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#1
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![]() VZTZ - CC spam was everywhere but nukes fully resisted a lot against 120ish FR during classic on this server. The server was referred to as "Caster's paradise".
New P1999 PvP non-legit resists - the resist abomination setup on here has 100ish resists doing basically nothing and the same amount of CC spam as VZTZ. So casters have been upgraded from the server already known as "caster's paradise". Way to make playing pure melee completely pointless unless you walk around in a zerg guild? On EQ live during this era, casters were already better at ganking, now they receive damage and crowd control upgrades on top of that? The reason I say this, is because wizard PvP is pathetic. You can be the worst player on earth like that girl "Stormy" (I guess it was a girl), on VZTZ and still get kills on people just by showing up and spamming ice comet. Can you kill lots of people by being a horrible player and playing a warrior, rogue, or monk? No, you can't. Better players will out joust you, you'll die, and they'll be at 100% hp. It seems like people have gone out of their way to make the most primitive, least fun, and least skilled forms of PvP the most viable option on this server. If Lovely played a melee instead of a wizard, he would probably have only 1 kill against an AFK player instead of dozens of free, welfare, ice comet kills. | ||
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#2
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![]() thats boxlife pal us paladins never get the kills but we sure as hell never die naw mean
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | ||
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#3
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![]() Gloinz is a paladin...?
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#4
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![]() pro players still come out on top regardless of curve, if shitty wiz like lovely gets 10 kills a pro will get 100
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#6
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![]() VZTZ - casters paradise*!!!!!!!!
*except that casters were decimated by the greatly more overpowered melee and melee hit code, predetermining almost any battle to be won by the side with an excess of melee, even in classic, across all versions of the box. | ||
Last edited by lethdar; 11-14-2011 at 12:24 AM..
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#7
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![]() Quote:
Melee damage is also going to be even less than VZTZ. Strength didn't do anything on VZTZ and everyone did the equivalent of having permanent 200 strength (I did the math for it when I played there). Then in Kunark, they did higher than normal damage there. So it will be less damage during both eras. Bottom line is, casters are being upgraded from their "caster's paradise" status on VZTZ, and melee are actually going to be worse. | |||
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#8
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![]() Sounds like you are getting your excuses lined up
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#9
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![]() Quote:
I'm sure someone will whine until mages are made equally as powerful or more so than wizards, then we can have the exact same crap as VZTZ again. Groups of 6 mages walking around and all other classes redundant except for contesting Vox/Hate/whatever. | |||
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#10
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![]() Casters had it much easier on VZTZ than here. Right clicking spell gems and such, things that add convenience and make the game more enjoyable, get removed by whiners because it takes so much "skill" to organize a spellbook pals. Cast times are also retardedly longer here compared to the spellfile from VZTZ, my necros dots are like 4/6+ seconds instead of 3s. My shadowstep definitely has a longer recast. Also being unable to duck casts is another big one that comes to mind.
It's classic, set in stone, we cant pick and choose, yadda yadda just pointing out some differences. The resist system however is extremely generous for casters atm and everyones a critic and it changes by the hour. But when the first thing people are casting as openers on me is root and snare and shit, when they see me sporting GM summoned beta gears I'm never going to acquire on live, there is something wrong. Being chain snared by bads isn't fun in group pvps where its not always easily pellable and often a death sentence. Then you get unfullresistable nukes and partial lifetaps, it really is an abomination [You must be logged in to view images. Log in or Register.]... Quote:
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Last edited by Truth; 11-14-2011 at 01:51 AM..
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