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  #1  
Old 09-24-2011, 10:54 PM
Bockscar Bockscar is offline
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Sounds like you only ever did meaningless 1v1 outdoor PvP.
  #2  
Old 09-24-2011, 11:17 PM
Graym Graym is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Sounds like you only ever did meaningless 1v1 outdoor PvP.
Ummm ok. I just don't think any of you claiming what you are claiming actually played on the old school PVP servers. Magicians had serious resist problems back in the day, ESPECIALLY in Kunark and Velious. Indoors, in small areas where people can LOS and there wasn't much room to move around, they got destroyed. There were many guild fights where our Magicians, especially in Kunark and Velious, were trying to debuff / protect their pets instead of Nuke because it was a far better use of their mana. Why do you even think Magicians got a resist debuff? HINT: It had to do with the resist rate of their spells.

Again, VZTZ was NOTHING like live. They changed the resist rates on that server drastically from what live was. Magicians were slightly above average pre-Kunark and went downhill in Kunark and Velious. In contrast, Hybrids continued getting stronger and were easily the top pvp classes in Velious.
Last edited by Graym; 09-24-2011 at 11:20 PM..
  #3  
Old 09-24-2011, 11:47 PM
Giovanni Giovanni is offline
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Mages can bury their damage shield. You will kill yourself dual wielding against them.
  #4  
Old 09-25-2011, 12:30 AM
Graym Graym is offline
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Yeah and it's impossible to dispel. There is no way you played on a PVP server.
  #5  
Old 09-25-2011, 04:55 PM
lethdar lethdar is offline
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Quote:
Originally Posted by Graym [You must be logged in to view images. Log in or Register.]
Yeah and it's impossible to dispel. There is no way you played on a PVP server.
It is impossible to dispell against a competent prepared player unless you're gonna wand it off.

Moron.
  #6  
Old 09-26-2011, 03:07 PM
Graym Graym is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
It is impossible to dispell against a competent prepared player unless you're gonna wand it off.

Moron.
This is yet another person who obviously did not play on a PVP server and it's completely false for two reasons.

1) Dispells could be resisted. The way the spell worked was it would check against the top spell on the list BUT if that spell resisted, it would check the next spell down. The resist rate was low, but it was possible to cast a dispell on someone and instead of it taking the top spell it could also bypass the junk buffs on top and take off a spell in the middle or on the bottom. Trust me, I remember being EXTREMELY annoyed when that shit would happen. The difference being that a Magician recasting a damage shield, if he can get it off without interruption which is no guarantee, costs WAY MORE MANA then a Ranger recasting his buffs, especially SoW.

Most quality players always kept the top spots empty so that they could dispell DoTs when they landed. Some good players even knew this so they would first cast a shitty DoT THEN their good DoT to try to get it underneath all the buffs. With a low cast time on dispell, it was nearly impossible to defend all your buffs with everything going on. For example, I could snare/DoT the pet so that every DoT tick the Pet would run towards me. The Mage either needs to dispell that DoT taking up time where he is not focused on defending his buffs, or pay 100% attention to his pet because if the pet got out of range of his orders to stay back, it would continue following me anywhere in the zone and I could kill it. A good Magician would recast the pet and send their old pet away when I was gone, but then you're losing a significant amount of mana recasting the new pet. Or, chain casting dispells you could simply catch the Magician in the middle of a long casting spell and he can't get his junk buffs up in time before the 2nd dispell lands.

It was basically impossible to do what you are claiming and you're forgetting the most important part.

2) Everyone worth a shit had egg-shaped Pumices. Instant cast dispells that were rechargable on the server. Let's say you were one of the ~5% competent Magicians that managed to do all of the multi-tasking required of a Magician and still got lucky and could keep the damage shield up, I could still take it off instantly with an egg-shaped Pumice and there was nothing you could do about it. Whenever I fought a Magician inside of a dungeon, I always used egg-shaped Pumices on damage shields because with how fast I hit, I would die to them. An egg-shaped Pumice on the damage shield, then stick to the Magician like glue, he'll never be able to recast it before dying.

I even had players on Vallon Zek chain cast egg-shaped pumices on me solely to remove my Jboots for the .2 seconds before I reclicked it so they could slightly catch up and try to get in a hit in. Slamz did that shit all the time to me.

Put egg-shaped pumices on the PVP server and allow them to be recharged just like how it was on the old Zeks and we'll see how well you can keep your damage shield up. Basically, it's impossible.
Last edited by Graym; 09-26-2011 at 03:30 PM..
  #7  
Old 09-26-2011, 03:19 PM
Graym Graym is offline
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With the interrupt rate that was in the game at the time, it was nearly impossible for someone to get off a spell when I was hitting them. In Kunark my Ranger had 90% self-buffed haste on Vallon Zek. Think about it for a second, 90% self-buffed haste with ridiculously fast weapons. If I was on you, you did not get a cast off, period. It was very rare for someone to be able to channel a spell and only if I got to them right near the end of it. The channeling rate was nearly 0% if I was hitting you at or near the start of your casting. Any good caster on Vallon Zek, If I got to them in the middle of a cast they would immediately break their cast and run. NOBODY ever tried to channel casts, and if they did, they usually died very quickly. It was a losing strategy. The interrupt rate on melee was very high.

Again, reputation from Rangers on normal servers affected people's decisions to play Rangers on the PVP servers but certain spells that were USELESS on a normal server, were extremely useful on PVP servers. The amount of useless buffs Rangers had meant they could stack all of the important buffs deep and they had tons of pvp utility. A lot of their spells were lesser versions of other classes but a lot of those spells had a lot of PVP utility. For example, cure poison is useless on a normal server, but it meant a Ranger could always immediately remove tash when it was cast on him unlike the vast majority of other classes. Rangers had low resist rate, low damage DoTs which are useless on normal servers, but meant a Ranger could cast it on himself to break mez and cast it on Pets to repeatedly try to pull them away. In Jousting, Rangers had a Regen buff which was huge. Look how much of an advantage Troll Warriors had in PVP simply because of their racial regen bonus. You guys had a very skewed reality of Rangers when in Kunark they were easily the top PVP class. I'd only put Shadowknights ahead of them in Velious.
Last edited by Graym; 09-26-2011 at 03:25 PM..
  #8  
Old 09-26-2011, 03:33 PM
Galacticus Galacticus is offline
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I assume you are not trolling because your posts are so long.

You aren't grasping the idea that we are talking about classic and Kunark. I bet you didn't even get to 50 before Kunark came out.

Some of what you say is true but wouldn't be for this server. Everyone having jboots is going to take months after the server starts.

I have killed alot of rangers as well as played one to 65 and rolled with alot of them. They are way more powerful in velious and are the powerhouse you somewhat describe but this server won't release as velious or even Kunark.
  #9  
Old 09-25-2011, 05:00 PM
Bockscar Bockscar is offline
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We should encourage his ambitions of PvPing with an ultra-fast 4dmg weapon. He knows what he's doing.
  #10  
Old 09-26-2011, 03:36 PM
Galacticus Galacticus is offline
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Go look at the wiki for the fastest ranger 1h weapons you can get before 50 and explain how those are so fast u can stop casters with mega pushback...
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