![]() |
|
|
|
#1
|
|||
|
I'd say luclin stunk because it was so damned different. First we got goblins, giants, dragons, imps and orcs and whatever. Basic fantasy lore stuff. Then we suddenly jump into a particularly crappy episode of Star Trek.
The lore also seemed like it was a bad fanfic. Like someone read about the Combine Empires and Shissar and then just said "oh wish these guys were still ingame... maybe they could all be chilling up in the moon!". And the few zones outside nexus/bazaar that I actually glanced at were horrible. Large open cave zone A, large open cave zone B, large grassland A, large grassland B, large desert A, large desert B, etc etc. Oh and that Grief Benedictus zone that seemed to be nothing but a chain of identical rooms with completely random monsters in it. Put any of these next to places like Velketor's Labyrinth or ToFS and they look absolutely abysmal (altho velious had it's share of utter lameness, coughSkyshrinecough). Maybe it's just that I hate the newer graphics they introduced in luclin, be it the zones or the characters, which looked so much different from what we had before, like a whole different game.
__________________
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
| ||
|
Last edited by Brut; 09-26-2011 at 12:51 PM..
|
|
||
|
#2
|
|||
|
I think you mean Griegs End, and that was one of the better zones in Luclin.
Mobs would randomly turn you into different monsters, and you'd hear tons of strange audio files like children crying, insane laughter, etc. I dunno, felt like you were being drawn into Greigs nightmare. Also the Deep was kinda neat as a zone.. huge illusionary bridge and falling to your death in a chasam.. There was only one big crime in Luclin, and that was the Cat People. They did not belong up there at all, should of just turned Kerra Island into a noob city for the cats, Odus could of used the extra fleshing out anyways. Acryllia Caverns was pretty unique too, just recently we have dropped some bosses in Acryllia Caverns and done some ring events there that have not been done on any server, ever (as soon after PoP timeframe that zone was redone and all those old rings and items/npcs were changed). Pretty hard ring events at that, think Corinav of Water type hard, we have no idea how lvl 60's were supposed to do them. Maybe with a 90 man zerg. Point is.. Luclin seemed like "crap" because it came right after the masterpiece that was Velious. Truth is, it was not that bad at all. Im telling you all, it was PLANE OF KNOWLEDGE that was the true turning point in EQ. The book of classic EQ was closed the moment PoK opened up. I think this EMU would be perfect if it went up to Planes of Power, minus plane of knowlege. Just have the book in Nexus teleport you straight to Plane of Tranquility and call it a day. | ||
|
|
|||
|
#3
|
||||
|
Quote:
__________________
| |||
|
|
||||
|
#4
|
|||
|
I think Luclin is quite salvageable as a classic expansion. Just disable the bazaar/spires and replace them with something more 'classic.'
Ssra wasn't the only good raid zone. The Umbral Plains was a hoot to pull and clear, imo. The Deep with the invisible bridge leading to Thought Horror. Grieg's End with the crazy maze of illusion casting mobs leading to Grieg Veneficus. I'll go as far to say that it was my favorite raid expansion ever. Not to mention the much needed AA's for class balancing and dungeon grinding in your downtime. | ||
|
|
|||
|
#5
|
||||
|
Quote:
Emp Ssra was fun and Ssra temple was an awesome zone, but nothing like Kael Drakkel, NToV, Plane of Mischief. Not even a fun group zone like Velketors. Just dumb space camels and big rock guys. Although Seru did look cool in his full plate. Wish they had that armor in game. Loved giving his sword to pets. | |||
|
|
||||
|
#6
|
||||
|
Quote:
| |||
|
|
||||
|
#7
|
|||
|
Not sure how someone could possibly dislike Grieg's End, it was easily one of the best zones in Luclin. I hate boring copy/paste style dungeons, but the multiple generic looking hall/room feel of Grieg's End was the point. It was a crazy weird zone where players/mobs turned into random things, and full of creepy ass sounds. One of the most atmospheric and dark zones in EQ. It was also one of the most underutilized zones in Luclin so unfortunately not many got to see it except for spending 5 seconds inside after training from Dawnshroud.
Of couse eventually it was revamped and made into a hot zone / loot pinata and everything that was awesome about the zone was removed. I'm sorry if that's the version of Grieg's End any of you saw [You must be logged in to view images. Log in or Register.].
__________________
I am Reiker.
![]() lol wut | ||
|
|
|||
|
#8
|
||||
|
Quote:
Weaksauce [You must be logged in to view images. Log in or Register.] | |||
|
|
||||
|
#9
|
||||
|
Quote:
Might pop in on red99 to check things out though. No point in really putting time into anything when I've got military service lined up.
__________________
I am Reiker.
![]() lol wut | |||
|
|
||||
|
#10
|
|||
|
Not to mention kicking trolls out of Grobb was duuuumb. And they didn't even get that right, there was a troll prisoner near the bank with like 10 hp that would give max exp every kill. Exploited the shit out of that for hours until the servers came down for an emergency hot fix right after LoY launch.
So the best thing about LoY was an exp exploit in Grobb that existed for like 6 hours [You must be logged in to view images. Log in or Register.] To be honest, LoY was the first MMO expansion available via direct download... which was great. Unfortunately none of the positives of LoY were really content/gameplay related.
__________________
I am Reiker.
![]() lol wut | ||
|
|
|||
![]() |
|
|