Quote:
Originally Posted by Goregasmic
[You must be logged in to view images. Log in or Register.]
I've been leveling through 58-59 knocking down mobs on the solo artist challenge list so you're telling that to the wrong person. Went to kedge before and it seemed like a giant hassle for little reward. It was more of a question than a statement as I plan on going back soonish, I have a date with estrella.
|
Yeah, Kedge is a hassle. I did a little leveling there in my mid-50s but with a couple deaths the xp just wasn't worth it. After hitting 60, though, I came back with the goal of soloing all the nameds except for Phinny. I've gotten them all now, except for tainted/corrupted which I haven't attempted yet.
On breaks you get in a corner and root them, then move away. If you're not getting beat on too hard, you can root both in the same corner, then charm one after you move away. If you're getting really beat on, root one, move away to another corner, then root the other. Heal up and then use the clicky neck before re-charming. I don't bother with snares because they still swim faster than you in the water.
I think part of the problem is also the long respawn timer. You can't really just camp a single room because it takes so long for repops, so you gotta keep moving. If anyone wants to level in there in the 50s, I'd start with the seahorse patriarch room. Root rot the hammerhead shark in the room down below where you can get him solo. Then invis up and go back to patriarch room. Go into the little separate room where you still have LOS and charm one of the two seahorses. I'd skip the outer room with the three sharks where the frenzied cauldron shark spawns, because it's harder to break in with three mobs and the corners aren't as good.
The other good place to hang out is by Undertow's room. Undertow won't aggro while you're killing his two seahorse guards below him. Sometimes you can charm one without either of them aggroing you if they're both on the same side of the room, but often I'll root one, then dart into the corner right outside and channel the charm on the other.
If you ever have three or more on your, don't bother trying to gate, even in a corner. It takes too long to cast and you'll almost certainly get interrupted. Instead try to root them and move away to gate. A WC cap is worth carrying for emergencies.