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  #1  
Old 06-18-2023, 12:58 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I don’t think that post referenced CH but hots/spots/stuns/roots (which in fairness shaman get most of(to a degree)).
Torpor is more efficient than Celestial Elixir, and Chloroblast is only slightly less efficient than Remedy. Chloroblast is 175/385 vs Remedy's 175/438, so you're looking at a 50 HP difference. Torpor can tick an extra 300 over CE, so you are generally making up for that 50 HP loss unless you get really unlucky with the server tick. Shamans get root as well, so there really isn't that much difference between a Cleric and a Shaman in a situation where you don't have time to CH.

I can save Enchanters just fine on a bad break. Luckily most 60 Enchanters are good enough on this server to where there's rarely an issue anyway.

You're basically just trading stuns for Slow and Malosini, and you rarely need Cleric stuns or Slows for a bad break.
Last edited by DeathsSilkyMist; 06-18-2023 at 01:03 PM..
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  #2  
Old 06-18-2023, 01:03 PM
Jimjam Jimjam is online now
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But charm breaks are about frontloading assistance to the enc, not about slow burn efficiency.
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  #3  
Old 06-18-2023, 01:04 PM
Lampolo Lampolo is offline
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remedy, divine light and celestial elixir are all better than anything a shaman gets
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  #4  
Old 06-18-2023, 01:40 PM
Lampolo Lampolo is offline
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I started a war, cler, ench trio not too long ago. No twinking as none of us have toons on green. We were xping in Sola a lot so I have fresh xping example. We were all lvl 24, static trio, war may have been 23 not sure. We held foreman, pred and singe no problem with about 20+ mobs in rotation on a 18 min timer. Singe is a 28 named. You cannot hold this camp at level 24 with any other trio and kill this many xp mobs on top. An untwinked monk will get destroyed by singe at lvl 24. A shaman as heals will be lucky to have 10 mobs in rotation and singe might not be doable. A necro instead of tank leaves nobody to train the xp.

This example is the same in almost all xp camps in dungeons including seb and hs. A lot of the time there are those level checking mobs/pats. You either need to come in with a real tank or you need to be a few levels higher. Being able to xp train blue mobs on the trio and keep yellow/red names in rotation is only something this trio can do and allows for insane xp/drops for any given level. When mobs start going green you have to move. Being able to kill yellows+ if needed opens up the best xp spots.
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  #5  
Old 06-18-2023, 03:51 PM
Vexenu Vexenu is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
I started a war, cler, ench trio not too long ago. No twinking as none of us have toons on green. We were xping in Sola a lot so I have fresh xping example. We were all lvl 24, static trio, war may have been 23 not sure. We held foreman, pred and singe no problem with about 20+ mobs in rotation on a 18 min timer. Singe is a 28 named. You cannot hold this camp at level 24 with any other trio and kill this many xp mobs on top. An untwinked monk will get destroyed by singe at lvl 24. A shaman as heals will be lucky to have 10 mobs in rotation and singe might not be doable. A necro instead of tank leaves nobody to train the xp.

This example is the same in almost all xp camps in dungeons including seb and hs. A lot of the time there are those level checking mobs/pats. You either need to come in with a real tank or you need to be a few levels higher. Being able to xp train blue mobs on the trio and keep yellow/red names in rotation is only something this trio can do and allows for insane xp/drops for any given level. When mobs start going green you have to move. Being able to kill yellows+ if needed opens up the best xp spots.
If you really think you need a tank, an SK will serve infinitely better in this trio, as the benefits of snare and FD in dungeons easily outweigh the Warrior's moderately higher DPS. Or just bring a Necro and get the same snare and FD, plus patch heals, undead charms, mez on charm breaks, off-tank pet, higher DPS, corpse summon and a second rez. And then just let the Enchanter's charmed pet tank, since it will be outperforming a PC tank anyway.

Ench/Cleric/Necro can basically do anything they want with zero risk. CC, charms and heals out the wazoo, very good DPS, pulling tricks galore, four DAs, three gates, and two rezzers. Worst case scenario for any other trio involves a nasty CR at the bottom of a dungeon. Worst case scenario for this trio is summoning corpses, rezzing and trying again ten minutes later.
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  #6  
Old 06-18-2023, 03:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
I started a war, cler, ench trio not too long ago. No twinking as none of us have toons on green. We were xping in Sola a lot so I have fresh xping example. We were all lvl 24, static trio, war may have been 23 not sure. We held foreman, pred and singe no problem with about 20+ mobs in rotation on a 18 min timer. Singe is a 28 named. You cannot hold this camp at level 24 with any other trio and kill this many xp mobs on top. An untwinked monk will get destroyed by singe at lvl 24. A shaman as heals will be lucky to have 10 mobs in rotation and singe might not be doable. A necro instead of tank leaves nobody to train the xp.

