65  
Old 06-22-2012, 09:45 AM
lawll lawll is offline
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The engine is also 10 years old as it started with warcraft3. Now it supports DX11 and still looks/feels amazing. They stuck to good engine and perfected it I don't know why more people don't do this. Seems like game engines last for 3-4 years before they scrap it and start over. Bliz can adapt to any change in the tech/mmo world and thats what keeps you on top. Bliz also did a lot for the mmo world I don't know why people don't give them more credit. WoW set standards on how MMOs should be and stopped all the half assed MMOs from getting any fame. Than again soon as you beat all your competition and your way above everyone else in the market. You have no idea where to go from there and just start testing new ideas to bring in new subs (what we are seeing now).
Last edited by lawll; 06-22-2012 at 09:57 AM..
  #66  
Old 06-22-2012, 10:05 AM
Slave Slave is offline
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Every new larger-scale mmorpg has used something like it and 'the engine' was never very good to begin with. Are you guys serious? They made a few bucks because WoW was easy compared to EQ and suddenly every game in town looked like it. It's basically shit on a screen. The graphics are terrible, the art direction is crap. The mash-buttons-to-win you could get in Space Invaders but that takes more skill. It's basically the reason why people don't get into MMOs. Can you honestly say that WoW is more immersive than EverQuest? It's mass-produced garbage for the undiscerning masses.
  #67  
Old 06-22-2012, 10:10 AM
lawll lawll is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Every new larger-scale mmorpg has used something like it and 'the engine' was never very good to begin with. Are you guys serious? They made a few bucks because WoW was easy compared to EQ and suddenly every game in town looked like it. It's basically shit on a screen. The graphics are terrible, the art direction is crap. The mash-buttons-to-win you could get in Space Invaders but that takes more skill. It's basically the reason why people don't get into MMOs. Can you honestly say that WoW is more immersive than EverQuest? It's mass-produced garbage for the undiscerning masses.
Lol you just dislike WoW so this reply is very bias. Also we aren't talking about the WoW game content just the game engine. If you know a better game engine then WoW's please enlighten us all. EQ's game play was very slow and clunky. Again CH chains, OP slows and tank/spank raid mobs isn't a hard game. You just need numbers and people to poopsock spawns. Also EQ is a game based off D&D so the game play reflects that. WoW on the other hand is based of diablo's fast gameplay (at that time) and EQs MMO roots. That's why older gamers hate wow because D&D wasn't a fast paced game. The ONLY thing that makes EQ a harder game then WoW is the time sink grind for everything. Also about the art direction you said that "sucked". Every MMO out there that uses a some what real looking engine has tons of bugs for whatever reason (EQ2, vanguard). The art direction they took worked very well in favor of FPS and your ping.
Last edited by lawll; 06-22-2012 at 10:27 AM..
  #68  
Old 06-22-2012, 11:08 AM
Atmas Atmas is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Every new larger-scale mmorpg has used something like it and 'the engine' was never very good to begin with. Are you guys serious? They made a few bucks because WoW was easy compared to EQ and suddenly every game in town looked like it. It's basically shit on a screen. The graphics are terrible, the art direction is crap. The mash-buttons-to-win you could get in Space Invaders but that takes more skill. It's basically the reason why people don't get into MMOs. Can you honestly say that WoW is more immersive than EverQuest? It's mass-produced garbage for the undiscerning masses.
The last couple of posts were about the engine not the target audience. I mentioned in previous posts that WoW is good at the wide range easy to advance style it aims at. I mentioned also that I definitely found EQ more imersive. As far as the art goes I was never a big fan of WoW's cartoonish characters but they also did well for what they were shooting at.

I liked vanilla WoW, but not as much as EQ. Original EQ will probably forever be my best MMO gaming experience. However, this does not perclude me from saying that WoW is a very well made game.
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  #69  
Old 06-22-2012, 11:19 AM
gloine36 gloine36 is offline
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WoW used an engine that was not utilizing cutting edge graphic technology which made it possible to play the game on older PCs. EQ2 screwed up big time by going with an engine that was hard on older PCs if they were even able to play it. I think that's why EQ2 really lost out. Wow was not nearly as good as EQ2, but you didn't have to have a new PC with a top of the line 3D card and a ton of RAM to play it like you did EQ2.
  #70  
Old 06-22-2012, 11:28 AM
lawll lawll is offline
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Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
The last couple of posts were about the engine not the target audience. I mentioned in previous posts that WoW is good at the wide range easy to advance style it aims at. I mentioned also that I definitely found EQ more imersive. As far as the art goes I was never a big fan of WoW's cartoonish characters but they also did well for what they were shooting at.

I liked vanilla WoW, but not as much as EQ. Original EQ will probably forever be my best MMO gaming experience. However, this does not perclude me from saying that WoW is a very well made game.
I don't get why people get so mad about just killing the grind in the game and making everything straight to the point. Vanilla WoW was really bad and incomplete but had the engine to build on. Take a raid of 25 EQ players and drop them in a WoW heroic raid to see how advanced of a mmo player that are. EQ was immersive because of the grind to make the game close to real life as posible. Sony knew this wasn't bringing in money and keeping the player base happy (only the 1% were happy). That's why SoL changed a lot of the grind in EQ to advance the mmo market to the next level.
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