Quote:
Originally Posted by zelld52
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FOUND THE FILTHY CASUAL!
But one of the problems with Luclin is that it introduced a bunch of new early-game zones, which thinned out the already thinning out server populations across a larger world. Old zones started feeling empty - and that trend just continued with each xPac to be introduced. Nobody was in Crushbone or Unrest, etc, anymore, because everyone went to Paludal.
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I loved Luclin, PoP an, Legacy of Ykesha and even LDoN when they happened 20+ years ago. Felt like great additions to the game. At the time we weren't caught up on nostalgia or "what is classic" and just wanted more content.
Discovered P99 a few years ago and loved it. So when Mischief launched I was also super excited about getting to experience Luclin and PoP again.
Luclin came out and for starters, Luclin models, even though I thought they were revolutionary at the time... aged terribly. I refused to use them on TLPs. Secondly, to mirror what you are saying, I came to the same conclusion. Once Luclin was out the entire game was Paludal Caverns > Marus Seru > (can't remember what came next) > Grieg's End. Everything about early EQ is completely irrelevant and gone.
I think this was the point the P99 Devs were making by stopping at Velious. Obviously. Just agreeing with the point you make about how Luclin completely kills the old world.
It's sad the early devs from WoW didn't learn about this, but I don't think they care. It's more profitable in their minds just to make a new expac, but meanwhile their playerbase has dwindled while 99% of their content is obsolete and untouched. Such a waste.