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#1
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http://www.thesafehouse.org/forums//...ad.php?t=17686
The link in this thread would've been perfect, so if someone can find a way to wayback this (I couldn't get it to work) Kavhok, an EQ designer, has finally posted the actual formula for determining base backstab hit. He does so in this thread but the link doesn't work because this is an old post and the internet wants to make my hair fall out so if you want to try to waybackmachine it click on the link above. In any case, check these two things out: Quote:
Quote:
At level 70 you do 10 more damage for your minimum backstab. 10 damage. In your smoothed curve I would expect a much higher minimum backstab for level 70. That 59 to 60 jump doesn't sound so crazy anymore, because EQ really doesn't follow any logic. NOW: MORE IMPORTANTLY: there is the modifier for backstab that should treat your backstab as a completely different weapon simply based off of your primary dagger. They mention, and this is why it's confusing, 130 BASE damage, which is calculated by using the rogue backstab skill modifier and some other nifty calculations including your weapon damage. The higher damage your primary weapon the more likely you are to hit way above that minimum damage mark. As of right now it makes no difference if you use an SCD or Crystalline Spear to backstab because you always hit for minimum, but it seems like the spread should be further out. Maybe that calculation is off? | ||||
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Last edited by Aadill; 07-05-2011 at 03:18 PM..
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#2
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Oh here we go, I found the "it":
http://goberserker.com/forums/archiv...hp?t-1576.html fatbuk's post, right near the bottom of the page: There are some obvious exceptions. Like rogues get double backstab at 55 and then have their min backstab jump from like 88 to 125 when they hit 60. Quote:
Also as noted in an earlier post about the MASSIVE advantage of being level 60: Similarly at one point a 59 wizard was absolutely useless compared to a 60 wizard with sunstrike, ice spear of solist, and all the good level 60 spells. But for the most part the class defining strenghts and weaknesses scale down nicely. I think the backstab woes still stem from skill dependency as well as the possibility of AC values. Not only that, but any help in the form of parses given thus far have not been replicated due to a lack of data/cohesion.... also a lack of a test server (it's currently down, according to Uthgaard). I'd recommend going back and getting all the necessary information to be recreated or have a rogue from here get copied to the test server to be used. From there tuning can be adjusted by focusing on the BASE DAMAGE calculations for backstab using the backstab multipliers, level 60, and max STR. I would expect to find something totally different than what Kanras is seeing simply because it's using "real world" equipment and stats, not laboratory-created characters. | |||
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Last edited by Aadill; 07-05-2011 at 03:53 PM..
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#3
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Any word on this being changed Kanras?
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#4
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I was about to post the same link as Aadill. What I got from it is that Backstab is just another melee attack with a modified weapon damage value.
Doesn't this mean it should have the same damage distribution as regular attacks? I am at work and don't have a log available to me to compare regular melee with backstab damage distribution. With a cap on the minimum damage and low damage piercers it now makes kind of sense to have a higher percentage of minimum damage backstabs with a 10 vs a 15 dmg piercer (not sure how to explain: a bigger part of the graph gets set to minimum damage the closer it is to that number). Before I always thought of backstab as an attack with seperate rules from regular melee. So now I am just wondering if they are infact treated the same in regards to atk & ac here on p99. Nothing on minimum damage 52-59 though. edit: another link that might be interesting: How is backstab calculated? specifically: http://www.brogett.plus.com/backstab_formula.pdf While not the exact formula and way after our timeframe maybe someone can get some info from here.
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Xenu / Shalaya
ɹỊɐ-ləq pəllɐɔ uʍoʇ ɐ ɟo əɔuỊɹd əɥʇ əɯɐɔəq I ʍoɥ noʎ lləʇ ll‚l əɹəɥʇ ʇɥნỊɹ ʇỊs ʇsnỊ əʇnuỊɯ ɐ əʞɐʇ oʇ əʞỊl p‚I puɐ uʍop əpỊsdn pəuɹnʇ ´pəddỊlɟ ʇoნ əɟỊl ʎɯ ʍoɥ ʇnoqɐ llɐ ʎɹoʇs ɐ sỊ sỊɥʇ ʍoN | ||
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Last edited by dojo420; 07-06-2011 at 06:21 AM..
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#5
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I went through that post and pdf and decided a lot of it was whining about non rogues getting piercers... dear lord it is horrible. The pdf, however, does have a lot of data. The only problem is he admits he skews the data on both ends "to make it fit." The important thing is the obvious 1-20 rolls, the significant part of this post is here:
1) PC_DAM_BONUS=1, with ATK_ROLL from 1 to 20. This covers the left and central spikes. The distribution extends from <=290 (clipped) to 538 in this plot. 2) PC_DAM_BONUS=3.55, with ATK_ROLL from 1 to 20. This is the cause of the high spike to the right (ATK_ROLL=20) and the other 19 smaller spikes inbetween the left and right edges. 3) 1 < PC_DAM_BONUS < 3.55. These cause a whole background of hit values. However because ATK_ROLL=20 is more common than the others (as can be seen by the right hand spike being the highest) we therefore also have 255 values in this background that are higher than the rest It seems we aren't seeing ATK_ROLL=20 as much, or even 17 18 or 19. The distribution seems skewed towards the low end instead, and not just for backstab either. Should it be possible to hit for 2 at level 57?* *On mobs with high enough AC I would expect low hits a lot but the DMG bonus isn't even being added or is being mitigated after the fact. | ||
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Last edited by Aadill; 07-18-2011 at 09:05 AM..
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#8
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Treats you did the math wrong. It should be 2 * max and 4 * Min
Furthermore the Min isn't based on weapon damage, so it really should only take Min * 2 which would be 240 at level 60. *BACKSEAT MODERATOR* Also we're cluttering up a thread about AC/Level Mitigation for melee backstabs with stuff about disciplines. It's appropriate conversation but not in this thread. | ||
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Last edited by Aadill; 07-08-2011 at 09:24 AM..
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#9
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I am pretty sure your attack factors into your max backstab, ragebringer significantly increase your attack so I would not expect these numbers that you are using would be the same as using an efreeti war spear
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#10
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Quote:
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