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#1
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#2
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I believe I may have found evidence for some interesting bow damage on live (though post classic).
https://everquest.allakhazam.com/db/...10235874183573 It starts off noting what we remember from live (bow dmg + arrow dmg = max damage) then conceeds extra damage is possible at higher skill (level? gear?). They note that there doesn't seem to be a damage bonus / min damage is 1. What caught my attention was this quote: "Wondering how bow damage progresses beyond 175 skill? Saw an ogre shoot for 120 other day and was not a crit. Thats alot better than bow dmg + arrow damage which would be a max of about 50 with 40dmg bow and 10dmg arrow." In 2002, why may an ogre non crit be 120? In 2002 how would this be possible? Fellstrike? Or some kind of damage bonus glitch from a 2 hander (which seems in conflict with the comment that at 175 skill the min damage is still 1)? | ||
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#3
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#4
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Well so far, from the data bcbrown posted we know modal damage is not stat dependent and max hit seem to be governed by strength. Maybe the data is too noisy due to low samples but dex doesn't even seem to have a significant impact on crit rate which is the only thing it was supposed to do outside of procs. Doesn't seem to have an impact on hit rate either (that's probably archery skill). I've kinda been hoping dex does more than just proc rate since proc rate is pretty useful for rangers but so far it seems like it does little to nothing else.
The min damage on p99 seems to be weapon bonus since he scored an 11 lowest using 1handers. For the comment about the ogre 120 damage I think a lot more context is needed to say anything. | ||
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#5
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I hit 58 the other night off frost giant elites in GD. I was surprised at them being decent xp, a little slow but steady. I was able to kill 2 or 3 between breaks, and if I had a fungi it would have been a lot smoother. But alternating between melee and bow-rotting gives time for Chloro and the ikky bp to heal me up. And since I started at Allied with the Kromrif it was tons of fun not being kos to the green giants while pulling the elites. Quote:
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Fantastic quote! The combination of inexperience and overconfidence can be pretty funny... but you know I bet that guy was having the time of his life scooting around Qeynos Hills with a 10/50 bow, kiting grizzlies or whatever. I'm honestly starting to think it might be a lot of fun to try an SSF human ranger. Short Sword of Morin, Electrum-Bladed Wakizashi, Wakizashi of the Frozen Skies, Ivy-Etched Armor, there's some fun ranger quests. | |||||
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#6
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A condescending cockbag says what?
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#8
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Hehe
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#9
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It really doesn’t matter what TAKP did/does. We will never have auto fire or AA’s.
I’d take auto fire if nothing else. Outside a BFG shooting bows is a PITA (I’ve killed Lucan about 20 times with a bow…). | ||
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#10
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I've spent the past quarter-level farting around killing frost giant elites with a mixture of melee and bow-rotting. This wasn't a controlled experiment, it was just leveling and gaining faction. I swapped between Rain Caller for stats and Huntsman for better bow dps. Sometimes I had 1h in melee, sometimes Swarmcaller, and sometimes OT hammer for the better damage bonus. I tried to keep up a full complement of buffs (spikecoat, skin like diamond, call of earth, strength of nature, storm strength, chloro, greater wolf form, levitate, call of flame, shield of brambles/spikes) but there's definitely fights where one or more faded midfight or I didn't bother to refresh before the next fight. So for anyone inclined to skim/misread this post let me say in bold that this data is very messy. Strength ranged from 180 to 240, dex was usually 145-150; just swapping my 1hs for a 2-hander drops strength by 25 and dex by 5, not to mention the haste or +atk. Also early into this dataset I leveled from 57 to 58.
First attachment is a chart of bow damage. You can see the main peak at 60 which corresponds to OT hammer: 20+1+3+36. There's also another lower spike for the swarmcaller 20+1+3+29 = 53. The 1h peak of 20+1+3+11=35 is mostly drowned out, so I guess I did a pretty good job overall of swapping out of 1hs whenever I was bow-rotting. 2519 hits, 1217 misses, 67.43% hit rate. That's 186 stacks of arrows, or 46 minutes spent summoning. Max hit discounting crits and double damage is 98. Average damage is 57.66, but that's going to be heavily affected by the mix of various mainhand damage bonuses. Crit rate of 6.43%; second attachment is a graph of the crits. If I squint I can see a repeating pattern of succesively decreasing peaks at 28, 49, 79, and 98; perhaps worthy of further investigation but just as possible to be randomness. I know almost nothing about crits and if anyone has a sense of the conventional wisdom around how they're calculated I'd love to hear it. Quote:
I'm gonna do another experiment, keeping str and dex constant while adding +atk from swiftwind, greater wolf form, strength of nature. I'll be fighting frost giant elites and I'm interested in the impact on hit %, max hit, average hit. | |||
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