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View Poll Results: Itemloot?
Yes 73 47.71%
No 80 52.29%
Voters: 153. You may not vote on this poll

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  #61  
Old 09-22-2011, 07:27 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
So if many customers doesn't like a product, it's not a bad product, they're just crying bitches who can't handle it?
In Everquest, yes.

Are you seriously going to vouch for the eq customer base of opinion?
  #62  
Old 09-22-2011, 07:33 PM
Amuk Amuk is offline
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I vouch for the EQ customer base opinion.
  #63  
Old 09-22-2011, 07:34 PM
Goobles Goobles is offline
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So, there were 2 racewar servers with coin loot vs 1 item loot red server.

I think racewar coin loot won that battle.

Coin loot it is.
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  #64  
Old 09-22-2011, 07:39 PM
mimixownzall mimixownzall is offline
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I think that's a little harsh saying they were crying bitches who can't handle it.

EQ and mmos were relatively new. They were trying new things.

If you owned a burger joint and only offered french fries because you don't like them (for this example), but you had a huge customer base requesting the option for onion rings, would you call them little bitches and just not offer it? No, just cause you don't like onion rings (for this example), doesn't mean everyone else is that way.
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  #65  
Old 09-22-2011, 07:40 PM
valithteezee valithteezee is offline
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Item loot is totally a novelty factor. It's cool and it may even bring population up for a little while, but it's not sustainable like other's have said. I'm pretty sure that's why Rallos Zek ALWAYS had a lower population than the other pvp servers. It's not that it wasn't fun or cool to loot somebody's corpse, but over time I don't think a lot of players want that dynamic.
  #66  
Old 09-22-2011, 07:45 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Goobles [You must be logged in to view images. Log in or Register.]
So, there were 2 racewar servers with coin loot vs 1 item loot red server.

I think racewar coin loot won that battle.

Coin loot it is.
They all had itemloot in the beginning, except Sullon Zek. Itemloot was removed from all of them due to player dissatisfaction.
  #67  
Old 09-22-2011, 07:50 PM
Amuk Amuk is offline
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Back of my mind I want item loot to see how bad the top dogs gona shit all over the blue horde and completely ruin the dream of red99.
  #68  
Old 09-22-2011, 07:55 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
Back of my mind I want item loot to see how bad the top dogs gona shit all over the blue horde and completely ruin the dream of red99.
ya this would be the only good part of item loot
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  #69  
Old 09-22-2011, 09:54 PM
Pudge Pudge is offline
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please. i really hope item loot isnt still a real consideration after all the ppl who played pvp for years on emu have said it doesnt work : /

if you do go with it, please limit it severely - be creative. you can use many means to limit lewts. no drop/lore/magic, "only stackable items" "only jewelry" etc..
  #70  
Old 09-22-2011, 11:31 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
This isn't Velious. The people who hit level 50 first won't just gain some huge advantage that can never be overcome. Almost all the resist gear can be traded and a lot of it drops from level 30ish mobs, it's pretty much just Tranix crown and diamond jewellery that you can't get while leveling or from camping a few pretty trivial mobs in lguk.
The people who hit level 50 first will be able to control the most important drop areas since they grinded there before others. They will be able to access the equipment faster than the people who didn't grind.

Having a weapon that does 2x as much damage as another weapon is certainly a huge advantage. Especially when the twinking starts and there are level 20 melee characters running around that demolish regular level 25/26 players. It's not fun to play the game when you're automatically at that kind of disadvantage. Twinking needs to be discouraged and people being able to take equipment off others is the answer (unless the devs want to code in level restrictions for equipment, which I doubt they have the time for).
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