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  #1  
Old 12-05-2021, 04:23 PM
Jibartik Jibartik is offline
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fight fight fight
  #2  
Old 12-05-2021, 04:37 PM
unsunghero unsunghero is offline
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Ok this is fun to theorycraft

Really assuming you know the dungeon and where the pathers are, then there’s only 2 situations that should ever threaten you

1. Charm breaks and/or root breaks

2. Lull critical resists

The first I’m assuming you could still stabilize with color flux and shift on your bar. Honestly even now if mobs have ever hit my bez rune at all, it’s either gone or I re-apply it anyway. So that shouldn’t be a problem even post change

The critical lull resist could or most likely would kill you. So a workaround is charm a single, send it in, pull the pack out, and hit with aoe mez. Or if you don’t have a single to work with, then attempt to just lead with aoe mez if u have LOS. Because that will tend to only resist (if ever) on 1 or 2, with is an easier situation to stabilize post change than a crit lull resist

And go ahead and nerf animation. I can’t seem to find a Zumaik’s and I’m jealous of other people that already have it. This isn’t a satire about you this is literally just me, lol. So nerf that shit. Animations are hella boring anyway, you don’t even get to cast fun dps spells like nec or mage. I picked enchanter because it’s a busy class, and the animation is the opposite of busy playstyle

So all in all I say bring it on. I propose now I could still easily solo through any dungeon I already know
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  #3  
Old 12-05-2021, 05:22 PM
starkind starkind is offline
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Good job OP :Thumbs Up:

Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Fairly impressive team effort there, thanks for the work. I remember the pain of trying to cast spells at low levels in the original game. It'll be interesting to see this in action assuming the P99 admins decide to utilize it. Even remembering "how it was" I expect I'll need a bit of time to adjust after 12 years of P1999.

Danth
Indeed

Quote:
Originally Posted by realsubtle [You must be logged in to view images. Log in or Register.]
Idk so enchanter is going to be gimped and isnt going to be fun anymore. Why would anyone want to level a gimped class? Who's going to fill in the void that the now-useless enchanter will leave behind?
There are ways to survive and still be the most OP class, just not 'god'like. This isn't that bad a nerf as you think it is.

-----

All this said, I am one of the few people who played and am addicted horribly since 1999 and yes this is a very important fix.

It is especially important come green/red/blue3.0 purple or whatever because at low lvl without all the velious gear casters are way to OP way way way to OP

----------

next incoming proposed fix, bring dodge/parry/riposte in line with their pre-pop -pre-luclin counterpoints and the skills should matter a lot more than they do now.

Thank you everyone for supporting this project, and I look forward to getting bashed/stuned/knocked around and needing to actually use root or plant myself in a corner, which was the ONLY way I could get spells off in any serious capacity in dungeons without stuns/flux line of spells. Makes that 1.5 fast cast root gold. Makes the game a lot more enjoyable. Makes mezzing 5 mobs a lot more dangerous and require a better group to support the enchanter. P.S. you can root mobs that aren't agroing you--- this is a social game. Help a bro (or lady) out.
  #4  
Old 12-05-2021, 05:30 PM
unsunghero unsunghero is offline
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Now if you did this change AND made charm and mez unreliable, that would be disastrous to chanters
  #5  
Old 12-05-2021, 06:06 PM
starkind starkind is offline
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ya'll still got those badass animations, haste, slow, and lull/root/memblur

*cough*
  #6  
Old 12-05-2021, 06:46 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
ya'll still got those badass animations, haste, slow, and lull/root/memblur

*cough*
To me fun-factor is still a variable though, and the animations are the most boring pet in the game. You can't give them commands, can't re-position them, and all you do every single mob is slow and maybe stun and give your animation rune. I suppose for a hard fight you could also try dot'ing and nuking with our terribly mana inefficient spell-based dps, but that's not something you could maintain doing; it's just not worth the mana if efficiency and the value of your time matters to you over "ooo pretty sparkles"

And the proposed nerfs did incorporate nerfing animations, I just didn't mention it

They are also somewhat of a pain when dealing with certain kinds of mobs. For example, you don't want to have shadowknights kick you in the nuts with every harmtouch just to get your animation on them, so you have to mez them, then finagle your animation over to stand next to them, then root them in range of it, which gets them to HT it. Same goes for nasty necromancer, shaman, any caster mob that is going to try to DoT you. You have to mez them, root them, get the animation in range of them, then wait for mez to fade to get that initial cast towards the animation and not you. You could try to facecheck them and stun interrupt their first spell, but that's just a wasted rune because they are going to hit you with melee too

So yeah, nerf them, they're not fun anyway
  #7  
Old 12-05-2021, 07:04 PM
starkind starkind is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
To me fun-factor is still a variable though, and the animations are the most boring pet in the game. You can't give them commands, can't re-position them, and all you do every single mob is slow and maybe stun and give your animation rune. I suppose for a hard fight you could also try dot'ing and nuking with our terribly mana inefficient spell-based dps, but that's not something you could maintain doing; it's just not worth the mana if efficiency and the value of your time matters to you over "ooo pretty sparkles"

