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  #61  
Old 04-26-2022, 03:55 PM
MrSparkle001 MrSparkle001 is offline
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Pretty sure you can level up to I think 10 and spend the rest of your time in Cyrodiil leveling up through the realm vs realm PvP.
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  #62  
Old 04-26-2022, 04:32 PM
Bardp1999 Bardp1999 is offline
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Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
I kinda agree. There's a large enough group of raging EQ PvP neckbeards that any new PvP server is soon dominated by them and despite what claims they make their actions tend to push away more casual players and soon you're left with Red99 level population count. If you spawned lvl 60 with a full set of solid gear that could be fairly popular. Not like raid gear but maybe preraid BiS or close to it. That would also be SUPER useful for ppl that wanna try out various classes to decide what they wanna lvl on blue/green/teal/purple/orange/whatever. Pretty good idea all around imo. Delete Red and make it happen!
I dont mean like test server free gear, i mean if you die you have your gear or corpse come with you and dont have to corpse run... Thats where you will lose people because when 4 rogues gank you deep in Guk you are pretty much fucked
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  #63  
Old 04-26-2022, 05:08 PM
PlsNoBan PlsNoBan is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
I dont mean like test server free gear, i mean if you die you have your gear or corpse come with you and dont have to corpse run... Thats where you will lose people because when 4 rogues gank you deep in Guk you are pretty much fucked

Oh.. I mean I guess that'd be good. I like my idea even better. I think a PvP server where you start at 60 with baseline gear could actually be popular.
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  #64  
Old 04-26-2022, 05:14 PM
Chortles Snortles Chortles Snortles is offline
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perhaps a /ready command
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  #65  
Old 04-26-2022, 05:18 PM
Gustoo Gustoo is offline
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Some of these ideas are getting really far from the truth of classic everquest.

Dying making a difference is a big part of everquest. That is why dungeon crawling is dangerous, having to crawl back just to recover your lifeless body is a huge part of the game.

Thats why necro's get summon corpse spells, rogues get sneak hide, and why some people stick to peaceful outdoor zones and have a great damn time.

It makes perfect sense. You have happy outdoor classes like the ranger and the druid that you can enjoy your life on the surface and really have the best time in the entire game, or you can be a dangerous dungeon smashing maniac with all those risks.
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  #66  
Old 04-26-2022, 05:37 PM
Bardp1999 Bardp1999 is offline
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No one wants classic EQ PVP server, you have Red at a sub 50 population to prove it. If you dont make death more palatable then any PVP server around here is destined for failure. Just pvp death would be fine, make pve death the same as it always is
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  #67  
Old 04-26-2022, 06:36 PM
MrSparkle001 MrSparkle001 is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
No one wants classic EQ PVP server, you have Red at a sub 50 population to prove it. If you dont make death more palatable then any PVP server around here is destined for failure. Just pvp death would be fine, make pve death the same as it always is
I have to agree. Getting far from the truth of classic Everquest is the only way PvP will work and have a chance at sustaining a population. Without some fairly radical changes like keeping all your gear when you die people will just go back to Green and Blue.
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  #68  
Old 04-26-2022, 08:26 PM
Old_PVP Old_PVP is offline
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Quote:
Originally Posted by PlsNoBan [You must be logged in to view images. Log in or Register.]
Oh.. I mean I guess that'd be good. I like my idea even better. I think a PvP server where you start at 60 with baseline gear could actually be popular.
No free gear, that's dumb. Make earning gear still have meaning, but make PVP corpse retrieval obsolete with full gear respawn. Traditional corpse recovery should still be required on PVE deaths imo.

They would also need to figure out a way to stop people from exploiting PVP deaths in order to get a free port to their bind point.
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  #69  
Old 04-26-2022, 10:48 PM
unsunghero unsunghero is offline
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Yeah, I admit a pvp server with no exp loss on death, re-spawn wearing gear able to fight again right away without having to beg for a loot n scoot in tells sounds really interesting

Pvp still won’t be nearly balanced, but removing those penalties might change the entire dynamic of people constantly trying to run and/or zone-plug
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  #70  
Old 04-26-2022, 10:59 PM
Grumph Grumph is offline
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Wrong Wrong Wrong.

Deaht should be more painful. As painful as possible. Let people loot their spoils.

But make xp gains go brrr. Like 20x over even current bumps.

And let people transfer their characters from blue, green, takp, and ez.




I dunno what to do about people deleveling for cheap thrills though.

Maybe don't let you loot your corpse until your back to the level you were when you made it?
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