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  #1  
Old 09-23-2022, 01:08 PM
unsunghero unsunghero is offline
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I was never all that impressed with mob dps until they started hitting for above 100 each

They all swing pretty slow. People on forums would say enchanter animation is bad when compared to charmed mobs at any level above like 25. It never seemed all that true to me. Sure the animation hits for less but they hit significantly more often and faster, and this is before giving them two weapons and haste. But I dunno, I’ve never bothered to parse them or anything. But they swing much faster and seem to hit with better consistency. Charmed mobs miss A LOT

That being said, animation pet to me is terrible for leveling because you can’t control it, it’s extremely boring (just slow the mob and sit on your ass doing nothing), and is guaranteed to eat 50% exp unless you want to try to blur the mob, which wastes time and mana

But in terms of damage? I dunno, I think it’s closer or ahead all they up to around 45-50ish
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  #2  
Old 09-23-2022, 01:12 PM
cd288 cd288 is offline
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Animation is too squishy
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  #3  
Old 09-23-2022, 01:17 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Animation is too squishy
Yeah you have to slow every mob which I wouldn’t be doing when charm soloing. But once the mob is slowed the animation was able to tank blues all the way to 50 for me

Boon of the garou helped too which I kept on it permanently and was SOOOO effing annoying listening to thing loudly growl every 3 seconds. I dunno how you all put up with the skeleton laugh. If I was going to be using animation full time I’d need to go deleting/modifying some sound files
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  #4  
Old 09-23-2022, 02:06 PM
cd288 cd288 is offline
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The real question is why use animation at all when you can just do the charm soloing thing where you break charm and kill both mobs. One of the fastest leveling options out there.
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  #5  
Old 09-23-2022, 03:32 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
The real question is why use animation at all when you can just do the charm soloing thing where you break charm and kill both mobs. One of the fastest leveling options out there.
No I agree, there is no point, it’s terrible and terribly boring

But the thing can throw hands though, dps wise
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  #6  
Old 09-25-2022, 01:26 AM
Cen Cen is offline
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Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
Why do we have to babysit warriors through the levelling process? Can't they get Provoke?

Everytime I group with a warrior, I groan with frustration, and then watch as both DPS and slowers proceed to pull of them and make a mess of things.
This is that old towelboy thing. Playing a cleric is just being the warriors towelboy since they heal. Being a tank is being the groups towelboy while they do damage.

You have roles and you work together as a team.


Warriors are the best mitigators, but they come with poor threat gen, so you use root to make their mitigation get used well and the healer heals them. Warriors are great.

Snap tanks have better threat but lose out in other areas.



You aren't babysitting the warrior any more then they are babysitting you. Its teamwork.
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  #7  
Old 09-25-2022, 11:16 AM
Gloomlord Gloomlord is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
This is that old towelboy thing. Playing a cleric is just being the warriors towelboy since they heal. Being a tank is being the groups towelboy while they do damage.

You have roles and you work together as a team.


Warriors are the best mitigators, but they come with poor threat gen, so you use root to make their mitigation get used well and the healer heals them. Warriors are great.

Snap tanks have better threat but lose out in other areas.



You aren't babysitting the warrior any more then they are babysitting you. Its teamwork.
As someone else said in the underpowered thread: all other classes are self-contained except for warrior.

Warrior should not require a person rooting for him in order to do his job. That is what I mean with "babysit". Paladin, Shadowknight and Ranger do not require having other teammates do their basic function in a group for tanking.

Did I ever imply teamwork wasn't involved here? I'm saying the warrior needs excessive attention in order to function. If someone is the slower of the group, they have to wait for a proc that might not even go off. Sometimes the warrior won't even have a proc weapon.

Warriors sure are "great" with a whole lot of gear and when they're tanking raid bosses, but they are exceedingly annoying to play with and poorly designed.
Last edited by Gloomlord; 09-25-2022 at 11:22 AM.. Reason: Fixed the last sentence
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  #8  
Old 09-25-2022, 05:15 AM
Goldknyght Goldknyght is offline
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blah ik its not classic, but cant the quests that were spose to be done in classic but SOE were morons and didnt finish the quests till people realized they didnt. all the iksar quests should be allowed on p99. whistling fists, etc. Think people need to take a step back and say, hey those things wont ruin classic just cuz the idiots at SoE didnt finish their jobs because SONY wanted to keep making money as fast as possible.
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  #9  
Old 09-25-2022, 11:27 AM
PlsNoBan PlsNoBan is offline
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If there was no raiding in the game warriors would be bar-none the weakest most useless class in the game. I don't think many people would dispute that. The problem is P99 cares more about being "classic" (or so they claim) than doing what makes sense or trying to balance anything. The issue for me is they pick and choose when to do things the classic way and arbitrarily make non classic changes for whatever reason and it's typically not the type of changes players are asking for or want to see that would actually improve the QoL of the server and it's players. Such as making warriors actually able to generate threat and tank prior to max lvl with some of the best threat gen weapons in the game. I wish they'd just pick a side of the fence and stick to it. Either be classic in every sense or abandon any notion that your ultimate goal is classic and just do things in the way that makes the most sense regardless of what is and is not classic.
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  #10  
Old 09-26-2022, 02:24 PM
loramin loramin is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
If there was no raiding in the game warriors would be bar-none the weakest most useless class in the game. I don't think many people would dispute that. The problem is P99 cares more about being "classic" (or so they claim) than doing what makes sense or trying to balance anything. The issue for me is they pick and choose when to do things the classic way and arbitrarily make non classic changes for whatever reason and it's typically not the type of changes players are asking for or want to see that would actually improve the QoL of the server and it's players. Such as making warriors actually able to generate threat and tank prior to max lvl with some of the best threat gen weapons in the game. I wish they'd just pick a side of the fence and stick to it. Either be classic in every sense or abandon any notion that your ultimate goal is classic and just do things in the way that makes the most sense regardless of what is and is not classic.
I think you're looking at it the wrong way. We don't need non-classic improvements (though I certainly wouldn't mind seeing, say, a keychain on Blue): what we need is for the staff to double-down on their mission, and restore classicness to this place! We need classic nerfs to unclassic classes!

Part of the reason Enchanters are so much better than Warriors has nothing to do with classic EverQuest, and everything to do with the unclassic P99 mechanics. Just as one clear example, Channeling here is not classic: that makes Enchanters (unclassically) more powerful than they should be, because it's no big deal when that high DPS pet breaks charm here ... they can just channel a recharm.

If the staff just does what it says in the upper-left corner of our screens ("Classic EverQuest") Enchanters wouldn't be the unclassicly powerful class that they are here.
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