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#1
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![]() Well Ak'Anon is being magically transported to Butcherblock.
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#2
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![]() why would you try to reinvent 20 years of emulator pvp?
devnoob/image and even gangsta has thrown their servers onto github. all you have to do is take their codebase and implement the zone/team modifications. | ||
#3
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Also, let me ask you this, where are the PvP servers if I'm building on their 20 years of work? None of them have had lasting success. I might just be the next sucker in a line of EQ PvP hopefuls who will end up with a dead server and that's fine with me. I'll just keep improving it for my own uses. Seriously though do please share any source or data I might be able to implement. I'm happy to make my own code public as well for others to review. I was kind of considering open sourcing everything from the start so players don't have that feeling like it's all a custom black box. Quote:
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Last edited by azxten; 11-11-2022 at 12:12 PM..
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#4
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a large issue over the past 15 years of eq emu pvp is that you keep getting new servers from different hosts using the same, shitty stock eqemu with minor modifications. as a result, none of the servers have been high quality | |||
#5
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![]() I’m just saying start em in felwithe and you just need two GMs and a handful of spell vendors
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#6
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![]() Ahh yeah, that would be easy too.
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#7
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![]() Dark elves don't need anything actually. I was thinking about vendors and such but then I realized skills and spells auto train/scribe so what exactly do you need? The only other function is banking and selling both of which they can do in Felwithe. Maybe crafting or something which currently you max skill on at level 2 so that's not a problem.
The Dark Elf camp as a starting spot only really needs some newb mobs to get you to level 5ish before you run to gfay. It needs like one vendor with some basic newb gear like backpacks and stuff (not that it even needs those) and to be able to sell to. So I was thinking of making that camp just kind of like a safe spot. Add another 2-5ish dark elves and it's just a place in lfay that the elf team can hang out and the other team risks aggro from the NPCs. That's about it. They just start there because it kind of fits with classic and it makes their life a little more challenging which is also classic. They have longer to run to crushbone until they get bind and stuff like that. If anything I think Dark Elves should just start in Felwithe. I moved Gnomes to Butcher because they were too far from Dwarves/Halflings and now the Elf team is split between lfay/gfay whereas Dwarf team is all together. I probably should do that because GFay/Butcher being connected to capitol cities and all races starting in or within cities connected to these zones provides decent balance. Halfling ranger and gnome SK will be in for balance. Humans are out. It's Gnome/Dwarf/Halfling vs High Elf/Half Elf/Wood Elf/Dark Elf. Thanks for the PvP feedback. It sounds like classic channeling should be in. I have the same memory of the importance of avoiding melees for casters. I used to always have levitate buried in my buff stack so I could run up walls and stuff to get out of melee range and then the melee would run out of range/around corners and use a bow. There was a sort of meta there to movement you would always have to fake out melees as a caster to try to get that few second window to get a spell off. It balanced how powerful spells were prior to raid resist gear. | ||
#8
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![]() Spent some time refining dueling. There is a "Duel Coordinator" character in Kaladim/Felwithe. He offers Crushbone and Blackburrow instanced dueling where you just join with your current gear/level. Players get zoned in and have about 30 seconds for someone to accept their duel or they get ejected. If someone accepts they join in, fight, and the winner is ejected about 30 seconds after the other player is dead. Both players are flagged red PVP so that you can also duel people on your own team. This lets you loot their corpse and take a victory lap on some orcs or whatever. The loser has to ask the duel NPC to give them back their corpse. This currently lets you summon any corpses you have but I can restrict it later to just instance created corpses.
This can be extended in so many ways. I already see it is possible to create a group, sign up for a duel, and have another group accept the challenge. All the necessary functionality is there. Server name is FaydWAR was decided on the pvpeq.com forums. I'll switch the domain to faydwar.com soon. I'll do a soft beta launch tommorrow, hope people can check it out. I have some friends who are going to play maybe 3-5ish people plus Gustoo offered to pre-beta beta test so hopefully I can get some fixes in from that feedback prior to launch. This is a rough beta I'm sure all kinds of stuff is messed up and not classic I need to start making the list. | ||
Last edited by azxten; 11-11-2022 at 05:10 AM..
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#9
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![]() If casters are getting autogranted spells, will melee be autogranted equipment? Maybe shortsword * scales with level?
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#10
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