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  #61  
Old 02-17-2026, 02:31 PM
Kich867 Kich867 is offline
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Originally Posted by Camulet [You must be logged in to view images. Log in or Register.]
What’s the deal if someone is permanently camping Hadden? I’ve been trying for weeks to camp as need eb item and the same Druid Kerasha is there always, I’ve checked a lot and they appear to perma camp it for plat. But they must either 2box or it’s a group of people who take shifts as they’re there 24/7 as far as I can tell.

I’m getting desperate and am getting to the point where I’m thinking of just killing him when he pops.

Do I have any options? Or will the GM side with them despite it going against the spirit of EQ?
I mean why not just petition them? If they appear to be camping 24/7 a GM will be able to determine if they're AFK or botting or something.
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  #62  
Old 02-17-2026, 03:24 PM
Wilshire Wilshire is offline
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Originally Posted by Beatitudes [You must be logged in to view images. Log in or Register.]
My evil toons hunt guards. Elfs,woodelves and dwarfs. When bags are full, I gate, sell and come back. Takes 3 to 5 mins. Do I give up the camp if someone comes in while I am selling? Most of the time I am back with no repops.
The official rules are that you can only claim ONE guard. Not one group of guards. You can't claim all of the guards in ButcherBlock all at once as your camp.

What you can do is to clear the guards at one of the huts. Then your toon pretty much has to sit there and engage the moment that the guard repops. If you leave the spot for any reason, the official rule is that yes, you do give up the camp.

With that said, it's pretty unlikely that anyone will challenge you unless there's a repop. If you want to keep the camp, it's pretty much on you to figure out how to sell without your toon needing to physically leave the spot. If it were me, while hunting guards, I'd ask a low-level player to sell for me. There are always newbies around where guards are. If you've got 50 plat worth of loot, I can guarantee that someone will be willing to go sell it, and give you 40 plat from the proceeds.

If you come back and there's someone standing there clearly ready to engage when the guard repops (i.e. they've already summoned their pet and are sitting there medding), they'd probably win an argument if you tried to get the GM involved. You should probably work out a solution with them rather than getting the GM involved. For example, if there's two guards at that hut/tower, you each decide to kill one of them. Or if there are other guard spawns in the zone (BB has a bunch, if you want to kill dwarves), then you go to one of the other ones.
Last edited by Wilshire; 02-17-2026 at 03:28 PM..
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  #63  
Old 02-17-2026, 03:56 PM
cd288 cd288 is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
I mean why not just petition them? If they appear to be camping 24/7 a GM will be able to determine if they're AFK or botting or something.
Tough to know from OP's post. It could be that this person is setting the 6 hour respawn timer and logging in a bit in advance and isn't there the entire time. Maybe OP should try logging in with like 5 hours to go (if he hasn't tried already) and see if the camp is open.
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  #64  
Old 02-17-2026, 04:54 PM
Goregasmic Goregasmic is online now
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If it isn't a /list camp and your mob is down I guess you can just do whatever between pops.

You can always manage to be there on pop and give a couple minutes to the guy and if he doesn't make a move you take it.
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  #65  
Old 02-17-2026, 05:34 PM
Defo Defo is offline
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Yeah, if someone is camping a single spawn and maintaining a presence: there's not much to do but ask them if they plan on leaving soon? Or, if Hadden spawns and drops the earring I would assume the player would need to leave to sell the earring.

Either way, I agree with the other posters that the Hadden camp is most definitely not worth the effort. In the time it takes to farm an earring, you could travel to 20 different places and farm plat through vendor trash or other tunnel items, and then buy the earring.
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  #66  
Old 02-17-2026, 06:29 PM
loramin loramin is offline
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Don't forget, there is a rule that you have to give up your camp once you get your item.

With Hadden it can be hard to tell (no pole could mean an earring or not), but if the monopolist does loot a (lore) earring, they will have to zone to bank it (or die to corpse it), so unless they have 2 boxes going and can bring another toon to pick it up (obviously another violation) then you can take the camp at that point, and be fully compliant with the rules.
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  #67  
Old 02-17-2026, 07:18 PM
Goregasmic Goregasmic is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Don't forget, there is a rule that you have to give up your camp once you get your item.

With Hadden it can be hard to tell (no pole could mean an earring or not), but if the monopolist does loot a (lore) earring, they will have to zone to bank it (or die to corpse it), so unless they have 2 boxes going and can bring another toon to pick it up (obviously another violation) then you can take the camp at that point, and be fully compliant with the rules.
I remember seeing the 1 item rule but is that for every camp or for the more specific camps? Like it applies well to single lore items or /list stuff but lets say I'm doing frenzied broodling, couldn't I just get infinite silver chitin wristbands if I felt like doing a 72h marathon? Never seen anyone elf lawyer that one for more traditional camps. What if we're a group, are we only entitled to 6? And what if someone leaves and gets replaced? It becomes basically unenforceable.
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  #68  
Old 02-17-2026, 09:38 PM
loramin loramin is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I remember seeing the 1 item rule but is that for every camp or for the more specific camps? Like it applies well to single lore items or /list stuff but lets say I'm doing frenzied broodling, couldn't I just get infinite silver chitin wristbands if I felt like doing a 72h marathon? Never seen anyone elf lawyer that one for more traditional camps. What if we're a group, are we only entitled to 6? And what if someone leaves and gets replaced? It becomes basically unenforceable.
We both remember the one item rule, but it appears the staff either removed it, (perhaps because it's hard to enforce?) or it's in one of those "extra" (non-Play Nice Policies) places.

All I could find in the PnP proper is wording that strongly implies the old rule, but doesn't explicitly say it ... notice how they keep saying "placeholder", never "the mob you want":

Quote:
That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off.
We're definitely in elf lawyer territory here: that reads to me like killing non-placeholders doesn't actually let you keep the camp. However, I kind of doubt a GM would interpret it that way, so (like many things) there's no way for a player to know until someone has a test case with an actual GM and reports back.

Handing off camps is similar: I see nothing in the PnP that says you can give a camp to Fred, even if Bob was sitting there waiting for it ... but P99 precedent directly contradicts that, as GMs have let guilds monopolize camps (seemingly in violation of the PnP) many times before.
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  #69  
Old 02-17-2026, 09:58 PM
Goregasmic Goregasmic is online now
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I typed p99 camp rules in google and that was first result for me:

https://wiki.project1999.com/Camp_Rules

Very last paragraph:

Quote:
Something else important to note about handing off camps - in particular, popular ones, but this applies to any camp that becomes contested. If you are solo camping, once you attain the item you were waiting for (an AC ring, for example) you are done camping that mob. The person coming to take the camp had better be prepared at this point in order to come eliminate the very next placeholder spawn in order to "stake his claim" on the mob. You cannot work wacky corpse lines on lore items in order to grab multiple items in the same "camp session" if there are others waiting to take the camp. Please be aware that we reserve the right to apply this same ruling to any camp if we deem it necessary, including camps with multiple players.
Quote dated to 2014 but yeah, the PNP says no rule to hand off camp unless you make a list then you have to honor it.

So for hadden I guess you can hold it indefinitely if someome comes to pick up the earrings you get, as long as you don't die/zone/log. I guess selling LRs is the same deal, someone picks it up and you can stay there. I think that is/was the deal with drusella or Stormfeather.
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  #70  
Old 02-17-2026, 11:14 PM
Belambic Belambic is offline
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Unless the person has really bad luck, how can they camp for the fishbone earring? It's lore and unless they're boxing, they can't really stay for more than one at a time. Once they leave to sell it, they'd lose the camp, right?
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