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#61
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Anyone that has solo leveled an enchanter would always, always take a GGR if available. DSM we all know you're a mediocre at best torpor shaman and standard wall-licker raider. Just stop. | |||
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#62
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Please stop posting nonsense. If you are as experienced as you claim, providing evidence should be trivial.
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#63
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lol
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#64
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RoST and postnerf CoS have a 2 second cast, and iirc mobs have 30 delay, or 3 seconds between combat rounds. Since earlier you criticized a reverse-charming scenario with GGR by saying "This means you only have 1 second to react before your pet dies", I assume you agree that you should expect one combat round to happen if you're casting a 2-second invis to break charm? | |||
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#65
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I am not going to play your silly troll game of stringing out posts out via questions that could be answered by reading what I've said in the thread already. It is a waste of time. Just to he clear, the post you are referring to was talking about avarage DPS, not combat rounds. If you have evidence and/or logical reasoning for why you think GGR is better, please post it all, and we can go through it together.
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Last edited by DeathsSilkyMist; 06-17-2026 at 03:40 PM..
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#66
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Ok, since you earlier said "2 second anticipation in a high level fight is easy" it sounds like you agree that one should expect one combat round to happen when using RoST.
I just want to make sure we're on the same page regarding the comparison before I get into the math. This is all in the context of 1v1 charm killing for xp when you plan to get both mobs low, break charm, then kill them both. You're going to have some target hp % on the lower-health of the two mobs when you want charm to break, and that's going to be just above the max one-round damage it can take, right? So for example, if you see over the course of the fight that the max damage in one round is 5%, using a GGR you'll click it as soon as the lower-health mob hits 6%. And if you have a RoST and are "anticipating 2 seconds", you'll click it as soon as the lower-health mob hits 11%, so that even if a max round happens while it's casting, it'll still be at 6%. If you agree with the context of that scenario then I can get into the reasoning. If you don't agree then let's get that settled first. | ||
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#67
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#68
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So in this scenario we're assuming max damage is 5%, one combat round happens while casting RoST, no combat round happens while casting GGR, and that the GGR user will cast as soon as the lower-health mob hits 6% and the RoST user will cast as soon as the lower-health mob hits 11%.
In this scenario the GGR user will always have the lower-health mob be under 5%. For the RoST user, looking at my data while charming gators in cazic thule, there was a 57% hit rate: 8029 occurances of "An alligator bites an alligator", and 5877 occurances of "An alligator tries to bite an alligator". So 43% of the time that combat round that occurs while casting RoST will be a miss, and therefore 43% of the time the RoST user will end up having to kill a mob with 11% hp left, while the GGR user never has to face a mob with more than 6%. | ||
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#69
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1. Combat round 3 (kills gator) - 4 seconds 2. Combat round 2 (6% HP) - 2 seconds 3. Combat round 1 (11% HP) - 0 seconds You can just do this with RoST: 1. Combat round 3 (kills gator) - 4 seconds 2. End RoST cast - 3 seconds 3. Combat round 2 (6% HP) - 2 seconds 4. Start RoST cast - 1 second 5. Combat round 1 (11% HP) - 0 seconds If line 3 (combat round 2) with RoST is a miss, you duck RoST cast and then start over, as the gator is still at 11%.
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Last edited by DeathsSilkyMist; 06-17-2026 at 05:19 PM..
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#70
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So even if you duck off all the misses, there's still a 50% chance of a hit of less than 3% health, leaving you with a mob above 8%, while the GGR user never has the lower-health mob above 6%. | |||
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