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#61
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#62
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What you can do is to clear the guards at one of the huts. Then your toon pretty much has to sit there and engage the moment that the guard repops. If you leave the spot for any reason, the official rule is that yes, you do give up the camp. With that said, it's pretty unlikely that anyone will challenge you unless there's a repop. If you want to keep the camp, it's pretty much on you to figure out how to sell without your toon needing to physically leave the spot. If it were me, while hunting guards, I'd ask a low-level player to sell for me. There are always newbies around where guards are. If you've got 50 plat worth of loot, I can guarantee that someone will be willing to go sell it, and give you 40 plat from the proceeds. If you come back and there's someone standing there clearly ready to engage when the guard repops (i.e. they've already summoned their pet and are sitting there medding), they'd probably win an argument if you tried to get the GM involved. You should probably work out a solution with them rather than getting the GM involved. For example, if there's two guards at that hut/tower, you each decide to kill one of them. Or if there are other guard spawns in the zone (BB has a bunch, if you want to kill dwarves), then you go to one of the other ones. | |||
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Last edited by Wilshire; 02-17-2026 at 03:28 PM..
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#63
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#64
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If it isn't a /list camp and your mob is down I guess you can just do whatever between pops.
You can always manage to be there on pop and give a couple minutes to the guy and if he doesn't make a move you take it. | ||
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#65
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Yeah, if someone is camping a single spawn and maintaining a presence: there's not much to do but ask them if they plan on leaving soon? Or, if Hadden spawns and drops the earring I would assume the player would need to leave to sell the earring.
Either way, I agree with the other posters that the Hadden camp is most definitely not worth the effort. In the time it takes to farm an earring, you could travel to 20 different places and farm plat through vendor trash or other tunnel items, and then buy the earring. | ||
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#66
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Don't forget, there is a rule that you have to give up your camp once you get your item.
With Hadden it can be hard to tell (no pole could mean an earring or not), but if the monopolist does loot a (lore) earring, they will have to zone to bank it (or die to corpse it), so unless they have 2 boxes going and can bring another toon to pick it up (obviously another violation) then you can take the camp at that point, and be fully compliant with the rules.
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#67
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#68
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All I could find in the PnP proper is wording that strongly implies the old rule, but doesn't explicitly say it ... notice how they keep saying "placeholder", never "the mob you want": Quote:
Handing off camps is similar: I see nothing in the PnP that says you can give a camp to Fred, even if Bob was sitting there waiting for it ... but P99 precedent directly contradicts that, as GMs have let guilds monopolize camps (seemingly in violation of the PnP) many times before.
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Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#69
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I typed p99 camp rules in google and that was first result for me:
https://wiki.project1999.com/Camp_Rules Very last paragraph: Quote:
So for hadden I guess you can hold it indefinitely if someome comes to pick up the earrings you get, as long as you don't die/zone/log. I guess selling LRs is the same deal, someone picks it up and you can stay there. I think that is/was the deal with drusella or Stormfeather. | |||
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#70
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Unless the person has really bad luck, how can they camp for the fishbone earring? It's lore and unless they're boxing, they can't really stay for more than one at a time. Once they leave to sell it, they'd lose the camp, right?
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Miladian - Ranger Green server
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