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  #1  
Old 05-17-2012, 04:31 PM
kprobe kprobe is offline
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Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Null: I for one like the way resists are currently.

Meele are powerful and will only get more powerful as time goes on, its good that 90 percent of a casters spellbook is not useless in pvp here. Your most recent adjustments to root/snare are enough. Stick to your initial vision for red resists please. Just fix bolt spells though.
I second this.

The only other thing I think should be looked at is dragon AoE, no partials at 150-200cr/fr for duration of fight makes the resistances futile, and strategies then rely on dps bursting and lots of pets, each typically doing 90% of PC raid dps; none of which is particularly classic.

Back on live having resists in the 150ish region on dragons would bring down the aoe from 500 to about 270 average (personal experience), making melee useful not a liability.
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Old 05-17-2012, 05:06 PM
Lazortag Lazortag is offline
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Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I second this.

The only other thing I think should be looked at is dragon AoE, no partials at 150-200cr/fr for duration of fight makes the resistances futile, and strategies then rely on dps bursting and lots of pets, each typically doing 90% of PC raid dps; none of which is particularly classic.

Back on live having resists in the 150ish region on dragons would bring down the aoe from 500 to about 270 average (personal experience), making melee useful not a liability.
You're doing something wrong then. You'll get partials at 200 FR against Naggy just fine, but keep in mind it won't happen often because Naggy is level 55 and the max level is 50. You don't need pets at all to kill Naggy, he can be done with less than 3 groups even if you don't dodge the ae's (and if you wall the ae's then it's even easier - just time it so that your melees go behind the wall before he casts lava breath and you'll only need to focus your heals on the main tank).
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  #3  
Old 05-18-2012, 04:14 PM
kprobe kprobe is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You're doing something wrong then. You'll get partials at 200 FR against Naggy just fine, but keep in mind it won't happen often because Naggy is level 55 and the max level is 50. You don't need pets at all to kill Naggy, he can be done with less than 3 groups even if you don't dodge the ae's (and if you wall the ae's then it's even easier - just time it so that your melees go behind the wall before he casts lava breath and you'll only need to focus your heals on the main tank).
I'm talking from personal experience, I have yet to seen a partial on a Vox/Naggy here on red that makes it worth stacking resists instead of hp or worth sending in melee (without wall hoppin). Fear seems to also have a decent chance to stick even at 330MR, again you have to peel instead of resist, not as it used to be in live.

The resists on the raid encounter do not match classic, and more importantly encourage the use of pets due to easier charming here than classic. I mean its fine if this is the intended effect, but somehow I think the resist values are encouraging non-classic approaches to raid mobs. Is this what we want? or do we want dragons to be raided with the right numbers with resists, instead of the now encouraged 4x rooted pets brought up from the backdoor?

I think you've been playing p99 too long and have forgotten what live used to be like. There are differences, and they encourage certain types of approaches.


On Pvp resists, I think they are fine as they are now, but fix the mage bolt and reintroduce dual line of sight requirement for casting.
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  #4  
Old 05-18-2012, 04:49 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I'm talking from personal experience, I have yet to seen a partial on a Vox/Naggy here on red that makes it worth stacking resists instead of hp or worth sending in melee (without wall hoppin). Fear seems to also have a decent chance to stick even at 330MR, again you have to peel instead of resist, not as it used to be in live.

The resists on the raid encounter do not match classic, and more importantly encourage the use of pets due to easier charming here than classic. I mean its fine if this is the intended effect, but somehow I think the resist values are encouraging non-classic approaches to raid mobs. Is this what we want? or do we want dragons to be raided with the right numbers with resists, instead of the now encouraged 4x rooted pets brought up from the backdoor?

