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#61
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I have one - Ancient Cyclops is SRo was never a campable mob, it spawned in multiple locations like Pyzjn and then wandered.
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#63
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And oh yes the big one: Raid bosses spawned at regular intervals on Live, and here we have worthless variance.
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#64
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More fuel to the weekly reset fire.
EQMac still does a weekly reset and has not had a patch in 10 years. | ||
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#65
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Biggest change imo is we know what's going on and can min/max farm proper gear no problemo.
Back in the days you'd read the manual and hear how cha increased language skillups so you put majority of your starting points in it as ogre shm.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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#66
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Quote:
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#67
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Quote:
The larger guilds will still have an advantage, but they WILL lose some big mobs. Add bimonthly server resets... oh my god now we're cooking with gasoline! So high, so low, so many things to know. | |||
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#68
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I actually haven't tried this on P99, but my favorite old school feature was the ability to /consent someone, and they could loot your corpse. I used to do that to transfer items from 1 character to another.
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#69
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Giant mobs, like Cyclops / Hill Giants ran even with social aggro, making quadding them very annoying.
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#70
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Dunno if anybody else has mentioned, but...
"You have caught fresh fish!" | ||
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