![]() |
|
|||||||
| View Poll Results: Was xp loss in pvp a good idea? | |||
| Yes, it was |
|
69 | 65.71% |
| No, it wasnt |
|
36 | 34.29% |
| Voters: 105. You may not vote on this poll | |||
![]() |
|
|
Thread Tools | Display Modes |
|
#61
|
||||||
|
Quote:
What you're saying is that this xp loss discourages pvp, and I'm sure to some extent you're right. But for a lot of us, pvp was not dying to the same person/people over and over and over again just to be a bother. On live, when I died I lnsed. Dying wasn't something that happened several times a day, even as an elf purist who attacked everyone and everything in sight. And there did seem to be a lot of pvp happening. My fear is that without this xp loss, pvp will lose a lot of its meaning and laughable griefer guilds like Holocaust will bindrush nonstop when they know they're beat, just to disrupt whatever their betters are doing. PvE is a huge part of this game whether you want it to be or not, and this xp loss seems almost necessary. Didn't VZTZ eventually have to have GM enforced lns because none of the guilds were able to accomplish anything due to bindrushng? Quote:
You of all people should like the exp loss, it encourages lns and honorable play. Quote:
Die once and lns? Small penalty. Die and bindrush a couple times? Bigger penalty. Become well-known as a bindrusher that refuses to lns everytime and are CCed without a second thought by everyone that kills you? Huge penalty.
__________________
“Smile, breathe, and go slowly.”
![]() | |||||
|
Last edited by Softcore PK; 12-18-2011 at 04:42 PM..
|
|
|||||
|
#62
|
|||
|
Another thing to keep in mind is that PvP MMORPGs have ALWAYS had trouble. They're always struggling. This server is slowly losing people, but I doubt that's because of this experience loss. But on the other hand, I spare no time in saying that SOME people DO leave the server because of the experience loss when you die in pvp.
Look at Eve-Online. If PvP really was IN then it would have millions of active players, not 100-200,000. PvP is a hardcore mechanic. Without severe restrictions on how PvP happens in a game, you will cripple your population. WoW, for example, has quite a few restrictions. One of my friends plays it and has only once or twice took part - and has played for several months. That should tell you that it's not PvP that makes WoW good. Because if it were, I'd be hearing stories from my friend about how he was griefed on his way to the land of milk and honey.
__________________
Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
|
Last edited by stormlord; 12-18-2011 at 04:51 PM..
|
|
||
|
#63
|
|||
|
Went way to fast to 50. -100% exp modifier on the next server please
| ||
|
|
|||
|
#64
|
|||
|
If they leave because of the pvp death penalty, why would they play EQ in the first place?
I'm sure with all my pve deaths tallied up, I've eaten over 2 levels worth of exp loss. And the pvp deaths have probably resulted in like 20% of one level or less.
__________________
“Smile, breathe, and go slowly.”
![]() | ||
|
|
|||
|
#65
|
|||||
|
Quote:
Quote:
| ||||
|
Last edited by Potus; 12-18-2011 at 05:27 PM..
|
|
||||
|
#66
|
|||||
|
Quote:
Quote:
__________________
![]() | ||||
|
|
|||||
|
#67
|
||||
|
Quote:
Dont have the zerg to poopsock? Stay home. That reminds me of some server, it starts with P and ends with 99blue. | |||
|
|
||||
|
#68
|
||||
|
Quote:
It really is unfair that players such as yourself have to suffer because of the actions of others. But without this xp loss, there would be a lot more bindrushing. This thread, and the other players that are pushing for no exp loss, are proof enough of that. And your solution of making them respawn at bind with no mana would help things, but 5-10 minutes of recovery time between each bindrush is not enough to stop these people from griefing. Even with the xp penalty in place it is a problem, but after 2-3 attempts they all seem to stop. When you're at a camp with a fast respawn time that needs to be kept clear and timed, it does not take much at all for a player to disrupt a group. Even with the advantages of them being naked and needing to med, they will keep coming back. And with no deterrent to them for doing so, a lot of them WILL keep coming back until they manage a "win" by catching you at a very bad time. Really it comes down to deciding if you want to put up with slight exp loss, or more wiped groups from more griefers. I feel that the xp loss is preferable, as this approach penalizes the bad guys more than it does the rest of us. Bindrushers will (and do, just ask Holocaust) lose more xp in pvp than people who honor lns. Without the xp loss, the griefers are given an advantage over the honorable players. Since they don't lose anything for dying over and over, they will do it until you lose. And since you're the good guys, you won't do the same to their camps in return. Or even worse, you do end up going after them with the same tactics they use on you. Then everyone loses.
__________________
“Smile, breathe, and go slowly.”
![]() | |||
|
|
||||
|
#69
|
||||
|
Quote:
Also check out softcorepk's slick use of words like "bindrushing" and "griefers" to describe pvp and pvpers. | |||
|
|
||||
|
#70
|
||||
|
Quote:
Without consequences and rewards, PvP is not fun nor even tenable. If you increase even one side of the equation, it has a significant positive impact on PvP, both in quantity and quality. We have a weak consequence and basically zero reward system in place here. To remove the few little parts of this "Equation of Fun" that we are clinging to now would instantly tip the fragile balance into oblivion. | |||
|
|
||||
![]() |
|
|