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Old 11-21-2012, 03:54 AM
Diggles Diggles is offline
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If that vid is still the hero engine I'll cut it some slack, haven't seen anything after it.
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Old 11-21-2012, 09:35 AM
Alarti0001 Alarti0001 is offline
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Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
If that vid is still the hero engine I'll cut it some slack, haven't seen anything after it.
How does that vid look anything like WOW. Other than the fact their are humanoids on cam?
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Old 11-21-2012, 12:08 PM
Kika Maslyaka Kika Maslyaka is offline
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I just watched the ESO video - it looks interesting.
And its a lot closer to Guild Wars 2 from what the devs were saying, than WoW.
The combat style, the quest/raid approach etc.
GW2 graphics a bit more blunt and dry, where ESO a bit more colorful, but its nowhere the cartoonish style of WoW.
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Old 11-21-2012, 12:11 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
I just watched the ESO video - it looks interesting.
And its a lot closer to Guild Wars 2 from what the devs were saying, than WoW.
The combat style, the quest/raid approach etc.
GW2 graphics a bit more blunt and dry, where ESO a bit more colorful, but its nowhere the cartoonish style of WoW.
Its also over a year out from release. Most interesting thing so far to me is the lack of an aggro mechanic. Active blocking is cool too, and combat with your mouse instead of 1 & 2 keys.
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Old 11-21-2012, 02:09 PM
Diggles Diggles is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Active blocking is cool too, and combat with your mouse instead of 1 & 2 keys.
AKA clunky TERA combat
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Old 11-21-2012, 02:42 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
AKA Elder Scrolls combat
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Old 11-21-2012, 02:14 PM
RahlaeRuffian RahlaeRuffian is offline
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That game looks like it would get boring fast. Looks like the same stuff we've been getting for the past several years. I'm just hoping EverQuest Next won't look anything or play anything like Vanguard and EverQuest 2. I've tried both free to play version in the past month and they almost look identical. I thought Age of Conan had some pretty good ideas as far as combat is concerned. I also liked the solo missions you could do early on. However, the social aspect of that game was terrible. It seemed like no one really knew what they were doing. I think keeping some things simple is a good thing.

Also, no one ever responded to my last post. I was hoping someone could explain what kind of major changes would exist in EQN if it is more of a sandbox than other MMOs.
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Old 11-21-2012, 02:40 PM
Diggles Diggles is offline
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Also, no one ever responded to my last post. I was hoping someone could explain what kind of major changes would exist in EQN if it is more of a sandbox than other MMOs.
Player controlled cities and the like.
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Old 11-21-2012, 03:08 PM
RahlaeRuffian RahlaeRuffian is offline
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Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
Player controlled cities and the like.
Do you think this would be kind of similar to Age of Conan where guilds could build there 'cities'/strongholds from the ground up or would there be some kind of diplomatic quest/dialogue system in place in already existing cities where players could gain status in a city based on their actions?
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Old 11-21-2012, 10:27 PM
stormlord stormlord is offline
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It's actually very very simple.

If you're like me and prefer tough penalties and no in-game map and no radar and no dumb travel and so on, you will find it almost impossible to find a good game that's mainstream. Let me just say it: Mainstream is out. It's not in my deck anymore. I don't care what the mainstream does because I know they can't do what I want. For me, these days, it's all about indy games and old games because they CAN do what I want.

I'm playing Wurm Online right now. No in-game map. Even has corpse returns. Items have weight and volume. If you don't eat and drink, you lose weight and your stamina goes up slower and, at worst, it won't go up at all. It has a feel of realism at times. There're over 130 skills. It's a sandbox so you can build a house or build a city. There're pvp servers. There's a pvp server that has no rules. I could go on and on. This game has a lot of detail. It's the kind of game that will penalize you if you don't pay attention. It's not afraid to hurt you.

Wurm Online is not a perfect game. Some parts of it are too grindy. Some parts are too easy. Some parts are just lacking. But it's the most immersive experience I've ever had in an online game. I swear to you guys, my first few weeks in Wurm Online this year were ones I won't forget. Today I am reminded that if a game cannot hurt me or be too complicated then it's not immersive. Too many games remove the pain and are too simple and hold your hand too much and they don't have any immersion. They're just disneyland.

There're lots of games out there. The challenge is still there you just have to look for it. Not all MMO's are equal. Not all MMO's are trying to be like WoW or get 1 million subs.

I'm one of you. I started EQ1 in March 1999. I played off and on until 2010. I played on Sullon Zek, the toughest server in all EQ (no level limit in pvp). I liked how EQ played in those early days.

Here're a few things I don't like about some modern games:
1) Too many icons/windows/hotkeys/etc BS on the screen
2) Too many signs and symbols and !!!!!!!!!! and everything on rails
3) Combat and adventure feels too tame; too simple; too safe
4) Asian-models - i don't really like them; does htis make me racist?
5) Wow-like warrior models with over-sized muscles and made-for-kids feel
6) The rush to max level and the mudflation and the superficial-ness of it all
7) The always-increasing system requirements and the mega-millions needed for development
8) Too much skin and boobs and muscles in hte models
9) NPCs/Monsters are stupid and everytyhing about them feels staged and premade
....

I like project 1999. I tried it for a while. Great place. But I'll admit that I wish it could be updated. I wish it could be upgraded and advanced and so forth. But I don't mean removing corpse returns. I don't mean making travel easy. I don't mean removing aggro or trains. I don't mean removing tough decisions. I don't mean removing the need to group with others. You know what I mean. But, honestly, EQ1 is not the end all of online worlds. No game is perfect. Even if EQ1 were perfect, people will get bored of its content, sooner or later. There's a need to always either add to the game or to change parts of it. It's what changes and how fast that matters.

I'll just stop at this: EQ1 is great, but it's not the end!

(btw, for old games, visit gog.com)
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Last edited by stormlord; 11-21-2012 at 10:54 PM..
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