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#61
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Do we have a formula for max damage? I wanted to try parsing str vs dex to see how that works out. I don't have dex gear but figured if DPS/max hit does or doesn't go down after removing a bunch of str gear then we'll know. If it doesn't I'll remove dex gear. Still new to parsers so I'll have to figure out how to extract the log of individual hits. | |||
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Last edited by Goregasmic; 12-09-2025 at 04:59 PM..
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#62
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1. Archery damage appears to be divided by 2 before applying the main hand damage bonus, at least for BFG. 2. There may be a damage modifier that slightly increases Archery damage. Bcbrown thinks it is a flat +1 to weapon damage, but I am not sure if that is correct. Not enough testing has been done, and Bcbrown is not very forthcoming with his data. Someone else probably needs to do some testing who can provide more accurate data. 3. We don't know yet if STR, DEX, or neither is used for Archery damage. In the EQEMU code there is a special exception to use DEX instead of STR for Archery damage, but this could be a bit different on P99. Someone just needs to do some testing with different STR and/or DEX values. 4. BFG specifically uses the 2h damage table when worn in the primary hand.
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#63
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#64
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#65
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I don't think I have the patience to repeat the experiment with 30 or 40 stacks of arrows but I might rerun against a blue con like a frost giant elite or something. If you want to do some parsing either DSM or I can help with the analysis, but personally I've found the most convenient way to do it is with Unix utilities, which I think you can install on windows. The command I use to isolate the damages looks like this: Code:
grep "You hit Bloodmaw" log_file| awk '{print $10}' | sort | uniq -c | sort -n -k2
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#66
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#67
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And from the first page of this thread: Quote:
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#68
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https://www.project1999.com/forums/s...&postcount=328
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#69
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I realized I forgot to filter out crit hits from the max hits column. Not gonna re-upload the chart, but here's str, dex, max hit.
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239 144 74 162 144 67 196 89 71 197 153 71 | ||
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#70
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Yeah DSM said EQEMU has a line using melee damage formula with dex swapped in but he also said they might not use it as is.
Since strength seems to have an impact there's probably a modifier applied to something like weapon+arrow damage Melee max hit is most likely not the right formula since it is mod x weap damage + dmg bonus. In this case it would be mod x 23 (huntsman and tolan) +11 So (74--11)/23 = 2.74 mod. That would mean you'd have to add 35 to 239 before dividing by 100 to get your 2.74 mod. Doesn't make much sense. | ||
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