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#1
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See thats the part where i think the devs failed and their part of fault in fostering a toxic community. They should have seen the server slowly filtering out the casuals/non-toxics and starting to get progressively heavy on people like Reebz. Me and a few others warned them repeatedly on the forums this was happening and players like reebz and kimm barely were constantly bragging on the forums this is exactly what they were doing. If they had acted sooner red would have been a different server. Im not saying this to bitch on what was done but in hoping if another server ever gets launched, those lessons arent lost, like tears in rain. | |||
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Last edited by Tradesonred; 03-25-2022 at 03:35 PM..
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#2
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There is a lot of tunnel vision about the level 60 portion of the game, which ignores the fact that most human players of everquest never made it to level 60.
Even if EXP loss was never in place, no item loot pvp meant that at best, pvp was a nuisance. It had no consequence for the PK since he risked zero, and it had an annoying time consequence for the victim, because his EXP grind was interrupted and slowed and maybe he only had an hour to play that day. As an EXP grinder you are looking at how much time you spend to achieve a level. Are you going to spend any time fighting a PK in unrest who will be back 10 minutes later ready to disrupt your grind again? Or are you going to leave, log an alt, whatever. So it turns PVP into a nuisance, with no benefit outside of handling camp disputes. It's fine if you consider level 1-59 just a thing to blast through and never look back at, but that is the part of the game I like better, because I don't like grinding, and the great disparity of strength that gear makes when worn by low level characters means a lot of interesting things can happen. Epics, Thurg, SS, KD, VP, Planar all this stuff was an extreme rarity until very late in EQ PVP timeline, and would be excluded from low level pvp encounters by simple level requirements being added (on P99) because its a no brainer. | ||
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Last edited by Gustoo; 03-25-2022 at 03:46 PM..
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#3
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#4
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Violating my posting limit to say this:
A rulset where once you hit 60 a timer starts ticking down and there's 1 week left to pvp and raid on that toon b4 it gets reset to 1 would be neat to me. Disable exp loss entirely so its impossible to lose exp and double leveling speed. Make every mob give a small amount of exp. Randomly delete 1 item that character had equipped in the last week every cycle. Or delete all items except one random one on the deleveling character on said characters login. Skills are capped at 1 lvl higher and aren't lost. Basically 1 toon per login account. Enable itemloot. Remove no drop. Make training legal. Force every one to bind in cities. Add a few more city bindable zones. Put in nexus only and turn on spires. Increase pvp level spread +/- 10 and cap resists and defense at -5 levels in pvp. Decrease hitbox. Let people bind anywhere in TD. Forever. Without need for locket. Or ring. Ppl could still park at 50... idk. Limited lifespan and items with easeier ways to travel and engage in pvp would be pretty fun. Discord server! | ||
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Last edited by starkind; 03-25-2022 at 04:40 PM..
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#5
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So if you break your arm like i did 2 months ago, you lose your character that took you like 2months to grind? Id play a server like that if it took me one session of 6 hours to get to 60, like 500X xp not 2X xp. | |||
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#6
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^ that hyper ruleset with item loot would be the most fun ever, people blasting up to 60 and back to 1 constantly would mean there would be population all over all levels of the game, at all times.
It's like the reincarnation server where the effectiveness of your past life is reflected in how much you manage to carry through haha. Not classic enough starkind :P I only wish that Verant / Sony experimented with rulesets more during EQ's golden years when any new server would have had decent population. | ||
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#7
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I solved the problem with my rules..player kills also give exp. So u can't hover at 50 forever and ever. I would go ahead and just give ppl max skills in combat/casting to make it easier to get going at the accelerated pace. | |||
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#8
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The poopsockers are the ones still playing mainly i suspect and a couple who discovered server late in its lifecycle. All i got is a fungi i exchanged for my manastone, an fbss and some monk weap thats 2nd best before raid or something that i dumped on a monk for fun. Made it to 40 or something. My 60 sham is shirtless with a bunch of funny mismatched bum gear.
Hopefully the devs are lurking in threads like this, taking notes and we can play a populated server again. Lets go, lets go, leeeets goooo. | ||
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#9
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I really wish the devs would relaunch a new red server, I honestly think it will be pretty popular. I know a good amount of people that would reroll. Blue is full of pussies that won’t even accept a fun friendly duel, I’ve tried so many times and have even offered rewards for arena battles. Even just mentioning pvp on blue gets those guys whipped into a nerd rage. I miss the old days where you’d always see monks and warriors going at it in the tunnel or rathe brawls.
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#10
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It's crazy how disconnected Gustoo is from EQ pvp. For a decent portion of this server the consequence for dying was that you didn't get to play for the rest of the night.
I know If I logged on Beastagor and died in Seb to a group I probably wasn't getting my body back until they were done. Obviously goes both ways. This was not the case when LNS became a thing but I'd confidently say Gustoo didn't play during that time / didn't know it existed And ya I think being denied the ability to play your character is a pretty fun consequence to losing in pvp
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