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#61
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lol just looked it up, 65 came in planes of power, so your talking about a timeframe a full 2 expansions (or more) after what we are all speaking of.
certainly wrong about the era we are discussing, probably wrong about whatever irrelevant crap you are talking about to. | ||
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#62
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spells and abilities (see: gate, harmshield, divine aura, greater healing, yonder, blind, ice comet, fear, whirl til you hurl, etc) items (see: crystallized pumice, vial of swirling mist, lizard blood potion, golem wand, cloudy potion, etc) While Whirl til you get fucked you can use: chat /yell /q During the stun period after whirl you're fucked wears off you can use: chat /yell /q your feet to try and book it because YOU'RE STILL FUCKING SILENCED AND STUNNED AND DEAD WHAT THE FUCK | |||
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#63
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If they have a robust random number generator it's pretty easy to develop a good resist system. The problem is getting someone or some group of people with authority to define some numbers to resist levels.
Assuming an unresisted spell lands for 1000 dmg, what should be the expected damage at resist 100, 200, 300, etc? Once some consensus is reached on that question it's simple to define an appropriate regression to map out the rest of the possible resist values. Then you use the expected resistance at X resist as the mean for random number generation when a spell is cast on someone with X resist. The mechanics are relatively easy, the bolded part is what needs to be answered first. You can generalize this to debuffs or groups of debuffs or multi-effect spells too, you'd just need different resist tables for each group. | ||
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#64
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Also, while whirl fades, you can run, zone, hide. Or like most of you unskilled players, die. As a magician, I single handledly watched wizards cast Lure of Ice I believe, the 850 one or something, be cast often only due to its high damage. Also, Dragons were easy when properly debuffed and casting under the belly. You were probably awful on live, as you are most likely here. Debuffs not needed to land spells is fantastic. Why malo when you dont need to waste the mana. | |||
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#65
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Silikten is exactly right about how easy magician spells were to resist, and much closer to correct that Darwoth.
http://web.archive.org/web/200108011...sz_summary.jsp Shortly(2 mos^) after SZ opened and before the majority of players had even farmed a full set of resist gear, there is -one- magician in the various top 20 overall rankings. How many enchanters? 4. Flip through any of the months and the results are nearly the same. Which means that by the opening of SZ(late June, 01) spells were so easy to mitigate and resist that Sony had to act to buff casters, then, even after the buff, PvP was still dominated by classes with irresistible damage. And again, that scoreboard was taken 2 months after the server release before most players were starting to wear full resist sets. There is no possible way that magicians(with nearly the same damage per spell as wizards AND an unresistable -50 M/F/C/PR debuff) would be a total non factor if their nukes really were landing through 220 resist, especially at a time when most players weren't even at 150 yet. And how about enchanters? SZ chanters weren't getting kills even with -59MR tash on undergeared opponents. You think people were sporting 200+ unbuffed MR 2 mos after server release? All actual reasonable evidence suggests that before the complete rewrite of resists after PoP, spells that could be resisted were very easy to resist. At some point in time, Sony must have changed the basic resist mods to the various spells. Ice comet has the exact same resist mod as the wizard rain spells according to the p99 wiki, yet on live you would never use a rain unless the mob was debuffed, and even then I would expect at least 1/3 to resist. As for this server, Bromontana is exactly right. Live EQ should not be canon law. Null or whoever needs to just pick a magic number and scale around it. | ||
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#66
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yes, because the worst caster class for pvp not being high in the ranking means mages could not land spells, meanwhile druids who have the same resistance rate of fire based nukes managed to do just fine.
sorry, single effect elemental nukes did not give full resists from launch through velious. ever. hence the reason everybody who was actually there agrees on said point. | ||
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#67
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nukes were never resisted because roots/snare/WHIRL almost never fucking landed over 80 mr back in the days. I mean shit it'll land but barely ever. Had to roll around with a ench to pell MR buffs + tash to get snares/root to land.
Also mage nukes so easy to avoid in EQ classic. Run behind wall/hill bye bye bolts. | ||
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Last edited by Crazycloud; 01-17-2012 at 01:47 AM..
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#68
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blar glar glar so according to you..... whirl locking down opponents long after it wears off is correct. elemental nukes full resisted "all the time" vs the never that everyone who actually played during said timeframe recalls. you "single handedly" (lol as opposed to what?) watched wizards cast lures, but it was only because of the "high damage" (vs ice comet & sunstrike?) not because the raid mobs had higher resists which was the whole reason they were introduced to begin with. why are you even talking still? by your own posts you didnt even play until at least 2 expansions after what everybody here is talking about, even more laughable is that it was probably on a blue server. | |||
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#69
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#70
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anyone who played EQ past Lvl 60 is a moron
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