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#1
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How many raid targets were there before kunark? Inny, CT, Naggy, Vox, some sky bosses, so around 5-8 raid targets? Now with Kunark, we have Gore, Sev, Trak, Talendor, VS, Fayd, almost double the raid targets, are guilds that greedy that they want to have everything? Take out the variance, I'm sure the big guilds won't be able to poopsock everything, you'll have to share [You must be logged in to view images. Log in or Register.].
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#2
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You know I have a cousin who is a doctor. He actually ended up moving practices because in his old location he had doctors in the office who wouldn't do their share of call. Apparently this is a huge problem in the medical world, because no one wants to be on call. It's pretty obvious that no one likes to be available 24/7.
I don't understand how Shiftin makes it to 50% of TR's raids while living a normal life. Let's assume he is a standard wage slave who sleeps 8 hours a day and spends 10 hours per day at work (counting lunch/commuting) five days a week. That's already 106 out of 168 hours, leaving a mere 37% of time available for potential raids even if he is willing to stop taking showers, having dinner with his kids, or any other activity when a raid is called. So while the current system may be meritocratic, if you want to even smell a raid target on Project 1999 you basically have to commit leaving whatever you are doing at any time, and join a huge guild so that they will have enough available people at any given time to take down a raid. In my humble opinion, this sucks. I much prefer Susanbanthony/Skope's suggestion of just popping all the raid targets at once, but with no variance, about once a week (I suggest every 6 days 18 hours to rotate through all timezones) and temporarily suspending all rules in the raid zones for about two hours. I think there are a number of huge advantages: 1. Raid night immediately becomes a huge event for the 50+ crowd. The server population would be 1200+ easily. With all targets up the uberguilds would make sure 100% of their population was on. 2. Casual players actually have a chance to either make time in their schedule or just skip the event. Smaller guilds can ally for targets. 3. With training and ks'ing OK for the event, the challenge and excitement level would go way up. You can't just clear a few roamers on the way to Cazic Thule any more, you have to burn down the zone or risk some other guild dropping it on you. Raid night would probably last 5-6 hours before all the mobs were down because of this. 4. Alternatively, players could just play nice and divide up the targets reasonably (kinda boring IMO). 5. This is easy to try. Just schedule it once and see what happens. | ||
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#3
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#4
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Keep the variance, just make it a full repop every time. Everything dies in a couple hours on full repops anyways, so the 7 day spawns with a +/- 2 day variance all end up in the same window anyway.
Just make the full repop a variance with +/- 1 or 2 days... there's still the unknown but it also forces guilds to prioritize and gives other guilds a shot at raid targets that aren't highly prioritized by the upper tier guilds while also having the element of needing to race to targets. | ||
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#5
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#6
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Throw variance in the toilet, let the babies work it out amongst themselves within actual classic EQ mechanics. | |||
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#7
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#8
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It works for the dragons... why not?
Only do it for mobs with multiple day spawns (except perhaps Draco and Maestro). FG's and the like can stay at 12, 8, or 2 hours. Velious is a different story, I'll give you that. | ||
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#9
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Nedala, if you're gonna be pulling shit out of your ass you may start with some common sense.
I never said poopsocking was the next alternative, in fact you did. Poopsock was there because the first group of 15+ in a zone got claim to a target. If you get rid of variance you wouldn't have that. Sat in the zone for 4 days to get innoruuk? tough shit, here's 20 people who are gonna engage him first that got here 5 minutes ago because they knew when he was going to spawn. Variance came in to discourage poopsocking because people thought nobody would actually poopsock. Well... they did anyway. Want to cure poopsock with no variance? Make it rotation, make it FFA, make it FTE, make it /random between the guilds there. All of these imply no poopsock. | ||
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#10
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Make it /random between guilds? seriously? None of your ideas is even nearly as good as what we current have. At least not for people that want to compete. And thats what EQ raiding is about, if we had a rotation i could go play EQ2 or WoW and raid instanced based. | |||
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Last edited by Nedala; 05-31-2011 at 06:29 PM..
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