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#1
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/shrug in live classic, ALL of us would have been banned for the way we act. I'm probably not too far off target by hypothesizing that a large chunk of the P99 population was banned from live play at one time or another. Maybe even the devs, for all we know. Their language isn't exactly professional or tempered by restraint, either.
Regardless, unless you're donating 15 bucks a month to play, not a lot you can say about it. The owner of the server calls the shots, not a focus group of old white men in suits and briefcases. Sure, there's some unfairness. That's called life. | ||
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#2
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If your objective here is to play Everquest, that's what we provide. If your objective is to "get loud", we do not facilitate this and you're not entitled to anything. I consistently see the same 5-10 names in negative reports. Figure out if you're here to play EQ, or practice your freedom of speech. If its the latter, attrition will have no problem eating you up. NomNom. You won't be missed. | |||
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#3
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And if I can be so bold as to beat the crap out of a dead horse, I honestly don't think as many people would whine in /ooc if they knew that the entire server couldn't read it, like they can now. Consider local newspapers; before the internet, readers only submitted editorials when they felt VERY strongly about a subject. Now that most newspapers are online, and the websites allow comments to be posted on the stories, EVERYONE has an opinion, whether they have the knowledge or insight or tact to back it up. Same with serverwide chat, imo. People are going to spout off more readily because they know everyone playing has access to their beef, and that now their own business is EVERYBODY'S business. | |||
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#5
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You gotta realize that for every person who sends a report there's probably 5 or more who get a chuckle out of it. I'm sure you say it's the same handful of people who get reported (and that's probably true) but at the same time it's probably the same handful of people who are also filing the reports. On the other hand, the people who enjoy the banter don't have the same recourse to express their enjoyment... I mean it would be dumb for me to open a petition to express my enjoyment of some conversation I had, or game feature I was experiencing.
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#6
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I wonder why if the global channels are an issue for you why you don't shut them off.. Use shout in your zone. IF you leave ooc and auction on and vent here then really you have no one to blame but yourself.
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#7
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If you have to ask that question, then you clearly aren't interested in a classic live experience, and I question your motives for putting up with the grind and frustration of the early days of Everquest if you aren't looking for the nostalgic feel of those early days, of which congregating in a common zone to trade, banter and /lfg was VERY MUCH a part of that experience. Ask yourselves, do you want a classic EQ or not? You can't pick and choose what you liked and didn't like. If that's your goal, you should probably find a server whose point is not to emulate EQ at launch... | |||
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#8
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#9
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#10
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Banks are now shared, so that's not even an issue. I just started playing last week and I hit 15 with my SK this week so I thought I'd try to fear kite some crocs. It was doable but absolutely nothing like it was in classic... the mobs would slow to a crawl in classic, now they practically still run at full speed even with CD on them. It's not a huge issue to me since I intend on grouping mostly anyway, but mob run speeds are definitely different from classic. This is further evidenced by the distance that mobs maintain from you if you strafe run. They stay constantly 20-30 ft from you now... you used to be able to actually increase your distance doing this. I heard from another discussion that the current server would be able to hold about 1000 people (this could have been hearsay, i don't know) and the current population caps at around 700. That is pretty impressive but I distinctly remember Eq servers at launch with 3000 or more people max... the average was probably around 2000. Pets don't use attack delay speeds or damage from weapons, this is something that I have verified myself. I distinctly recall being able to put a rusty 2h on a level 1 skeleton pet and having it hit for 20's, or putting FS daggers on a dw necro pet and having its dps increase by 30-40%. This was changed from classic. And the most obvious change, global OOC - I didn't even mention it, but it's obviously not at all like classic EQ. Most of these changes are either intentional or based on limitations with what the developers can do, but the motivation or purpose of these changes is irrelevant; the fact of the matter is that this server differs from everquest in several distinct ways which proves that either a dichotomy does not exist or the question of a dichotomy is irrelevant because the developers have already chosen to deviate from classic. | |||
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