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#1
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Guys, I am like the captain of the Concordia. Coast Guard tryin to boss me around and shit but fuck that.
IT IS DARK BACK ON THE BOAT AND COLD. | ||
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#2
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We should just give players a slash command to create the items they want.
/createitem Fungus Covered Scale Tunic That would stop the QQ. AMIRITE?
__________________
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#3
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For sure i'd say start of small.
FTE shout is the simplest thing to implement that could fix the GM's having to sort out each contested raid target. Keep it simple. | ||
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#4
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My 2cp.
Yep simulated patch days are by far the best solution and moreover they are the most classic solution. No guilds in classic dominated targets like this. Sure there were 1-3 top tier guilds per server, but the second tier guilds did actually get some targets. Here the second tier guilds get absolutely nothing. A lot of us have been so frustrated we've quit or reduced our playing time substantially. The top tier guilds here are no more hardcore than they were on live and the second tier guilds are no less capable (other than decimated numbers) than they were on live - it's just that the deck is stacked against them. It really is Everquest: Unemployed Edition as someone else did. Racing and possibly wiping (pardon the later pun) or forcing another guild into wiping is far more fun than poopsocking. The race is fun. Sitting there with finger on the midnight mallet key for hours or mashing the track button until it wears out is not. Punishment should be harsher, assuming it fits the crime. Certainly there should be more perma bans - but far more importantly, suspensions should be longer. One week is not enough. One month would be better. One week is a well rested and deserved vacation from poopsocking, not a punishment. Especially with the variance... 2 or 3 guilds absolutely dominating every single spawn for 3+ months then they eventually get a 1 week suspension? Pretty much seems like "BFD" to me. | ||
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#5
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Changing the variability to be longer doesn't solve one of the greatest problems right now, which almost everyone will agree, is variability. Variability doesn't take away socking. It has simply moved to tracker alarms and sms lists instead of actually sitting in zone. You will have no change going to a 52 schedule - if anything it will be worse after a 2 week wait and everyone is in a frenzy.
Raid contesting is the last thing you want to do on regular full server repop. If you get into a CR/Train war with another guild, the rest of the server is going to clean-up all other content in the meantime. If you show up at Trak and someone beat you, hoof it to the next. Change to replicate exact spawn times from classic, along with simulated downtimes every 10-14 days and a lot of your problems will melt away. Sorry to be bold, but the above is true for this server now. It may not be perfect but I guarantee it will be better than it is now. Get rid of Unemployed Edition. | ||
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#6
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Maintenance days were every Tuesday. There was unscheduled outages and emergency patches that would cause pops as well, that random element was obviously most welcome too!
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#7
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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Every Tuesday there was a server restart for maintenance whether there was a patch or not so would last between 1 hour and however long the patch took.
Any outage or emergency patch would also re-pop everything. | ||
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#9
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#10
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