I think you've been playing p99 too long and have forgotten what live used to be like. There are differences, and they encourage certain types of approaches.
I'm just saying that the way you describe naggy is not at all accurate to how he is on p99, and that you've probably just been unlucky, or someone in your group isn't stacking resists right. I've probably been on more naggy raids between both servers (plus Ragefire and Faydedar who are naggy clones) - correct me if I'm wrong though - so I feel I can give a better account of how hard the fight is. For a level 55 mob the resists seem fine, I've even compared this to everlore comments because I remember before kunark on blue99 going through an entire naggy fight without getting hit by either ae, and thinking it must be too easy. You have a very good chance of resisting the fear at high levels of MR, less chance of resisting lava breath, but still some chance of getting hit even at insanely high resists because he's 5 levels higher than you. Also I fail to see how it can be a better strategy to use pets when pets have a much higher chance of getting feared than players, since you can't buff their MR as high with Bard songs. If you're walling the ae's so that the pets don't get hit, then do the same with your non-pets. And you don't even need to wall hop - last time I killed naggy we had 17 people, didn't wall the ae's, and didn't use a single charmed pet, so I'm thinking you just had bad luck.
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Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #5  
Old 05-18-2012, 05:41 PM
jdklaw jdklaw is offline
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Quote:
Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I'm talking from personal experience, I have yet to seen a partial on a Vox/Naggy here on red that makes it worth stacking resists instead of hp or worth sending in melee (without wall hoppin). Fear seems to also have a decent chance to stick even at 330MR, again you have to peel instead of resist, not as it used to be in live.

The resists on the raid encounter do not match classic, and more importantly encourage the use of pets due to easier charming here than classic. I mean its fine if this is the intended effect, but somehow I think the resist values are encouraging non-classic approaches to raid mobs. Is this what we want? or do we want dragons to be raided with the right numbers with resists, instead of the now encouraged 4x rooted pets brought up from the backdoor?

I think you've been playing p99 too long and have forgotten what live used to be like. There are differences, and they encourage certain types of approaches.


On Pvp resists, I think they are fine as they are now, but fix the mage bolt and reintroduce dual line of sight requirement for casting.
personal experience on dragons from a founding father member.

lol'd
  #6  
Old 05-18-2012, 04:19 PM
bamzal bamzal is offline
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Quote:
Originally Posted by kprobe [You must be logged in to view images. Log in or Register.]
I second this.

The only other thing I think should be looked at is dragon AoE, no partials at 150-200cr/fr for duration of fight makes the resistances futile, and strategies then rely on dps bursting and lots of pets, each typically doing 90% of PC raid dps; none of which is particularly classic.

Back on live having resists in the 150ish region on dragons would bring down the aoe from 500 to about 270 average (personal experience), making melee useful not a liability.
This is just a drop in the bucket as to how game-breaking/altering the spell resist mechanics are. This is suppose to be a classic server, but this single non-classic mechanic is affecting entirely all other aspects of the server, giving the overall experience a feel of a custom server (with shitty pvp).

Anyone remember a pvp tactic called jousting??? Obvously Null DID NOT.
Last edited by bamzal; 05-18-2012 at 04:23 PM..
  #7  
Old 05-17-2012, 05:45 PM
bakkily bakkily is offline
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its not too bad, but when i do pvp, half the time my ass has been handed back to me, and resist on some pve mobs half the time are horrid, but hey we wanted eq pvp and they opened up this server

, lets not pout too much or they may just unplug it and not even care about eq pvp, and say hey you wanna play classic eq, go blue, so lets tone it down peeps

this server isnt that bad and i feel if more people played, it'd be in better shape, though i have seen more tanks/dps classes out there
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  #8  
Old 05-17-2012, 11:46 PM
SearyxTZ SearyxTZ is offline
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Null can we talk about making Flying Kick have a secondary lava bolt effect


This is very important
  #9  
Old 05-17-2012, 11:48 PM
Wolfgang Wolfgang is offline
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Yo Null, gotta be the most down to Earf dev. can u hack my girlfriends hotmail?
  #10  
Old 05-18-2012, 12:00 AM
Wolfgang Wolfgang is offline
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i always thought vanilla wow had best pvp. massive open world faction based pvp. too bad blizzard trashed it. one thing i hate about eq pvp that can/will never change is zones. zones allow people to escape pvp, makes most engagements meaningless. i hate fighting near zonelines cuz you know loser gonna plug unless they legit like me.
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