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#61
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#62
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#63
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#64
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Memblur put mobs back into super high regen mode and would regen a LOT by the time it stopped. This is just an accelerated version of that.
Don't try to point your fingers when you're using one exploit to another exploit. It doesn't work like that. | ||
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#65
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#66
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You can stop now and we will let you kill more then 2 mobs per week. | |||
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#67
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And Yendor is as bad as Harrison on commenting about shit he doesn't have a clue about.
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#68
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"If this Inviser is Ranger, Druid (Necro with circlet, SK with circlet) they will be able to agro DM and stay invis on the run back. Then you just wander back invis, careful to move the DM away from Assists. ((Head to nearest Zonewall, and keep him on the wall))" (i.e. if invis prevents social aggro, why would we need to be careful to move the DM away from assists?) http://www.guildseofon.com/cgi-bin/y...1158663417/546 "Before the change rangers use to be able to HA something, and then invis themselves ( or, not be kos aka iksar mask in kurns ) and run a mob to anywhere in any zone without getting any social aggro. This is supposedly fixed now." (i.e. SoE doesn't want you to run a mob anywhere in any zone without getting any social aggro) http://www.therunes.net/forums/viewt...hp?f=3&t=10947 "if you aggro the first mob (1) in the line, he will ask for help, 2nd mob (2) in the line will help, BUT mob (2) will not ask for help to mob (3). Otherwise, there would be chain reaction aggro, you will get all mobs to (bazillion). Test it, go to a zone with no see invisers and packed mobs with social aggro, locate a little group of mobs, mezz one (from a distance), invis, then run (making sure the train doesnt come too close to you, i.e. aggro range). Now run your train in all the mobs you can see, no one will assist." (i.e. if the train does get within aggro range of you, it will become direct aggro and then have the ability to "call for help", regardless of you being invis ... so when you initially aggro a mob and circlet pull or DoT/COTH/Invis pull, it is still aggro and should still be calling for help, creating social aggro) http://crucible.samanna.net/viewtopi...t=5806&p=81108 "AA invis is very handy for pulling thru non-social aggro mobs. I never actually tested if boneguards and scarecrows had social aggro." (i.e. if you are invis and pull through social aggro mobs, then AA invis is not very handy... the implication is that those social aggro mobs will still aggro from the mob you have direct aggro on) So, would a necro/SK care to post this evidence in Bugs to get social aggro vs. invis working properly, or shall I?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#69
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#70
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Are you really this dim-witted? | |||
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