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#61
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#62
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It's very likely that I got pretty lucky though. | |||
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#63
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That spot is well known, nearly perma camped due to CC ZEM on top of being good money. Someone grinding for xp will have a much lower kill per hour but an AE wiz can clean it efficiently. Bank/vendor nearby so monk favorite. IIRC seb NG is like 1000pp per hour. That's mostly a farming class thing but you can get good money from vendor trash. I think people like WL geos for that reason too but not as lucrative. | |||
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#64
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It did seem like they only dropped from the nameds and I did pretty well with those. I think at least every 2-3 spawn cycles had one or both up. I have a better idea of what the items are worth now too so I won't fill up my bags with junk. I will say though, maybe I could try it, but I didn't feel comfortable AOE'ing them because I don't have Winds of Gelid I think(?). I gotta check again. Maybe I do but Jyll's is more mana efficient so I've just been using that? With winds + jylls they should all die. Honestly forgot that was even a spell, just getting back into EQ again after a long break. I think even like 4 of them at a time would rip through the epic shield pretty quickly. I just walk down and sunstrike / low nuke each one then go back to the top and sit until full mana. | |||
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#65
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Geos in WL are easily $1kp/hr in just raw plat and vendor items not including selling the velious armor gems and that was based off killing 6 per cycle before repops so I wouldn't be surprised to see half that coming from the lower level geos.
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#66
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Geos in CC might be on droga level so a bit nastier but I think one could possibly work something out with mobs like the orcs/spiders in there. | |||
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#67
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I would likely do the same thing, sunstrike and get back to AFK ASAP.
Winds is really only good for big AE groups when you can time a pack coming your way. Mainly when trying to Ks other AE groups (like in Fear or Growth). It’s a good opener for sure but Jyll’s are definitely the workhorses of the kit. Maybe for CC Geos a Thunderbold into Jyll’s would be the combo? With a GCD you could probably get the second cast off before the stun fades. | ||
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#68
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And then 8th Geo towards the entrance of the ramp I just inferno shock ahead of time so that it runs to me and the sunstrike kills it. Had a few spawn cycles early where it'd survive the sunstrike and run to the stalag terror and by then I had like zero mana to kill the terror afterwards, part of the reason my ~3 hours didn't feel accurate I lost a pretty decent chunk of time dealing with the terror in those scenarios, had to root and med until ~450 mana to sun strike it and every time it breaks root early to interrupt medding was more time wasted. Once again wishing that Harvest had a real spell line and/or wasn't absolutely hot garbage. Restore 33% of my mana or something.. | |||
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#69
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Agreed on the Harvest. What a bummer no level 60 update on that [You must be logged in to view images. Log in or Register.] . | |||
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#70
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That's another kind of annoying thing, why are my robe clickies all like 28 second casts for 300 damage haha. Rend robe is at least, I think its like 10 seconds or something so not the worst. If I wanted to spend 30 seconds on each mob and potentially re-root it a bit I could do it in 3 casts. Or, if I wanted to keep a decent pace, I could ice spear -> root -> rend and that should be enough to kill them they have like, 1800hp max and that'd be over 1900. Speaking of fetter, is it at all worth it to use that over root? Does it break less often? I don't think I've ever cast anything besides root because I assumed it didn't do anything. | |||
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