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#1
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I believe really high level bosses had a chance of resisting HT and taps, especially if you weren't 60. Then they added HT discipline which made your HT a sure thing for PVE, but was never necessary for HT in pvp.
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#2
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Quote:
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#3
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This was resisted by mobs and players in classic and Kunark that had high magic resist. It certainly wasn't in line with life taps either.
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#4
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bump - is the data posted above enough to get some dev input here? My HT was partialed for half damage tonight - I haven't seen that in a while, but just got active again recently so not sure if this has been ongoing.
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#5
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yup, highly doubt there's -200 resist check for HT here
had this fully resisted by db's with only avg mr in pve | ||
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#6
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Its supposed to be resisted!
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#8
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show me the patch notes where they added in this -200 to MR check, this snapshot is only 2003 unholy aura was for use on MR heavy mobs, not for DB xp grinding mobs | |||
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#9
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I have no idea where the hell you people are remembering harm touch during classic-velious being as hard to resist as a life tap. I don't, I really don't.
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#10
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HT sucked in classic. Luckily it does approx a million damage on live now.
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