This example is the same in almost all xp camps in dungeons including seb and hs. A lot of the time there are those level checking mobs/pats. You either need to come in with a real tank or you need to be a few levels higher. Being able to xp train blue mobs on the trio and keep yellow/red names in rotation is only something this trio can do and allows for insane xp/drops for any given level. When mobs start going green you have to move. Being able to kill yellows+ if needed opens up the best xp spots.
The issue is you are using level 24 characters as an example. Based on how you were talking before I kind of figured as much. I leveled a twinked Monk to 51 a few months ago, so I also have fresh experience. With Fungi and IFS, I was getting 1 level an hour from levels 30-40ish. It was more like 2 hours a level in the 40s. If my Monk can get 1 level an hour by himself with roughly 250 HP/Minute worth of mitigation from Fungi + mend + bind wound, an untwinked trio with an Enchanter pet can do the same. For reference, a Shaman casting 1 Greater Healing a minute is mitigating 270 HP/Minute, and can meditate the mana back within the same minute. When you look at the numbers you realize that you don't need the best possible heals in a lot of cases, especially at lower levels.

I think you just need to get some more levels before you make broad statements. The game changes quite a bit when you need to start fighting mobs that are level 40+. They get a huge boost to HP/AC/Damage, and it changes how you need to approach the game a bit. You can't just do the easy face tank solution that you can do in the lower levels.
Last edited by DeathsSilkyMist; 06-18-2023 at 04:24 PM..
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  #7  
Old 06-18-2023, 04:53 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The issue is you are using level 24 characters as an example. Based on how you were talking before I kind of figured as much. I leveled a twinked Monk to 51 a few months ago, so I also have fresh experience. With Fungi and IFS, I was getting 1 level an hour from levels 30-40ish. It was more like 2 hours a level in the 40s. If my Monk can get 1 level an hour by himself with roughly 250 HP/Minute worth of mitigation from Fungi + mend + bind wound, an untwinked trio with an Enchanter pet can do the same. For reference, a Shaman casting 1 Greater Healing a minute is mitigating 270 HP/Minute, and can meditate the mana back within the same minute. When you look at the numbers you realize that you don't need the best possible heals in a lot of cases, especially at lower levels.

I think you just need to get some more levels before you make broad statements. The game changes quite a bit when you need to start fighting mobs that are level 40+. They get a huge boost to HP/AC/Damage, and it changes how you need to approach the game a bit. You can't just do the easy face tank solution that you can do in the lower levels.
60 cleric, 60 war, 60 ench, 60 monk, 52 monk and many other alts on blue. I also played live. I am well aware of shamans and their capabilities due to my time on monks. Due to my time on clerics, enchanters and tanks i can tell you sham is overrated and so is sk. Your view point is narrow. You get a better take on some classes and how they fit in when your not playing them.
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  #8  
Old 06-18-2023, 04:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
60 cleric, 60 war, 60 ench, 60 monk, 52 monk and many other alts on blue. I also played live. I am well aware of shamans and their capabilities due to my time on monks. Due to my time on clerics, enchanters and tanks i can tell you sham is overrated and so is sk. Your view point is narrow. You get a better take on some classes and how they fit in when your not playing them.
I think the only person with a narrow experience is yourself, considering you don't have a 60 Shaman and apparently haven't played with them very much. It's ok to be wrong. Leading with a level 24 as an example is questionable to begin with. If you actually have that many level 60 characters, you would know exactly how much healing is needed for most single group encounters, and most single group encounters don't need CH or Divine Light. It just sounds like you haven't been playing as well as you could.
Last edited by DeathsSilkyMist; 06-18-2023 at 04:58 PM..
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  #9  
Old 06-18-2023, 07:01 PM
Worry Worry is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
60 cleric, 60 war, 60 ench, 60 monk, 52 monk and many other alts on blue. I also played live. I am well aware of shamans and their capabilities due to my time on monks. Due to my time on clerics, enchanters and tanks i can tell you sham is overrated and so is sk. Your view point is narrow. You get a better take on some classes and how they fit in when your not playing them.
Shaman is NOT overrated. What the hell?
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  #10  
Old 06-18-2023, 02:07 PM
Mateo Mateo is offline
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As was stated, it rather depends, as all things. Depends on what level ranges you are talking about, how far do you plan to go, do you plan to raid, do you have access to pocket res, corpse, buffs, etc. I don't have the math but shaman canni with torpor and fungi is absurd mana regen, combined with en epic with a dot thats fairly easy to get and a jbb. Basically, a monk doesn't need a CH, and the mana regen of the shaman will allow it to do so much more than the cleric(help slow, buffs, damage, malo) and the monk does more damage than the warrior. About the cleric stuns, I mean what good enchanter needs a cleric stun, when you have two stuns yourself and a rune. Is it nice, sure, but more damage is nicer. Same for cleric hp buffs. Nice, but not needed. The grind consists mostly of damage and regen. The hp buff only matters if you need to CH, because otherwise the shaman is more efficient because of canni. Otherwise, I basically agree, through the leveling process to 60 the sk, cle, enc, are going to have the smoothest ride if you are starting from scratch.
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