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  #61  
Old 10-23-2011, 12:29 PM
Brinkman Brinkman is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You guys need to stop whining, seriously. This still leaves pet classes as much faster soloers than every other class (except Bards). It was like this in classic and didn't cause a huge shitstorm then, so why would it be a problem now? If anything this is a good thing, it means you're more likely to get other classically inaccurate things fixed (like pet weapon delay, sword of runes, and so on). You came here to play classic, don't complain when they make things classic.
I dont know.... There seemed to be enough of a shitstorm back then, for the devs to change it to 1 point of damage... amiright?

You are right, nobody should whine about things being changed to classic. Im not. What I whine about is how they chage things back to classic that make us "too powerful" Because it was added in after velious and needs to be removed ( NOTHING wrong with that ).. Yet they take their sweet arse time fix things back to classic, that were classic that made us powerful. ( enter me whineing)
  #62  
Old 10-23-2011, 12:30 PM
Lazortag Lazortag is offline
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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
I dont know.... There seemed to be enough of a shitstorm back then, for the devs to change it to 1 point of damage... amiright?

You are right, nobody should whine about things being changed to classic. Im not. What I whine about is how they chage things back to classic that make us "too powerful" Because it was added in after velious and needs to be removed ( NOTHING wrong with that ).. Yet they take their sweet arse time fix things back to classic, that were classic that made us powerful. ( enter me whineing)
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Kanras: Pet damage increases if high enough damage weapons are equipped.
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  #63  
Old 10-23-2011, 12:33 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Simple solution to you and others wanting to make sure you do more then 50 percent of the damage to mobs: Group
i've posted twice now, this doesn't help. if anything, it's going to introduce a pretty high chance of pets stealing exp from groups.
  #64  
Old 10-23-2011, 12:34 PM
Brinkman Brinkman is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This is a reason to fix those things to be classic; this is not a reason to make the server even less classic than it already is.
And they should be fixed, yet they are reluctant to do so. Because it makes pet classes "too powerful".

But as soon as they find something that makes us too powerful that isnt classic = THEY ARE ALL OVER IT.

We have been complaing about pet taunt for months now, they are well aware of it, but wont change it.

We have been complaining about the retarded 10 yard distance to send pets after mobs problem ( should be the whole zone ), they are well aware of it, but wont change it.

I could go on, but I think you understand.
  #65  
Old 10-23-2011, 12:34 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
You guys need to stop whining, seriously. This still leaves pet classes as much faster soloers than every other class (except Bards). It was like this in classic and didn't cause a huge shitstorm then, so why would it be a problem now? If anything this is a good thing, it means you're more likely to get other classically inaccurate things fixed (like pet weapon delay, sword of runes, and so on). You came here to play classic, don't complain when they make things classic.
If we get pet weapon delay then all will be fine. As it stands, I read that pet weapon delay will not be fixed because "pets are way overpowered" (but if that's how it was in classic, how can it be called "overpowered"? This supposed to emulate classic right?)

That's what bothers me. It's selective picking and choosing of which classic features are added.

http://www.project1999.org/forums/sh...ht=pets&page=2

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I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay. But enough about that.
I'd love it if he went back on his word and fixed that, so much so that I wouldn't care about the XP nerf. That's how it was in classic. Pets did more damage overall which sped up your rate of XP, regardless of whether you did over 50% of the damage.
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  #66  
Old 10-23-2011, 12:34 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
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that change is nice and convenient because it only really affects people who are below lvl 15. so it's not going to be a meaningful change in the grand scheme of things. the devs could show their good faith by letting weapon delay affect pet delay, that would be a change that would affect higher level characters and have a more meaningful impact on the game.

and before you ask, yes, it was classic.
  #67  
Old 10-23-2011, 12:35 PM
Pescador Pescador is offline
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On one hand, I agree that they need to fix pet aggro for this fix to be "classic," because in classic you could actually let your pet build up some aggro, do >50% dps, and not have the mob instantly attack you after the first nuke.

On the other hand, pet classes have had 2 years of the easiest leveling known to man... it's absolutely insane that an ungeared mage can solo up to level 20 in less than a day of playtime, using only /pet attack and the level 1 nuke.

If pet aggro were fixed, then pet classes could level 'classically', but this situation is still more fair than the way things were before, with uber pets doing 99% of the damage and the caster getting full exp.
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  #68  
Old 10-23-2011, 12:36 PM
Ryndar Ryndar is offline
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My level 4 Necro's pet does more dps than my level 7 rogue does.
  #69  
Old 10-23-2011, 12:36 PM
Xadion Xadion is offline
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what about lazy shamans, slow pet one nuke... Zzzzz... Boo
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  #70  
Old 10-23-2011, 12:38 PM
Brinkman Brinkman is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
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Yeah, weve been asking for that for what ... 2 years? I give a huge congratz to the devs who have realized they can introduce 1 pet fix for each pet nerf each patch, in so doing, they can defend themeselves by saying they are doing both. Fix Delay if you want to impress me. Fix taunt if you want to impress me.


And if you think kanras made it so a lvl 1 necro pet will hit for 90 with a weighted axe, your insane..... but its classic and it should. Im sure pets will do more dmg as stated, but not the way it was in classic.

GG
Last edited by Brinkman; 10-23-2011 at 12:41 PM..
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