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#1
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more spawns doesn't solve the problem of FTE
it just makes it occur more often. | ||
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#2
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one spawned one randomed could work
but that would just make it difficult for people to keep track of which is which seems to add another layer of complexity on something that should probably be kept simple. | ||
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#3
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no 2 guilds are going to sock a mob they know is going to spawn if there are 10 others about to pop as well.
A decision will be made and there will be no FTE battle. The high priority problem mobs will be killed first with no competition. the final mob/s will be low priority mobs that no guild will care about. /waves at gore It solves problems. This happens every single time.
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#4
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still FTE spam fest on the most desired ones. | |||
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#5
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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every time there are repops we avoid each other like the plague on high priority targets. Mainly cause it's a waste of time to bother with FTE bullshit. Like I said, no guild will bother trying to FTE high priority mobs, there is more than 1. 5 total atm. Who is going to go to hate to contest a mob against a guild already mobilized for it when Trak, CT, VS, Fay are still up? No one. Edit: There is not a single good reason for not implementing this.
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Last edited by Autotune; 02-17-2012 at 04:26 PM..
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#7
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We need server repops, we need the FTE shout to be put in...hell if you can lock a target to a guild tag, do it.
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<The Mystical Order> 60 Monk Silentone | ||
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#8
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#9
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#10
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__________________
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<The Mystical Order> 60 Monk Silentone | |||
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