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  #61  
Old 11-07-2011, 05:45 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
I can understand what you are saying man. I think vender recharging quite a bit different however.

The exp penalties were absolutly intended, plenty of posts by original devs. They were changed because the face of MMO's was changing and they wanted to stay competetive with WoW etc.
From the Developer's Letter:

"2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other."

How do you read that as "absolutely intended"?

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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
I look at the firepot situation in the same way I look at manastones, pre-nerf fungi staff etc. We want to try to emulate classic in all ways possible that dont break the game or make things too overpowering. and they were quite limited. None of these do so.
Having the ability to instantly port/mobilize by gating and selecting from 12 different locations all over the world isn't overpowered? It was so overpowering, Verant/SoE removed the ability to bind there within a week or two of Kunark opening and people finding that room.

It is your opinion that item recharging "breaks the game". The fact remains that if it was that game-breaking or overpowered, Verant/SoE would have moved to make the buyback prices to insane levels much earlier. Or made it so rechargeable items couldn't be sold to vendors. Or any variety of ways they could have fixed it.
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  #62  
Old 11-07-2011, 05:45 PM
Samoht Samoht is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
People can just farm 11ty billion DA Idols for all the effort it takes to get 2 of those earrings.
First Yael raid did this.

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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
The fact remains that if it was that game-breaking or overpowered, Verant/SoE would have moved to make the buyback prices to insane levels much earlier. Or made it so rechargeable items couldn't be sold to vendors. Or any variety of ways they could have fixed it.
Or they would have separate database IDs for the item for the amount of charges it had... oh wait.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #63  
Old 11-07-2011, 05:47 PM
Brinkman Brinkman is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
How some people choose to ignore that it was classic, a story of distorted reality



I'm actually pretty certain that the 10th ring and all of it's goodies won't be implemented here for a really long time (if at all). How OP is this shit?
The 10th ring will be in on this server, it was completed before luclin was released, the quest was in game and working throughout velious. The stuff is not that overpowered for velious, seems pretty much in line to me.
  #64  
Old 11-07-2011, 05:49 PM
Samoht Samoht is offline
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FT items are not that overpowered for Velius? Look at the helm and necklace again. That looks like shit that came out about a week before Luclin (it did).
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #65  
Old 11-07-2011, 05:51 PM
Brinkman Brinkman is offline
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Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
From the Developer's Letter:

"2. Class-based penalties are not appropriate. Classes are roughly equivalent in power throughout the level ranges, and the versatility does not make up for that penalty. In fact, the majority of changes made to classes in the name of balance in the last year were based on the assumption that, at the high end, each class should still be roughly as needed and balanced as any other."

How do you read that as "absolutely intended"?



Having the ability to instantly port/mobilize by gating and selecting from 12 different locations all over the world isn't overpowered? It was so overpowering, Verant/SoE removed the ability to bind there within a week or two of Kunark opening and people finding that room.

It is your opinion that item recharging "breaks the game". The fact remains that if it was that game-breaking or overpowered, Verant/SoE would have moved to make the buyback prices to insane levels much earlier. Or made it so rechargeable items couldn't be sold to vendors. Or any variety of ways they could have fixed it.

About the exp penalty thing, when is that quote from? lol. dont post something and not say when its from. They mention changes... changes that were not in classic I assume.

Dont get me wrong here bro, but might I assume you got a bag of goodies you plan on recharging today? lol I truley do like ya yendor, just saying...
Last edited by Brinkman; 11-07-2011 at 05:55 PM..
  #66  
Old 11-07-2011, 05:53 PM
Nirgon Nirgon is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
How some people choose to ignore that it was classic, a story of distorted reality
I'm not disputing it existed on classic. I'm drawing attention to the fact that it was fixed as quickly as possible & as soon as they became aware of it and is a glaring bug.
  #67  
Old 11-07-2011, 05:54 PM
Brinkman Brinkman is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
FT items are not that overpowered for Velius? Look at the helm and necklace again. That looks like shit that came out about a week before Luclin (it did).

Look man, I played on Povar, I was there When Bentos got the first ring server wide, this is not something you want to argue with me about. He got his ring in september 3 MONTHS before luclin, and the facemask was then named for him, and the other items dropped then as well.

Edit: Also, one can only assume these items were populated since Velious went live, and were only seen in september because it was the first time the quest was completed. Meaning they were in game since Velious release.
Last edited by Brinkman; 11-07-2011 at 05:59 PM..
  #68  
Old 11-07-2011, 05:55 PM
skorge skorge is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
It is your opinion that item recharging "breaks the game". The fact remains that if it was that game-breaking or overpowered, Verant/SoE would have moved to make the buyback prices to insane levels much earlier. Or made it so rechargeable items couldn't be sold to vendors. Or any variety of ways they could have fixed it.
Then the question is, why did they change the hoop here in P99?...don't tell me that guilds back in 99/00 didn't use the hoop like guilds have used it here? That's retarded if any of you think a P99 guild was the first to use the hoop in that manner.
  #69  
Old 11-07-2011, 05:57 PM
Nirgon Nirgon is offline
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K we'll stick with taps being fucked up on raid mobs, and just the hoop costing a ton of plat.
  #70  
Old 11-07-2011, 06:00 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
FT items are not that overpowered for Velius? Look at the helm and necklace again. That looks like shit that came out about a week before Luclin (it did).
[You must be logged in to view images. Log in or Register.]

From a dozekar tear reward, not even NTOV.

Vulak robe has FT III. 10th ring war takes a full raid to manage, after tons and tons of work to get to that point. Those 10th ring war rewards are absolutely in line with what they should be.
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