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  #1  
Old 06-03-2025, 02:26 PM
Goregasmic Goregasmic is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Doubt the OG EQ devs ever intended pets to be tracking bots negating the need for Ranger tracking etc. if you were trying to find a specific spawn.
Yeah. That's why I'm not mad at them nerfing effects/recharges of some items because spamming them wasn't classic and might be an unforseen consequence.
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  #2  
Old 06-03-2025, 05:59 PM
Potus Potus is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Doubt the OG EQ devs ever intended pets to be tracking bots negating the need for Ranger tracking etc. if you were trying to find a specific spawn.
They didn't intend for CH to be used in combat. So if we're going on "original intent" then ohhhh boy you're going down a rabbit hole.
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Old 06-04-2025, 02:51 AM
Jimjam Jimjam is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
They didn't intend for CH to be used in combat. So if we're going on "original intent" then ohhhh boy you're going down a rabbit hole.
I always wondered whether there is any evidence of how the devs envisioned naggy/vox being killed.
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Old 06-04-2025, 06:30 AM
Dolalin Dolalin is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I always wondered whether there is any evidence of how the devs envisioned naggy/vox being killed.

Brad was at the first Vox kill by FoH.

https://search.eqarchives.org/?size=...%5Btype%5D=all
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Old 06-04-2025, 09:35 AM
WarpathEQ WarpathEQ is offline
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Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
They didn't intend for CH to be used in combat. So if we're going on "original intent" then ohhhh boy you're going down a rabbit hole.
I could see that for classic, you have to think by the time kunark rolled out they knew it was the imergent behavior. In that regard it does seem like kunark raid content was designed as anti-CH chain with low HP and high AOE dmg mobs designed for burn it down or die engages that nullify the benefits of CH chains, but most velious content wouldn't be doable without it.

I never did VP back on classic live so I'm not sure that P99 100% mirrors classic mechanics but I'm more interested about the intent for that zone's design which seems to have really forced guilds into the train out all the trash and pull in the dragon meta that we see pervasive on P99 (leading to the overwhelming majority of raid concerns).
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  #6  
Old 06-04-2025, 03:12 PM
Jimjam Jimjam is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
I could see that for classic, you have to think by the time kunark rolled out they knew it was the imergent behavior. In that regard it does seem like kunark raid content was designed as anti-CH chain with low HP and high AOE dmg mobs designed for burn it down or die engages that nullify the benefits of CH chains, but most velious content wouldn't be doable without it.

I never did VP back on classic live so I'm not sure that P99 100% mirrors classic mechanics but I'm more interested about the intent for that zone's design which seems to have really forced guilds into the train out all the trash and pull in the dragon meta that we see pervasive on P99 (leading to the overwhelming majority of raid concerns).
The kunark mobs weren’t low hp. They were max hp! They didn’t unhardcode the 32k max hp until velious.
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  #7  
Old 06-04-2025, 01:47 PM
nyclin nyclin is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Doubt the OG EQ devs ever intended pets to be tracking bots negating the need for Ranger tracking etc. if you were trying to find a specific spawn.
emergent gameplay in MY everquest? well I never...

original devs also never foresaw kiting, pulling, or people being giant greedy dickbags but here we are
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  #8  
Old 06-04-2025, 05:00 PM
cd288 cd288 is offline
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Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
emergent gameplay in MY everquest? well I never...

original devs also never foresaw kiting, pulling, or people being giant greedy dickbags but here we are
Not at all analogous lol. At least try harder
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  #9  
Old 06-04-2025, 08:50 PM
Potus Potus is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Not at all analogous lol. At least try harder
It's a perfect analogy. There are dozens more. Changing the game based upon developer intent is a huge can of worms.
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  #10  
Old 06-04-2025, 09:49 PM
Goregasmic Goregasmic is offline
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Originally Posted by nyclin [You must be logged in to view images. Log in or Register.]
emergent gameplay in MY everquest? well I never...

original devs also never foresaw kiting, pulling
If this is true... they never played their game until release?

I find it hard to believe they gave snare to multiple classes early on and never figured out it would let players outrun mobs. Or having the beefiest/fastest player bringing mobs to the group was unforseeable. FD splitting is more advanced but why even bother giving harmony/lulls to like 8 classes if it isn't for pulling?

Like if you told me they didn't foresee AE groups that's one thing but kiting? They thought people would just make roaming bands of murder hobos?
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