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  #1  
Old 12-29-2022, 09:46 AM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
Something's wrong in the state of Aggro

I was in Droga earlier with my 59 SK.
pulled a goblin from a distance with Clinging Darkness.
Goblin landed a spell on me, so my pet (not even a max lvl one, just a 45 hitter) beelined toward the mob.

I can't remember if Strengthen Death was on but whatever, I could not get aggro with Shroud of Pain, Shadow Vortex & Disease Cloud...

/auc WTB aggro tools & spells
yea SK are pretty rough atm, snare seems to work better then others, seems like atm snare/vortex spam can work sorta kinda. cloud does nothing.
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  #2  
Old 12-29-2022, 11:21 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Vaarsuvius [You must be logged in to view images. Log in or Register.]
Something's wrong in the state of Aggro

I was in Droga earlier with my 59 SK.
pulled a goblin from a distance with Clinging Darkness.
Goblin landed a spell on me, so my pet (not even a max lvl one, just a 45 hitter) beelined toward the mob.

I can't remember if Strengthen Death was on but whatever, I could not get aggro with Shroud of Pain, Shadow Vortex & Disease Cloud...

/auc WTB aggro tools & spells
This is odd because as far as I recall mobs are always supposed to attack a player over a pet if the player in in range aren’t they? If that’s not longer the case enchanters in a group can be even more OP now because their charmed mob can tank while melee players dps
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  #3  
Old 12-29-2022, 11:42 AM
magnetaress magnetaress is offline
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Only works for sks. Lol.
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  #4  
Old 12-29-2022, 12:04 PM
Vaarsuvius Vaarsuvius is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
This is odd because as far as I recall mobs are always supposed to attack a player over a pet if the player in in range aren’t they? If that’s not longer the case enchanters in a group can be even more OP now because their charmed mob can tank while melee players dps
I was not in range. My pet intercepted the mob that I'd just snared and was coming for me.
But a single DC of SV was enough to get aggro back before that patch.

Our aggro generation seems to be really low now.

A couple days ago, a Torp shaman guildee & I went to KC to camp Verix. Every time he would land slow on a mob I would need (SV + SoH + SV) x3 to get aggro back. This is just ridiculous.
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  #5  
Old 12-29-2022, 03:11 PM
CancerMage CancerMage is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
This is odd because as far as I recall mobs are always supposed to attack a player over a pet if the player in in range aren’t they? If that’s not longer the case enchanters in a group can be even more OP now because their charmed mob can tank while melee players dps
didn't work this way even before the agro switch, you could jig it so pet took damage.
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  #6  
Old 12-29-2022, 08:01 AM
Vaarsuvius Vaarsuvius is offline
Sarnak

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Shroud of Hate, DC & SV sorry for the typo.
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  #7  
Old 12-29-2022, 12:05 PM
Encroaching Death Encroaching Death is offline
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  #8  
Old 12-29-2022, 05:18 PM
Chortles Snortles Chortles Snortles is offline
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noticing mobs aggroing through walls proximity even if LOS
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  #9  
Old 12-29-2022, 05:36 PM
Encroaching Death Encroaching Death is offline
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Quote:
Originally Posted by Chortles Snortles [You must be logged in to view images. Log in or Register.]
noticing mobs aggroing through walls proximity even if LOS
In Kaesora?
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  #10  
Old 12-29-2022, 10:00 PM
Danth Danth is offline
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I will add in similar observations as others have noted,. after duo'ing for awhile with the wife (60 SK/60 SHM).

--Disease Cloud is extremely low aggro, roughly 1/4 the aggro of most other spells.

--The majority of other spells all add about the same aggro, if not the same, very close to it. This includes various snares and debuffs a Shadow Knight has access to as well as the various spells the wife's Shaman was using (malo, slow, damage over time spells, etc). We could flip aggro around pretty much cast-per-cast regardless of what we were using, other than the aforementioned low-aggro Disease Cloud.

--Spell aggro in general feels distinctly weak. I *could* out-aggro my shadow knight pet from a distance, using snares or AC debuffs, but it often required multiple casts if the pet had been in melee for more than a few seconds. Likewise, the SK's auto-attack was sufficient to turn a mob off the shaman pretty quickly, within a few rounds, after something like a slow. While I had no other melee types to test against, I feel I would struggle or be unable to keep aggro off higher-damage melee types based on this experience.

I was told the devs said something to the effect that they're aware of irregularities with hate generation. Where was this posted?

Danth
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