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  #61  
Old 10-15-2011, 11:37 PM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by Pudge [You must be logged in to view images. Log in or Register.]
wizard. but you will have to throw some stuns in there. and keep yonder up
8 second stuns do not land in EQ classic era PvP against any non-crapped geared players. Stop trying to gay up the server with completely non-classic TZVZ mechanics.

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Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
I distinctively remember have 150-160 cold in classic and getting blasted for near full dmg alot in classic
During Velious (same resist system), with 120ish in a resist, I would fully resist a damage spell at least 1/3rd of the time. With 150-160 in a resist, I'm pretty confident you would fully resist at least 1/2 of them and that's lowballing it.

I remember having really low disease resist, something like 45-65 and even having lots of those bounce but I think PR/DR resists were extremely different from the others.
  #62  
Old 10-16-2011, 12:45 AM
Crenshinabon Crenshinabon is offline
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I was a 50 sk on RZ but never raided much. I had a frog crown etc prob a cold resist near 100 and could even buff my cold to over 100+ as a SK.

I also remember fearing the shit out of ice comet even with these resist. If I got lucky I would resist maybe 1/2 the damage and would take around 500. Sometimes I would take like 800 still. If I got hit by one of these it was always a holy fuck where is he?! moment. Granted I also remember being able to interupt wizards pretty easy if I was hitting them and fk them up if they didnt jump me.
  #63  
Old 10-16-2011, 04:11 AM
Lovely Lovely is offline
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Quote:
I was a 50 sk on RZ but never raided much. I had a frog crown etc prob a cold resist near 100 and could even buff my cold to over 100+ as a SK.

I also remember fearing the shit out of ice comet even with these resist. If I got lucky I would resist maybe 1/2 the damage and would take around 500. Sometimes I would take like 800 still. If I got hit by one of these it was always a holy fuck where is he?! moment. Granted I also remember being able to interupt wizards pretty easy if I was hitting them and fk them up if they didnt jump me.
I'm not sure how spell DMG worked on Rallos ZEK, but in this beta Ice Comet can never hit for 800 even if they person has -10000000 resist and is level 1. Just saying
  #64  
Old 10-16-2011, 05:07 AM
Kringe Kringe is offline
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756 Dmg to be exact... And on Classic Cresh could be right, for quite some time Ice Comet landed for 1144dmg before they nerfed the spell dmg to 66%..


Tmoneynegro... Im calling Bshit as usual... I was the top geared warrior during Velious, having insane resists with lohen at my side all the time, Kaaq (as seen in the screenshot Darw's thread, could still land Sunstrike "rarely for 1610" but for 800-1000 alot during velious, but it just wasnt as efficient to cast as Lure of Ice (you were guaranteed around 850dmg), and thats with Fire/Cold being almost 300, more if lohen was twisting.
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
  #65  
Old 10-16-2011, 06:25 AM
Sorath Sorath is offline
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756.999999999 damages to be exact.
  #66  
Old 10-16-2011, 06:53 AM
Bockscar Bockscar is offline
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Ahem... so under 200, fr/cr pretty much doesn't do anything, and 300 is the point where you start averaging 40-50% reduced damage? That has got to be the most far-fetched shit ever to be claimed on this forum. It's so absurdly inaccurate that I'm having trouble believing Kringe is serious. And he blames me for trying to lie about a class type so the devs would make it overpowered? According to those numbers, it's completely pointless to wear any fr/cr until you're fully NToV-geared and can actually get those ridiculous values. So what do you estimate 150 fr is worth against a standard nuke, Kringe? 10% average reduction and 2% chance to fully resist?
  #67  
Old 10-16-2011, 12:05 PM
jilena jilena is offline
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I think they are saying 150+ on straight damage spells you were averaging a 25-40% reduction in damage vs any sort of straight up resist. With there already being the "pvp damage reduction" (which wasn't "classic") in place I don't think that sounds that ridiculous.
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  #68  
Old 10-16-2011, 03:11 PM
Nirgon Nirgon is offline
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1120 at 50 for IC.
  #69  
Old 10-16-2011, 05:08 PM
Kringe Kringe is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Ahem... so under 200, fr/cr pretty much doesn't do anything, and 300 is the point where you start averaging 40-50% reduced damage? That has got to be the most far-fetched shit ever to be claimed on this forum. It's so absurdly inaccurate that I'm having trouble believing Kringe is serious. And he blames me for trying to lie about a class type so the devs would make it overpowered? According to those numbers, it's completely pointless to wear any fr/cr until you're fully NToV-geared and can actually get those ridiculous values. So what do you estimate 150 fr is worth against a standard nuke, Kringe? 10% average reduction and 2% chance to fully resist?
I'm really done arguing with you tbh.... About 8-10 people have proven and told you to please quit posting... Your memories are so far and jaded and your experience in Classic is next to none.

Jilena has it pretty much spot on, in what we are trying to accomplish achieve.

Darwoth even posted a Screenshot from around 2000...

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
the nuke numbers are dead on, from what i have deduced off of memory and the fact that at 200+ fr i would still take 50% of the damage from a scoraie is that

100 elemental resist shaved off about 15% - 20% damage on average

150 took off 25 - 30%

and 200 took off approximately 50%


this is why ice cometing wizards were still feared even after you had cold resistance, mages were not just blank firing pet controllers and druids could actually kill people.
Another Solid Quote from Lethdar:
Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Darwoth's numbers are pretty much correct, here's some most data regarding resists from player posts from before the resist changing patch (which made anything you can test on alkabor inapplicable here btw).

http://www.thesafehouse.org/forums/s...8&postcount=55

Although, Ghitming, I think you were implying that any class can kill any class? Unless there is something really uber for me to charm (and it doesn't kill me first) there's not a chance in hell my chanter could kill any melee besides a monk. I am pretty sure a cleric can't kill anyone 50+ either *maybe* a caster if their melee skills are good. For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.
post from someone after the resist changing patch went in (sept, 20002)
http://www.thesafehouse.org/forums/s...1&postcount=18

in the past ever had 150resists and still get hit by scoriae icecomet and the rest
, while u could sit at roughly 75-80mr and be immune to just about every friggin magic attack?

its been that way so long it blows peoples minds when they stick, fact is magic attacks like root snare stun mez slow blind and stuff will screw a person over (because they have a duration) while everyone is used to getting straight nuked

magic attacks are the most debilitating and i'd say the most powerful pvp spells short of pure dmg (see lures and and unresistable stuff and dont forget powerful uber melee skillz )
phantasmist
rallos zek

http://www.thesafehouse.org/forums/s...4&postcount=31
PvP should work with everyone moving as fast as they can. My job, as a druid, is to shake the melee long enough to channel my spell. His job is to stay on me, wailing away.
NEITHER of us should be able to be snared. The snared, the rooted, they are dead. This just isnt right, snare should never, ever land on 100+ mr.


You should really try doing some research.
But im guessing Lethdar, Darwoth... Hell everyone at Safehouse in those posts (from posts during that era) are all wrong eh Bockscar?
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
Last edited by Kringe; 10-16-2011 at 05:36 PM..
  #70  
Old 10-16-2011, 05:40 PM
Vile Vile is offline
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#1 spell is warrior taunt in pvp
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