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#61
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Say Guild B to shows up second to a pop. Yes they want the loot, but now someone beat them to it so now it's a matter of getting that other group to fail first. So they will roll monks up into the other person's camp to 'check it out', but they pulled 10 mobs on the way they 'didn't know about', and now they wiped 'what a shame', well now we're the only ones with raid force. Over time with more and more guilds sitting on targets it's easy to see how the game becomes about keeping other's down. | |||
Last edited by messiah_b; 02-23-2012 at 02:39 PM..
Reason: Grammar
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#62
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Raiding folks, what potential banes or boons would happen if a system like this was enacted? Speculate. Quote:
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#63
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![]() If they spawn individually it'll just lead to more tracking. Guilds give DKP out for that, and there's always someone willing to track a big target. At least the variance gives some level of certainty.
Now, if all the repops are simultaneous, like a patch day, that is another story. As unclassic as it is, the FTE Shout is still the simplest and most elegant solution in my opinion.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#65
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![]() For sure i'd say start of small.
FTE shout is the simplest thing to implement that could fix the GM's having to sort out each contested raid target. Keep it simple. | ||
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#66
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![]() It'd be a big change, but I like the concept. Patch days are really fun, but it always sucks to miss them. However, you'd still have a lot of FTE issues whenever 2 guilds head for the same target.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
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#67
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people DO kill mobs just so that others miss out. what makes raid targets any different? | |||
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#68
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But the big thing that I have been saying for months is we need more server reboots with full pops. It's utterly classic - Verant was patching all the time. It gets a few more raid items into the economy which are sorely needed considering our top heavy/highly involved player base. And it makes reduces raid disputes simply because guilds will tend to prioritize different targets. Whether this is true or not, it feels to me like the admins have gradually lost interest in the server over the past few months. But I think the raid scene has simply gotten worse and worse and really come to head in the past two weeks. | |||
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#69
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![]() ANY system with simultaneous respawns is better than what we have now, and lessens work for the GM's. To give an extreme example, if you have a +/- 50 day variance on every raid mob, then when a raid mob spawns it will almost always be the only raid mob that's up, which means every willing raid guild will be there, which means you will get more confrontation and more possibilities for FTE disputes. But if you have simultaneous respawns, inter-guild confrontation is a lot less likely to occur.
It's also much more meritocratic, because it requires mobilization and emphasizes poopsocking ability much less. I'd suggest that maybe this get discussed in the raiding guilds forum also.. we never seem to use that forum for anything. edit: to be clear though the respawns would have to be for all mobs on the same timer, so if you have two 7 day spawns every two weeks, then similarly you need something like 7 three day spawns every three weeks for the mobs like Trak, Draco and Maestro that are on 3 day timers.
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#70
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![]() My 2cp.
Yep simulated patch days are by far the best solution and moreover they are the most classic solution. No guilds in classic dominated targets like this. Sure there were 1-3 top tier guilds per server, but the second tier guilds did actually get some targets. Here the second tier guilds get absolutely nothing. A lot of us have been so frustrated we've quit or reduced our playing time substantially. The top tier guilds here are no more hardcore than they were on live and the second tier guilds are no less capable (other than decimated numbers) than they were on live - it's just that the deck is stacked against them. It really is Everquest: Unemployed Edition as someone else did. Racing and possibly wiping (pardon the later pun) or forcing another guild into wiping is far more fun than poopsocking. The race is fun. Sitting there with finger on the midnight mallet key for hours or mashing the track button until it wears out is not. Punishment should be harsher, assuming it fits the crime. Certainly there should be more perma bans - but far more importantly, suspensions should be longer. One week is not enough. One month would be better. One week is a well rested and deserved vacation from poopsocking, not a punishment. Especially with the variance... 2 or 3 guilds absolutely dominating every single spawn for 3+ months then they eventually get a 1 week suspension? Pretty much seems like "BFD" to me. | ||
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