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  #61  
Old 08-25-2011, 06:33 PM
Pudge Pudge is offline
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rogean: if I disconnected/plugged, what would happen if i went to log into the server again before the 5 minute timer was up? would i be locked out untill my character finally loaded to the other side, stood around for 2 minutes, and then poofed?
  #62  
Old 08-25-2011, 06:33 PM
Yukahwa Yukahwa is offline
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Good point Creshinabon.

I am in favor of doing nothing about this issue because it seems like a waste of time. I can see how its a legitimate problem for slow pokes with slow computers and bad internet connections, so now I really think the actual best way (regardless) is to leave it as-is.
  #63  
Old 08-25-2011, 06:34 PM
Vile Vile is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
Why is it so much lols?
What I think is lame is that people with a faster comp have an obvious advantage when it comes to zoning. Taking out plugging is seriously fked up and if thats the case I wouldnt even make a melee.

To even out taking out plugging can you should make a minimum zone time for people with rediculous amounts of money to spend on a fast computer? Say minimum zone time is 15 - 20 seconds.

If they complete their zone, re zone, then I appear after he has already zoned I lose hands down. This would be 100% frustrating and to know that they can get away every time by doing that and I can't have any chance to escape is broken and frustrating.
I can't read past all the QQ here. Anyone help me out?
  #64  
Old 08-25-2011, 06:35 PM
Pudge Pudge is offline
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i agree with the above.. implement this shit later on, it's not that big of a deal.

we want to get to PVPING!
  #65  
Old 08-25-2011, 06:42 PM
Crenshinabon Crenshinabon is offline
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Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
I can't read past all the QQ here. Anyone help me out?
QQ to you is me being super surprised that Rogean and Nill are trying to take plugging out of the game when I already think melee has an incredible disadvantage as it is. What I thought was always broken was the fact that people zone at different rates. Plugging is just something else broken that needs to be there to alleviate the grief. Vile don't you play a caster on every box you play on anyways? Not to mention you probably have a faster computer than me. Sounds like a fun server.
  #66  
Old 08-25-2011, 06:42 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
What I think is lame is that people with a faster comp have an obvious advantage when it comes to every competitive 3D graphical multiplayer game EVER.
News at 11.
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  #67  
Old 08-25-2011, 06:47 PM
Crenshinabon Crenshinabon is offline
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Lol except not at all, I can think of no other 3d game or mmo etc that uses the same zone structure as EQ. It doesnt matter in pve but it does in pvp.
  #68  
Old 08-25-2011, 06:47 PM
pasi pasi is offline
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It takes my Pentium II 6 minutes to zone, can you guys put in a realistic minimum zone time to make this more like the classic experience???
  #69  
Old 08-25-2011, 06:49 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
Lol except not at all, I can think of no other 3d game or mmo etc that uses the same zone structure as EQ. It doesnt matter in pve but it does in pvp.
So the guy with a 2.0GHz AMD has no advantage over your 350MHz Pentium-2 while playing a first-person shooter as you choke along at your frame rate of 4?
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  #70  
Old 08-25-2011, 06:50 PM
Crenshinabon Crenshinabon is offline
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Make jokes all you want, but even my mid range P4, ddr2, nvidia 8800 has a slow time at zones compared to some others I have seen. Pretty sure a lot of the community will not have much better than this except a lot of the hardcores who will grief people off server.

And none of that even comes close to compare to zones Shoveler. I play Battlefield, bioshock etc, just turn down the graphics. Never once in the middle of chasing someone in a fps battle have we both had to go to a loading screen to load the flag capture point or the next area to shoot in.
Last edited by Crenshinabon; 08-25-2011 at 06:54 PM..
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