And the proposed nerfs did incorporate nerfing animations, I just didn't mention it

They are also somewhat of a pain when dealing with certain kinds of mobs. For example, you don't want to have shadowknights kick you in the nuts with every harmtouch just to get your animation on them, so you have to mez them, then finagle your animation over to stand next to them, then root them in range of it, which gets them to HT it. Same goes for nasty necromancer, shaman, any caster mob that is going to try to DoT you. You have to mez them, root them, get the animation in range of them, then wait for mez to fade to get that initial cast towards the animation and not you. You could try to facecheck them and stun interrupt their first spell, but that's just a wasted rune because they are going to hit you with melee too

So yeah, nerf them, they're not fun anyway
That all sounds like more fun to me. I didn't know about the mezzing and rooting animation next to a mob thing.

Ya don't forget you guys have rune too!

About half of enchanters are just not really that good and should be rolling mages or wizards and grouping more.

Goal us classic EQ. More or less. I'm pro cosmetic changes. Not pro leaving the game too easy/imba for convenience. There are a ton of options for convenience. Live is a good one for enchanters who want the game to be soloquest and to solo raid mobs or churn out items with very little effort.
  #8  
Old 12-05-2021, 07:17 PM
unsunghero unsunghero is offline
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Quote:
Originally Posted by starkind [You must be logged in to view images. Log in or Register.]
That all sounds like more fun to me. I didn't know about the mezzing and rooting animation next to a mob thing
I found out the hard way trying to kill the cool looking scorpion things in OT. They all HT, and it was late at night and I was tired and was using the animation to solo at the time. I pull the first to get the animation on it and it runs up and OOF! HT kick in the nuts. I think ok that one just happened to be a shadowknight. Let's see about the next one. OOF! Another HT kick in the nuts. Now I'm staggering away at under half health thinking how the F am I going to get the animation on these things without getting HT. So then I was rooting them and trying to drag it over them, but my ping is pretty bad and sometimes they'd still HT swipe me, also even their DoTs they cast at range is not something I want to be eating, so I started mezzing too.

The casters I've found it's always easiest to lead with the nullify line normally before attempting to slow. They seem to always have either a nasty DS or good buffs or both. But that doesn't work with the animation pet. Because then they'll stick a nasty DoT on me from range before they run over. So I need to lead with mez, then root, then mez again or something to blur, then finagle the animation over towards them to get them to jump on it. Then ideally interrupt their first cast with stun while still being out of melee range. If people want to do that for every caster, while also only getting 50% experience the entire time, be my guest. I just find it all annoying and boring
  #9  
Old 12-05-2021, 07:33 PM
starkind starkind is offline
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Quote:
Originally Posted by unsunghero [You must be logged in to view images. Log in or Register.]
I found out the hard way trying to kill the cool looking scorpion things in OT. They all HT, and it was late at night and I was tired and was using the animation to solo at the time. I pull the first to get the animation on it and it runs up and OOF! HT kick in the nuts. I think ok that one just happened to be a shadowknight. Let's see about the next one. OOF! Another HT kick in the nuts. Now I'm staggering away at under half health thinking how the F am I going to get the animation on these things without getting HT. So then I was rooting them and trying to drag it over them, but my ping is pretty bad and sometimes they'd still HT swipe me, also even their DoTs they cast at range is not something I want to be eating, so I started mezzing too.

The casters I've found it's always easiest to lead with the nullify line normally before attempting to slow. They seem to always have either a nasty DS or good buffs or both. But that doesn't work with the animation pet. Because then they'll stick a nasty DoT on me from range before they run over. So I need to lead with mez, then root, then mez again or something to blur, then finagle the animation over towards them to get them to jump on it. Then ideally interrupt their first cast with stun while still being out of melee range. If people want to do that for every caster, while also only getting 50% experience the entire time, be my guest. I just find it all annoying and boring
Well. A hasted Troll warrior duel wielding shark teeth and with walk speed on can crreep up into mobs and attempt to push interrupt them plus bash without an animation or rune up to eat the HT.

SKs got their grreeny little pet, their own ht, but no slow or colorflux.

For wizards, just have to spam rend and like lightning bolt or something with a 0.0 sec and click jboots praying to God.

Clerics get DA and can spam fear, and nuke o.O

Rogues, uhm, lol, maybe a poison, or lucky intimidate on some greens?

Maybe *classic* enchanter, just isn't for you [You must be logged in to view images. Log in or Register.]

Imma, let up now.

It's RnF, kinda didn't feel like pulling a punch. Nothing personal!

Chanter is OOOOOp. Will still be pretty decent, and require some finger wiggly finesse, tis EQ. That's how this game gets deep. Not just churning through dark blues semiafk.
  #10  
Old 12-05-2021, 07:19 PM
Jimjam Jimjam is online now
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Idk if classic, but mobs will blow their HT timer if you get them to attempt to cast HT at a time they can’t use it (such as in the middle of casting a spell). Hope this helps (or is nerfed if appropriate!)
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