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View Poll Results: Yes or No to the proposal | |||
Yes |
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41 | 50.62% |
No |
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40 | 49.38% |
Voters: 81. You may not vote on this poll |
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#1
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![]() @Loramin
I don't really get why you should have the room cleaned to hold camp. I don't know any camp anywhere, where you're supposed to have everything clean... Fungi king ? Need to clean everything ? Any Seb camp ? Kaesora camps ? KC camps ? Guk frenzy camp ? Velk's camps ? PoM camps ? Sol A/B camps ? This rule of "you need to be able to keep the camp clean" is DS specific. As it was stated earlier, this is classic EQ. You're here first, you keep killing stuff, you can solo some mobs of the camp, the named, it's your camp. I'd even argue you don't even have to be chain killing. Fungi king again. Who's going to ask someone to keep cleaning the tower and around ? Monks just flop every 20 mins, keep the corridor clean and single pull the PH. If I'd like to just kill the pather and 1 or 2 mobs because that's all I can maintain down but I'm still able to single pull the named and solo it, why isn't it my camp ? That's exactly what everyone is doing at basically every camp. I'm just asking because this is just inconsistent. Not that I actually care much, I don't need it and don't know anyone still "needing" this in 2024. And to answer the OP : you're playing EQ. Camp this until you get the opportunity. You'll get it at some point. The longer you wait and push yourself, the greater the satisfaction.
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#2
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The requirement to clear the entire room is indeed specific to the DS camp. The inconsistency you mentioned is part of the reason for advocating a rule change. Aligning the rules at DS with other camps would promote fairness and consistency. I managed to secure the camp after 14 days of arriving as early as 5 am. This experience highlighted the unhealthy nature of the current system, which demands excessive time and effort. "And to answer the OP": As mentioned, it’s currently impossible to get the camp because Castle maintains a timezone rotation allowing them to hold it 24/7. This monopolization prevents others from having any chance, making the situation untenable for most players. Implementing a list/roll system would address these issues, ensuring that all players have a fair opportunity to camp DS without the need for unhealthy, prolonged camping sessions. | |||
#3
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To roll for Angry Goblin you need the Report to Skargus, which means you have already fractioned and done Shady Goblin. You know the players alongside you have put in effort to get that far into the quest chain. Can I ask what the equivalent is for Drusella Sathir? Say we have players show up to her hallway/camp ready to /rand 1000. How do you know any of those players have factioned or even completed the Regal Band of Bathezid? How do you know they've passed the Angry Goblin step? All you're doing is killing a boss and looting an item. There is nothing to prove you are at that step. And without that.. you're going to have absolutely everyone possible showing up, because the item is worth a lot. People with IP exemptions would be tempted to log multiple accounts cause each one gets a roll. People think angry is bad when it's an 8 hour window and you must be at that step to roll? What happens when its an exact spawn time, no window, and absolutely anybody can show up because you have no way of proving they're ready to turn in the urn. Easily 100-200 people in Charasis, guaranteed. That's dozens of people trying to levitate across the gap. Dozens of people pulling aggro cause they're either not double invis or their invis drops. Dozens of people pulling trains either purposely or accidentally because no matter what the train paths through Drusella camp to reset. So once again, I ask you - have you actually thought your idea through? Or are you just upset at GG and want to change the rules in your favor as a solo enchanter? | ||||
#4
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They had to prove they could clear the camp, since without that anyone can feign a monk, even if they could never solo even the hallway pather, and call it claimed. It had the unintended (or perhaps intended) effect of gating it to BIS/top geared monks, or groups that could afford to park accounts out at the spot to hold the camp when contested - which favors the high end raiding guilds who have the spare resources. (It doesn't have to be monks by the way, it just so happens monks are the most efficient and feign makes you near perfectly safe while AFK. I'm sure a geared Necro/SK could also do it with some effort.) If some rule doesn't make sense, just work backwards and think how the camp can be abused without that rule in place. That's likely why the rule exists. | |||
#5
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The problem with people farming the urn for personal/internal use (and not for profit) is that those urns are not hitting the market (the supply). This is made worse because there is only one source of supply, on a 24 hour spawn timer, and also a low drop rate on top of that. Technically the groups selling purely for profit were what was keeping the market prices as low as they were. Once you introduce a group of players not supplying the market you will see the prices begin to rise. Quote:
You have so much potential with your proposal, but you cheapened it with this point. Quote:
Your view is somewhat biased being an enchanter, which is a class known to be extremely overpowered in the Velious era. What about anyone who isn't an enchanter or BIS monk? | |||||
#6
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![]() I’m not going to waste time discussing instance #243 of a soloing enchanter looking to remove the advantage of having friends and working together in p99, no. Feel free to pick any of the harder, freely available solo challenges, and accept you are playing a multiplayer game under a self-imposed higher difficulty setting.
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#7
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#8
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![]() we as a server reject your terrible opinion, move to resolved.
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#9
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#10
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